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Dominions 6.19

This update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline. General

  • Performance improvements (especially for large game battles)
  • Commanders can now also reclaim mount if it is afflicted
  • Home sick ability now shows home province when clicking on it
  • Fix for incorrectly being able to issue assassin order
  • Fix for mirror image regarding weapon blesses
  • Remote attacks now explicitly fizzle out if the caster is killed between casting and the remote attack phase
  • Fix for god throne defenders sometimes not having enough researched spells
  • Glamour path will now add to MR vs shroud of bewilderment
  • More randomness in music selection
  • Monsters with breath weapons could hit themselves
  • Fix for flask of holy water and undying bless
  • Mounts didn't always lose their buffs after battle
  • Can allow all players to extend time in lobby games
  • Wasn't always possible to view farkill rituals via 'v'
  • Fix for not retreating into castle after siege battle
  • Curse of Stones will now give fatigue only to mount when moving
  • Flying in combat will now give fatigue only to mount
  • More type of mummies are now fire vulnerable
  • More type of mummies can now enter the sea (but will take damage)
  • Continue to count down expiring NAPs even after nation has died
  • Merrow commoner description was missing
  • Enable more combat debug prints if game is run by host
  • Fix for long lobby logs being cut off
  • Updated some help texts
  • Typo and stat fixes
Modding / Map Making
  • New spell commands: #onlysitedst, #napbreakrit
  • New event commands: #selectevent, #clear, #req_turnrare, #assownerench, #req_targhorrormark
  • New nation command: #templeholypoints
  • New monster/item commands: #mindcollar, #statstorm, #statbreak
  • New event mod command: #req_fortid
  • New ritual effect: massteleport
  • Event command #fort can now be used to remove forts too
  • Beam weapons didn't work properly for mounts
  • Spell commands #onlymnr and #notmnr now works for combat spells too
  • Mod error checking now complains about file names with spaces
  • Map editor now uses alt-9 to toggle province names
  • Event max text length increased 1400 -> 2400
  • Printing mod variables in messages didn't work, fixed


[ 2024-08-26 12:48:43 CET ] [ Original post ]



Dominions 6 - Rise of the Pantokrator
Illwinter Game Design
  • Developer

  • Illwinter Game Design
  • Publisher

  • 2024-01-17
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 19  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (949 reviews)


  • Review Score

  • https://www.illwinter.com/dom6/
  • Website

  • https://store.steampowered.com/app/2511500 
  • Steam Store

  • Dominions 6 is currently under development. It is expected to be released on January 17.

    ----------

    You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

    Dominions 6 is a turn based 4x strategy game suitable for both play vs AI, player vs player. Team play vs AI or players also works great as everyone can do their turns at once. The game has a huge variety of units, spells, magic items and different nations to play.

    In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

    When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

    In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

    Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.

    The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

    ----------

    Dominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.

    The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.

    A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.

    Dominions 6 will feature a number of new nations as well, with late age getting more, at the time of writing. The addition of the Glamour path has also affected several of the old nations.

    There are also a number of changes intended to ease gameplay.

    More stuff will be added in the upcoming months.
    MINIMAL SETUP
    • OS: Any 64-bit distro
    • Processor: 64-bit intel/amd cpuMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 1.4+
    • Storage: 750 MB available space
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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    10.3$ (59%)
    20.99$ (48%)
    1.13$ (89%)
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    15.99$ (20%)
    2.43$ (51%)
    7.5$ (75%)
    12.0$ (60%)
    5.2$ (71%)
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    1.5$ (81%)
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    2.25$ (92%)
    3.0$ (70%)
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    3.0$ (90%)
    14.99$ (40%)
    4.0$ (80%)
    5.0$ (75%)
    5.7$ (81%)
    2.25$ (85%)
    9.89$ (34%)

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