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Undo/Redo, Hex Grid and more
[ 2023-08-19 12:17:36 CET ] [ Original post ]
- Undo/Redo implemented
- Hex Grid added
- Selecting points of an already selected path/plot has now always the highest priority. (For example, if you placed a forest on a wall and two points of the two paths overlapped, it was no longer possible to select only the point of the forest. This works now.)
- Sometimes no objects were generated for a plot (e.g. a forest without trees). This should not happen anymore.
- Export Bar: "Open Export Folder" button added (Key: Ctrl + Shift + U)
- Map Settings: Maximum value for scale slider increased. This allows larger map areas to be exported without having to increase the resolution.
- Map Settings - Digital Settings: The rows and columns were mixed up. I have corrected this.
- Map Settings - Digital Settings: The number of tiles from the grid was not always as specified. I have corrected that too.
- Map Settings - Digital Settings: Added a hint if the set image size is very large and the export may fail. The export depends on the hardware. The map area should then better be enlarged using the scale slider.
- "Save before close" dialog added
- The field is now only randomized at the beginning. Changing the size does not trigger a new randomization. The seperate key can now be used for this.
- I added a simple placeable light source as object.
- A few minor things
[ 2023-08-19 12:17:36 CET ] [ Original post ]
Canvas of Kings
Hannes Breuer
Developer
Hannes Breuer
Publisher
2023-08-03
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(363 reviews)
Public Linux Depots:
- [0 B]
Canvas of Kings is a minimalistic mapmaking tool that focuses on randomness and auto-generated elements on user-definable and interactive paths and plots.
Use flexible paths and plots
You can define your map with paths and plots that you can adjust at any time. The automatic object placement supports you. In this way, you can directly create a wall with towers or simply an entire forest.
Place lovingly hand-drawn objects
Instead of placing and adjusting individual objects, you can randomly vary the object properties directly and use object categories to create a varied map without extra effort. The objects can also be combined. For example, you can place crates on towers or walls and move them together.
Customise the lighting and weather
Use the built-in lighting and weather system to change the atmosphere of your map the way you like it. Configure different details or simply choose a template.
Export a definable area, with or without a grid
Create an export area and the grid how and where you want. You can export parts or the whole map for print or digital use. You can also save your settings as a template for future maps.
What you can't do with this tool (yet)
- Create fully procedurally generated maps
- Paint the landscape in the classic way
- Create interior views of buildings or caves
- Insert texts or decorative elements
- Import custom assets
- Export to VTT format (except: png/jpg, with/without grid. Map is saved as .json)
- Create animations
- There are certainly other things... :)
About the developer and this tool
I'm actually working on a trading simulation called Might of Merchants alongside my family and full-time job. For this I have developed some tools. I was asked if I could publish them. So I put in some work and created this software. It's not perfect and not finished yet, but I would be very happy if you use it and thus support my work.
Your feedback is very welcome!
No additional commercial licensing is required.
MINIMAL SETUP
- OS: Ubuntu 22.04.2
- Processor: 4 GHz CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan compatible graphics card
- Storage: 2 GB available spaceAdditional Notes: Requirements may change
- OS: Ubuntu 22.04.2
- Processor: 4 GHz CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Radeon RX 470 or NVIDIA GeForce GTX 1060 or similar
- Storage: 2 GB available spaceAdditional Notes: Requirements may change
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