Dominions 6.07
[ 2024-02-16 11:06:46 CET ] [ Original post ]
This update improves the multiplayer server, adds new capabilities for modders and fixes a bunch of bugs. Previously the multiplayer server failed to create games that had long names, this has been fixed now which should eliminate the most common problem when starting games on the official server. It is now also possible to revert a started game back to the startup when playing on the multiplayer server, making restarting a game much easier. Hopefully the most important bugs are fixed now and we'll be able to create a small content update for the next patch. General
- Network games would crash on creation if game name was too long
- Network lobby can now revert back to turn 0 (game setup)
- Network lobby now remembers pretender uploader perfectly
- Network lobby support for larger maps (now max 999 MB)
- Ranged weapons that were supposed to be used in melee too didn't always work
- Fix for flickering line at edge of map
- Map ritual arrows could sometimes be shown on the wrong plane
- Spell AI didn't take size/strength negates into account
- Teleport didn't work with mounts, fixed
- New launch options: --nowarnend, --warnend, --alwayswarn
- Performance improvement for army setup (t) and nation overview (F1)
- Send Lady Midday is now an assassination ritual
- Less trees & bushes on battlefield, especially with high growth
- Strands of Arcane Power message has a goto land if 1 new site was discovered
- Bukavac got more powerful
- Fix for bad vampire count from event
- Earth, Illearth and Ice elementals more powerful
- Many national summons are now more cost effective
- Performance improvement for AI thinking host phase
- Flames from the Sky and similar didn't work when cast by a besieged mage
- Divine Emperor could not gateway, fixed
- Dreamwild Demesne didn't work
- LA Pythium's ritual Epoteia didn't work
- Stat and typo fixes
- #range050, #range0, #melee50 didn't work
- #ammo can now use fatigue instead
- Scale values can now go from -5 to 5
- New item command: #notfornation
- New event commands: #req_month, #req_notcode, #req_enchtarget
- New event commands: #req_targsight, #req_targmanygems
- New event commands: #assfollower1-3, #assfollower1d3, #gemlosssmall, #gemlosslarge
- Spell modding: forcetransform
- Spell & weapon mod command: #speedmult
- Spell mod commands: #localglobal, #worldvisible, #globallook
- Nation mod commands: #viewallprov, #viewallbat
Dominions 6 - Rise of the Pantokrator
Illwinter Game Design
Illwinter Game Design
2024-01-17
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(949 reviews)
https://www.illwinter.com/dom6/
https://store.steampowered.com/app/2511500 
Dominions 6 is currently under development. It is expected to be released on January 17.
----------
You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Dominions 6 is a turn based 4x strategy game suitable for both play vs AI, player vs player. Team play vs AI or players also works great as everyone can do their turns at once. The game has a huge variety of units, spells, magic items and different nations to play.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
----------
Dominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.
The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.
A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.
Dominions 6 will feature a number of new nations as well, with late age getting more, at the time of writing. The addition of the Glamour path has also affected several of the old nations.
There are also a number of changes intended to ease gameplay.
More stuff will be added in the upcoming months.
----------
You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Dominions 6 is a turn based 4x strategy game suitable for both play vs AI, player vs player. Team play vs AI or players also works great as everyone can do their turns at once. The game has a huge variety of units, spells, magic items and different nations to play.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
----------
Dominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.
The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.
A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.
Dominions 6 will feature a number of new nations as well, with late age getting more, at the time of writing. The addition of the Glamour path has also affected several of the old nations.
There are also a number of changes intended to ease gameplay.
More stuff will be added in the upcoming months.
MINIMAL SETUP
- OS: Any 64-bit distro
- Processor: 64-bit intel/amd cpuMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 1.4+
- Storage: 750 MB available space
GAMEBILLET
[ 5950 ]
GAMERSGATE
[ 3221 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB