Dominions 6 - Rise of the Pantokrator
Illwinter Game Design Developer
Illwinter Game Design Publisher
2024-01-17 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1258 reviews)
Dominions 6.16This update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders.
General
- Shadow on map move cost text
- Fixed bug that could result in the loss of a magic barding
- Removed duplicate dracolich pretenders
- Gale Gate didn't produce hurricanes correctly
- Can no longer trick bid mercs to drown in a sea
- Can now close merc screen by pressing 'b' again
- Local multiplayer game setup could crash if using a mounted pretender
- Undying bless and shroud of the battle saint no longer results in wrong HP
- Repelling with a fatigue weapon will now only deal fatigue damage
- Fix for false damage interacting with some other abilities
- Retreating units with mindless mounts didn't work, fixed
- Immortality and twiceborn effects now work on mercs as well
- Fix for 3d clipping glitch
- AI improved global enchantment usage
- Sunken lands can now receive underwater settlers a few months later
- Yearning chance was not saved when saving settings
- Fix for line deployment failing
- Spell AI better at evaluating life draining spells
- Protective force is now applied before armor is applied
- Fix for fort ritual not creating a fully intact fort
- Grand communion ability was missing on some heroes
- New random events
- Event, typo and stat fixes
Modding / Map Making
- Modded bardings supported
- Use ##varXXX## to print variables in event messages
- blessing #coldscale didn't work
- Modding #gemlongevity for gems that can last through multiple battles
- #cavenation 3 to start under a cave entrance
- New event commands: #req_minglobals, #req_maxglobals, #dispglobals
[ 2024-06-18 12:26:09 CET ] [ Original post ] Dominions 6 is currently under development. It is expected to be released on January 17.
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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Dominions 6 is a turn based 4x strategy game suitable for both play vs AI, player vs player. Team play vs AI or players also works great as everyone can do their turns at once. The game has a huge variety of units, spells, magic items and different nations to play.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
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Dominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.
The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.
A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.
Dominions 6 will feature a number of new nations as well, with late age getting more, at the time of writing. The addition of the Glamour path has also affected several of the old nations.
There are also a number of changes intended to ease gameplay.
More stuff will be added in the upcoming months.
MINIMAL SETUP- OS: Any 64-bit distro
- Processor: 64-bit intel/amd cpuMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 1.4+
- Storage: 750 MB available space
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