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Layer System - Create/delete/name new layers - Layer groups on first level - Arrange layers/groups using buttons or drag and drop - Hide or lock layers/groups - Panel of the layer list can be folded in and out and grows automatically - Assign objects, paths, plots, rooms and deco images to a layer (also works with water) - The number of elements assigned to a layer is unlimited - Button add new objects to layer: If active, new objects, paths, plots, rooms and deco images are assigned directly to the selected layer - Multi-select support: Add several objects to a layer at the same time - If an object locked by a layer is clicked, the affected layer flashes briefly - Invisible layers are not taken into account during collision check, e.g. when creating a forest on a hidden layer with road and cottages - New keys: Toggle visibility of selected map layer (default J). Toggle locking of selected map layer (default K). Assign object to selected map layer (default L) Change: Deco images can now always be selected directly. It is no longer necessary to switch to the Deco Tool. Locking can be done via a layer Change: Deco images can no longer be shown or hidden individually via the hide button, but now via the layer system Change: Room design no longer on the right, but can now be opened separately at the top of the UI via a button when a room is selected Max height of all elements doubled Godot 4.3 + fallback to D3D12, if Vulkan is not supported (Windows only) Display in the UI for the changed property of an object (scale, rotation, height, ...). Can be activated in the settings Environment: Snow Color added Smaller things and improvements
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