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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi all, It has been 2 weeks since the Early Access of the Last Exodus started. My main goal as a solo developer struggling to finish this project, was to expose as many people to the game as possible. To build a loyal community of fans that will provide a feedback to make this game as enjoyable and fun as possible. That is why I chose the free to play model, so people have chance to try the game out, and if they like it, they could support the further development by buying the full version DLC. The main reason I went for this kind of model is that I didn't want the player to feel scammed and also can enjoy most of the content for free. I must admit that this strategy was utter failure so I will give you the numbers to clarify more. -20k people added free version of game into library but did not install the game. -400 people actually installed and played game. -5 people bought the full version. So from this numbers we can see that conversion rate from free to full version is only 0.01 percent of the players. So at this rate I will never be able to finance further development of the game, and by this I do not mean the technical part, but things like voice acting, additional graphics, and all the stuff that makes the game stand out. On the other hand comes Unity with their new $0.2 fee per install which makes this free to play model even more unreliable. (in most extreme cases with this kind of conversion rate, if I would reach 200k revenue, I would own unity more money that I even make) I am searching for the new kind of monetization model that could be more sustainable. Community Feedback The other challenge I face in this situation is the community feedback that is non existent. I really hoped that community would come alive with the free to play model. https://steamcommunity.com/app/2499320 At this rate I am not sure If people even like the game, since I have absolutely no feedback. Those are the sad news of the week. I wish you guys all the best.
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