▶
Dominions 6.24
[ 2024-12-17 16:18:16 CET ] [ Original post ]
This update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens. The shamans are different depending on the terrain of the province. There are also some new thrones, a new spell and new graphical effects for fire spells. Fire spells can now scorch the earth where they hit and meteors can leave craters. There are also the usual bug fixes and new stuff for modders. General
- Ind muster heathen ability more effective and can give commanders also
- New spell: Army of Immaculate Mounts
- Three new thrones
- Throne of Eternal Suffering now gives +2 morale to blessed units
- Fire damage area spells leave scorch marks on the ground
- Meteors now leave craters
- Gifts from Heaven increased casting time -> 125%
- Chaos power less affected by unrest
- Many 10 gold cost archers reduced to 8 gold
- Markatas cheaper 5 -> 4 gold
- Kailasa got cheaper holy troops
- Lion Warriors more expensive
- Tweaked start armies for some nations
- AI now respects the diplomacy off setting
- Pretender sensing thrones now reveals them for disciples too
- Summon animals now has more appropriate cave animals
- Apostasy shorter range and cannot target mounts
- Geas can now longer target mounts
- Invisibility and blur/displacement no longer stacks
- Message for found items after remote attack
- Fix for dispersing units retreating to wrong provinces
- Vengeance of the Dead no longer affects never sleeping units
- Dreams of R'lyeh no longer affects never sleeping units
- Ritual of Rebirth no longer works on spiritform beings
- Popups could cause flickering in fade effects, fixed
- Fix for incorrect growth info on heat/cold scale
- Jinn in lamp now got glamour magic instead of astral
- Fix for possible population overflow
- Conscription now dependent on order scale
- Mind Blank didn't work against magic duel
- Network couldn't handle turn files larger than 300 MB
- Curse of Stones didn't work if only mount was cursed
- Spell targeting fix regarding healing spells
- Can press ctrl-l to load map on the Map Settings screen
- Finding a magic item in a site will now put it in lab if it can't be carried
- Fix for ritual auto targeting for Mirror of Earth's Memories
- Fixed leak in castle wall corner
- More difficult to control hurricanes in Gale Gate
- Mekone now longer has rebate for Shield of Gleaming Gold
- Lightning Field didn't have its full effect, fixed
- Can now copy/paste orders in army positioning screen
- Polypal Mother and Polypal Queen can now also do Aboleth-only rituals
- Some foreign recruit units can no longer be recruited in caves
- Knife of the Damned's cursed luck didn't work
- Fix for length of some natural weapons
- Stat and typo fixes
- New nation commands: #plainrec, #plaincom, #plainfortrec, #plainfortcom
- New nation commands: #caveinc, #caveres, #caverecpt
- New monster commands: #bugshape, #buguwshape, #bugswarmshape, #bugswarmuwshape
- New event commands: #req_targrealmnr, #req_targnorealmnr
- New Weapon command: #mrhalf
- Monster command #reclimit can now take special -1 and -2 values too
- Spells with number 5000 or greater didn't work in battles
- Nation commands #kelprec, #kelpcom didn't work
- More terrain restrictions described properly in nation overview
- Fix for add foreign recruitment not working on some existing nations
- AI template research goals didn't work together with custom bless effects
[ 2024-12-17 16:18:16 CET ] [ Original post ]
Dominions 6 - Rise of the Pantokrator
Illwinter Game Design
Developer
Illwinter Game Design
Publisher
2024-01-17
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(949 reviews)
Dominions 6 is currently under development. It is expected to be released on January 17.
----------
You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Dominions 6 is a turn based 4x strategy game suitable for both play vs AI, player vs player. Team play vs AI or players also works great as everyone can do their turns at once. The game has a huge variety of units, spells, magic items and different nations to play.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
----------
Dominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.
The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.
A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.
Dominions 6 will feature a number of new nations as well, with late age getting more, at the time of writing. The addition of the Glamour path has also affected several of the old nations.
There are also a number of changes intended to ease gameplay.
More stuff will be added in the upcoming months.
----------
You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Dominions 6 is a turn based 4x strategy game suitable for both play vs AI, player vs player. Team play vs AI or players also works great as everyone can do their turns at once. The game has a huge variety of units, spells, magic items and different nations to play.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
----------
Dominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.
The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.
A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.
Dominions 6 will feature a number of new nations as well, with late age getting more, at the time of writing. The addition of the Glamour path has also affected several of the old nations.
There are also a number of changes intended to ease gameplay.
More stuff will be added in the upcoming months.
MINIMAL SETUP
- OS: Any 64-bit distro
- Processor: 64-bit intel/amd cpuMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 1.4+
- Storage: 750 MB available space
GAMEBILLET
[ 6089 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB