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Dominions 6.05

This update gives better casualty reports from global enchantments, now reporting the number of commanders killed as well as the names of up to three of the most important ones. A crash bug that could affect Windows users trying to resize the game's window has also been squashed. In addition to many more bug fixes this version also introduces a pair of new commanders for early age T'ien Ch'i and a few new commands for modders. General

  • New sword master commanders for EA T'ien Ch'i
  • Windows version could sometimes crash on window resize or alt-tab
  • Global enchantments now gives improved information on which commanders died from them
  • Fixes for local network games + mods. More fixes needed.
  • Linux now also has a popup error message box if the game should crash
  • Enable Rivers button activated map selection, fixed
  • Fix for confused units striking at location too far away
  • Exiting quick started lobby game now returns to network menu
  • Getting awe from leadership items more difficult, limit 100 -> 200
  • Clockworks never fatigue over 150 automatically
  • Can no longer see used resources from other players' forts
  • Cold resistance buff gave +5 extra resistance
  • Magic site population bonus printed in population growth breakdown
  • Disabled become AI didn't work in network lobby
  • Ranged weapon with fatigue cost no longer adds unit's encumbrance
  • Spell AI could cast nightsight buffs on units with perfect darkvision, fixed
  • Fix for supplies shown incorrectly on 't' screen
  • Improved main map responsiveness for huge games
  • Power of Death bonuses shown in stats
  • Power of Death didn't give MR, fixed
  • Never healing wound and similar HP reductions no longer reduce HP from armor
  • Immobiles can no longer be buffed to fly
  • Could appoint new prophet while he was resurrecting (immortality), fixed
  • Reduced CPU usage in research screen
  • No global enchantment effects on outer planes
  • Fixes for coastal recruitment that could incorrectly be done outside forts too
  • Fixes for missing terrain requirement popups in nation info
  • The void is now magic scale 5 (was 3)
  • Muspelheim can now also get longdead giants
  • Improved errors from failed lobby game creation
  • Changes to Demon Lords magic paths (intended glamour changes were missing)
  • Some Jomonese summons got glamour fixes
  • Event hero Fadmarghast got a Storm Armor that gives storm immunity to mount
  • God Spider is now stealthy
  • Stat, event and typo fixes
Modding
  • New event commands: #forcegold, #forceexactgold, #force1d3vis...
  • Print some more non-standard terrain combinations in province info
  • Mod parser now converts all tabs to spaces
  • Bless modding: #name didn't work
  • Nation modding: #coastfortrec, #coastfortcom didn't work
  • #worldshape didn't work


[ 2024-02-09 16:40:06 CET ] [ Original post ]



Dominions 6 - Rise of the Pantokrator
Illwinter Game Design
  • Developer

  • Illwinter Game Design
  • Publisher

  • 2024-01-17
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 19  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (949 reviews)


  • Review Score

  • https://www.illwinter.com/dom6/
  • Website

  • https://store.steampowered.com/app/2511500 
  • Steam Store

  • Dominions 6 is currently under development. It is expected to be released on January 17.

    ----------

    You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

    Dominions 6 is a turn based 4x strategy game suitable for both play vs AI, player vs player. Team play vs AI or players also works great as everyone can do their turns at once. The game has a huge variety of units, spells, magic items and different nations to play.

    In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

    When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

    In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

    Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.

    The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

    ----------

    Dominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.

    The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.

    A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.

    Dominions 6 will feature a number of new nations as well, with late age getting more, at the time of writing. The addition of the Glamour path has also affected several of the old nations.

    There are also a number of changes intended to ease gameplay.

    More stuff will be added in the upcoming months.
    MINIMAL SETUP
    • OS: Any 64-bit distro
    • Processor: 64-bit intel/amd cpuMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 1.4+
    • Storage: 750 MB available space
    GAMEBILLET

    [ 5950 ]

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    GAMERSGATE

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    13.49$ (55%)

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