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This update fixes a few bugs and has improvements to the user interface, like improved messages and popups. There are also some improvements to the AI and the performance of huge battles has been improved. There are also a bunch of new stuff for modders as well. General
This is a minor update that fixes a few issues with version 6.27. Most notably it was no longer possible to cast rituals that caused events since the previous update. General
This update adds new Thrones of Ascension as well the ability to autosort magic items in the treasury (press ctrl + a). There has also been the usual bug fixes, performance improvements, stat fixes and small improvements. The Utterdark and Haunted Forest global enchantments also got some tweaks, making them a little bit more useful. General
This update mostly fixes some bugs, but there are also a few new features and a few new commands for modders. Angel-like beings now have a new Praise ability that will glorify the one true God. This automatically raises dominion in their province, but only if they are in a friendly dominion. General
This update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens. The shamans are different depending on the terrain of the province. There are also some new thrones, a new spell and new graphical effects for fire spells. Fire spells can now scorch the earth where they hit and meteors can leave craters. There are also the usual bug fixes and new stuff for modders. General
This patch makes multiple tweaks to the game balance. The Fear ability now has a reduced effect and can no longer lower morale by more than its value. Asphodel got slower free spawning and an increase to its construct fort ritual. Caves have also been tweaked, now they contain a little less population and the special cave terrains are a bit more rare. In addition to this there are also more balance tweaks, bug fixes, new mod commands as well as one new spell and one new unit. General
This update is mostly a bug fix update, but there are also a few general improvements. Games in the network lobby will now remain longer (up to 6 weeks of inactivity) to prevent them being deleted during longer vacations. However lobby games that are still in the setup stage, will be deleted more quickly (after 1 week of inactivity) to prevent cluttering. The income overview is now color coded in the same way as battle reports, making it easy to see which entries are commanders and mages. General
This update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline. General
This is mostly a bug fix update. Most importantly it fixes a potential crash that could occur when the background changed in a battle. There is also a new bonus added for higher difficulty AI players that hunt for blood slaves. They will now receive a bonus to the amount of blood slaves caught if they were successful. There are also various other fixes and a new mod command for spell ai modders. General
A quick fix update to fix two bugs introduced in the previous version. That gemlongevity was on by default and that newly saved game settings couldn't be loaded again. There are also a a few minor changes that made it into this update. General
This update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders. General
This update introduces the Grand Communion. It is a new type of ritual communion that can be used to bolster the strength of global enchantments as well as the dispelling of global enchantments. Grand communions can only be used by priest mages of a few select nations, e.g. Pythium and Ur. There are also a lot of bug fixes and some other new features in this update. E.g. it is now possible to view unit details such as magic gems and afflictions by pressing tab in the battle unit overview (F1). General
A quick fix update to fix a bug regarding the Wild Hunt that was introduced in the previous patch. There are also a a few more minor changes that made it into this update. General
This update contains a lot of bug fixes, a few minor features as well as a bunch of new mod commands. Some of the new features are 2 new rare heroic abilities, support for no fog of war on random maps and slightly better hosting performance. Modders get the ability to create dire portent messages for their global enchantments, to make them more in line with the other globals. There are also sprite fixes for some dismounted units that looked incorrect previously. General
A new nation, Pyrne, Cambion Kings is now available for the Late Age in Dominions. The Black Goats of earlier times have been ousted and replaced by Cambion half-demons sired by succubus and incubus devils summoned by the church. This new version has many performance improvements and very large games should run much better than previously. There are also many bug fixes, AI improvements, new features and new commands for modders. E.g. saved games can now be sorted on name or date, AI should be better at diplomacy than before and a bug that could result in an incorrect battle replay has been fixed. General
The big thing in this update is mod support for the multiplayer lobby. If you join a modded game the mods used will be enabled automatically, but it is important to have subscribed to all the mods first. There are also some bug fixes, minor new features and new mod commands in this update. General
This is mostly a bug fix update with many fixes relating to the previous Asphodel update, including a new sprite for the Ettin Mandragora. There is also an important mod fix which may result in ongoing games with modded items getting magic items mixed up. This fix should make it so this modded item reshuffling does not happen in the future. Apart from the bug fixes there are also some new small features and new commands for modders. General
This is an Asphodel focused update, they got new type of manikins and gods. They also got spells and abilities to spread carrion seeds with which to infect their enemies and turn them into undead manikins. There is also a large amount of bug fixes, performance improvements, new mod commands as well as some balance changes. Asphodel
This update improves the multiplayer server, adds new capabilities for modders and fixes a bunch of bugs. Previously the multiplayer server failed to create games that had long names, this has been fixed now which should eliminate the most common problem when starting games on the official server. It is now also possible to revert a started game back to the startup when playing on the multiplayer server, making restarting a game much easier. Hopefully the most important bugs are fixed now and we'll be able to create a small content update for the next patch. General
This is mostly a quick fix for the coastal fort recruitment that didn't work. Local network should also work with mods now as long as they are installed locally (not workshop). General
This update gives better casualty reports from global enchantments, now reporting the number of commanders killed as well as the names of up to three of the most important ones. A crash bug that could affect Windows users trying to resize the game's window has also been squashed. In addition to many more bug fixes this version also introduces a pair of new commanders for early age T'ien Ch'i and a few new commands for modders. General
A lot of bug fixes this time, e.g. NAPs had some incorrect interactions, the network lobby got some improvements and there has been many stat and sprite fixes as well. There are also a bunch of new mod commands. Most monster and item abilities new for Dominions 6, should now be moddable. General
Another quick patch, because the previous one introduced a problem with middle age Xibalba crashing the game. Hopefully the game should be in a ok state now, so we can wait a week or so before making the next update. General
This is a second quickly made bug fix patch. Thanks for reporting the bugs you find. We will start to work on the next update right away, so expect another update in the near future. General
This is a quickly made bug fix patch to address some of the problems found after release. Hopefully this will fix the most serious problems. Thanks for reporting the bugs you find. We will start to work on the next update right away, so expect another update in the near future. General
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