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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Asset Editor - Switch between normal editor and asset editor at any time - Create your own custom assets (No external 3D tools e.g. Blender necessary) - Add your own textures, original textures, boxes for solid shadows, smoke sources, light sources and wave sources - Activate wind for textures - Edit elements (e.g. scale of textures) via keys, buttons on the element and by entering values directly - Objects already placed on your map are updated directly when changes are made to the custom asset - Separate Multi Select/Multi Edit, Undo/Redo in the Asset Editor - Hide, lock against mouse clicks and rename individual elements (e.g. textures) - Add information to custom assets: Name, object group, preview image, search terms, tags and whether the object can be attached - Custom assets are displayed in the Object Tool and behave like normal assets and react to Multi Select and the environment settings, such as wind and snow layer - Opening of original assets is possible - Save and Place function to place your custom assets directly Steam Workshop for custom assets - Upload and update your own assets - Install/uninstall custom assets directly in the app via an asset browser - Open every uploaded asset in the asset editor - When opening maps with missing assets from Steam, a dialog appears with which you can install the missing assets from Steam directly (if these exist) Filter in the object tool: Search field and tags for objects Optimizations, bug fixes and minor adjustments Thank you for your patience and support! :) Best regards Hannes
Layer System - Create/delete/name new layers - Layer groups on first level - Arrange layers/groups using buttons or drag and drop - Hide or lock layers/groups - Panel of the layer list can be folded in and out and grows automatically - Assign objects, paths, plots, rooms and deco images to a layer (also works with water) - The number of elements assigned to a layer is unlimited - Button add new objects to layer: If active, new objects, paths, plots, rooms and deco images are assigned directly to the selected layer - Multi-select support: Add several objects to a layer at the same time - If an object locked by a layer is clicked, the affected layer flashes briefly - Invisible layers are not taken into account during collision check, e.g. when creating a forest on a hidden layer with road and cottages - New keys: Toggle visibility of selected map layer (default J). Toggle locking of selected map layer (default K). Assign object to selected map layer (default L) Change: Deco images can now always be selected directly. It is no longer necessary to switch to the Deco Tool. Locking can be done via a layer Change: Deco images can no longer be shown or hidden individually via the hide button, but now via the layer system Change: Room design no longer on the right, but can now be opened separately at the top of the UI via a button when a room is selected Max height of all elements doubled Godot 4.3 + fallback to D3D12, if Vulkan is not supported (Windows only) Display in the UI for the changed property of an object (scale, rotation, height, ...). Can be activated in the settings Environment: Snow Color added Smaller things and improvements
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