Dominions 6 - Rise of the Pantokrator
Illwinter Game Design Developer
Illwinter Game Design Publisher
2024-01-17 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1156 reviews)
Dominions 6.23This patch makes multiple tweaks to the game balance. The Fear ability now has a reduced effect and can no longer lower morale by more than its value. Asphodel got slower free spawning and an increase to its construct fort ritual. Caves have also been tweaked, now they contain a little less population and the special cave terrains are a bit more rare. In addition to this there are also more balance tweaks, bug fixes, new mod commands as well as one new spell and one new unit.
General
- National rebates for many artifacts
- New unit: C'tissian Medium Infantry
- New spell: Featherweight Army
- Ranged frost mist weapons now create a cloud on misses too
- Friendly units are now immune to the effect of Unholy Weapons
- Paralyze effects were not updated to new size system, fixed
- Fear and Dread blesses are now more expensive
- Fear can now lower morale by at most the same value as the fear effect (or max 10)
- Vampiric weapons bless now drains a little even if the target was killed
- Arcane Decree didn't prevent globals when there were free slots available
- Shields didn't work against Rain of Stones
- Costs for immortal pretenders slightly tweaked
- Asphodel dominion freespawn rate reduced by about 15%
- Asphodel ritual "Carrion Fortress" cost 35 -> 45
- LA C'tis Keeper of the Tombs is now slow to recruit
- Don't bail out if failing to save the prevcons file
- Lobby games now remembers map wrap settings correctly during setup
- Cave population reduced by 20%, except for cave forests
- Cave system now have more ordinary caves (non-forests, etc.)
- Torch symbol after pillage was not shown on map
- Fixed battle background for assassinations in Nexus
- Damage from homesickness is now removed if changing shape to non-homesick unit
- Ctrl-z to show/hide teleportation movement didn't work, fixed
- Fix for restoring recruitment queues with half cost mounts
- Not possible to deselect all with 'a' if a commander mount was selected
- Mounts with floating will no longer be hampered by non-floating riders
- Reacquire mount order now works correct for units with multiple mounts/riders too
- Fists of Iron spell now counts as an iron weapon
- No multiple weapon fatigue penalty for spellcasters
- Commander mounts could not hold up illusions, fixed
- Legion's Demise now works slower
- Wish for Devi of Strength didn't work
- Death Gaze weapon could kill its user
- AI spellcasters could get confused by the different communion types
- Forts and temples from Ind could sometimes be seen when they shouldn't
- Fix for repeat ritual and master ritualist
- Veil of perpetual mist should now never work against its creator
- Stun from shock damage was not prevented by e.g. twist fate
- Some more beings now have storm immunity and/or storm power
- Strength of Gaia will now give strength as well as magic boost to spiritform beings
- Fixed graphical effect for Beast Mastery
- The effects of Half Dead were not shown in bless info
- AI tweaks
- Stat and typo fixes
Modding / Map Making
- New monster/item commands: #spikes, #sleepres
- New monster/item commands: #sabbathmaster, #sabbathslave
- New monster/item commands: #chorusmaster, #chorusslave
- New weapon command: #magiconly
- New event commands: #req_school, #req_minresearch, #req_path, #req_pathgems
- New nation commands: #fortcoldscaleres, etc.
- Event var commands can now be used multiple times per event
- #dompower was broken, fixed
- Nation command #clearrec didn't clear everything
[ 2024-12-03 15:57:27 CET ] [ Original post ] Dominions 6 is currently under development. It is expected to be released on January 17.
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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Dominions 6 is a turn based 4x strategy game suitable for both play vs AI, player vs player. Team play vs AI or players also works great as everyone can do their turns at once. The game has a huge variety of units, spells, magic items and different nations to play.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
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Dominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.
The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.
A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.
Dominions 6 will feature a number of new nations as well, with late age getting more, at the time of writing. The addition of the Glamour path has also affected several of the old nations.
There are also a number of changes intended to ease gameplay.
More stuff will be added in the upcoming months.
MINIMAL SETUP- OS: Any 64-bit distro
- Processor: 64-bit intel/amd cpuMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 1.4+
- Storage: 750 MB available space
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