Dominions 6 - Rise of the Pantokrator
Illwinter Game Design Developer
Illwinter Game Design Publisher
2024-01-17 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1258 reviews)
Dominions 6.13This update contains a lot of bug fixes, a few minor features as well as a bunch of new mod commands. Some of the new features are 2 new rare heroic abilities, support for no fog of war on random maps and slightly better hosting performance. Modders get the ability to create dire portent messages for their global enchantments, to make them more in line with the other globals. There are also sprite fixes for some dismounted units that looked incorrect previously.
General
- Dominion and ascension graphs will no longer disappear if disciples are still alive
- Invisibility and true sight regarding sneaking didn't always work
- Teleport item/gems can now target besieged forts too
- Sneakers getting their move interrupted will now continue to sneak
- Commanders will now preach in a random order
- Don't get a 'disappeared in a puff of smoke' message if unit is in the void
- Wild Hunt and Kindly Ones are now proper assassination battles
- Fixed bug with 4+ heat/cold scales spreading incorrectly in summer/winter
- Connected or not updated better in network lobby games
- Game could crash bug when deleting an old connection, fixed
- New dire portent messages
- Dispelling a global now sends messages to all players
- AI item equip fixes
- Spell AI didn't not evaluate true sight properly
- Hosting performance improvement
- Rituals' cannot target mountains property didn't work
- Two new rare heroic abilities
- Support for no fog of war on random maps
- Fixed bug with sailing on maps without fog of war
- Now legal to move army into NAP-ed forces besieging your fort
- Fix for temporary path boosting + returning exploit
- It was possible to view unknown planes when choosing ritual target province
- Two new domcmd for server control: forcereqap, forcecattrn
- Forest of Avalon now increases magic scale by its intended +1 (was +2)
- Tweaked random cave layouts
- Fix for immortal uniques being duplicated when summoned while dead
- Larger click areas for squad tokens in army positioning screen
- Fix for "returned" commanders not showing up in F1 battle unit list
- XP for battle participation can now only be gained once per month
- Experience now grants +1 MR at 5 stars
- Experience now grants +1 HP for every star at 3+
- Fix for twiceborn and shapechanging not working properly
- Pressing 'j' for previous commander could select commnader mount
- Call of the drugvant calls more daevas
- Hurricane (and some storm events) cannot target caves
- Obfuscate bless was not shown among bless effects, fixed
- Throne of Creation turmoil scale +3 -> +1
- Ghoul Father mercenary couldn't command all his undead, fixed
- Ring of the False Prophet now gives morale bonus too
- Several heavy and medium cavalries cost too many resources, fixed
- Cambion Knights have their correct dismounted sprite
- Age fix for gygjas who lost nature magic
- Sprite fix for Dis
- Vanheim and Helheim hero sprite fixes
- Event fixes
- Stat and typo fixes
Modding / Map Making
- Can now add dire portent messages for globals. New commands: #portent, #cure
- Fix for one line & no header events incorrectly displaying a tag at the end
- New event command: #req_void
- Event #req_plane -2 didn't work, fixed
- Spell modding #onlyfriendlydst can now take 2 as argument too
- New item commands: #swimming, #...surv
[ 2024-05-15 15:23:30 CET ] [ Original post ] Dominions 6 is currently under development. It is expected to be released on January 17.
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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Dominions 6 is a turn based 4x strategy game suitable for both play vs AI, player vs player. Team play vs AI or players also works great as everyone can do their turns at once. The game has a huge variety of units, spells, magic items and different nations to play.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
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Dominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.
The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.
A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.
Dominions 6 will feature a number of new nations as well, with late age getting more, at the time of writing. The addition of the Glamour path has also affected several of the old nations.
There are also a number of changes intended to ease gameplay.
More stuff will be added in the upcoming months.
MINIMAL SETUP- OS: Any 64-bit distro
- Processor: 64-bit intel/amd cpuMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 1.4+
- Storage: 750 MB available space
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