Asset Editor - Switch between normal editor and asset editor at any time - Create your own custom assets (No external 3D tools e.g. Blender necessary) - Add your own textures, original textures, boxes for solid shadows, smoke sources, light sources and wave sources - Activate wind for textures - Edit elements (e.g. scale of textures) via keys, buttons on the element and by entering values directly - Objects already placed on your map are updated directly when changes are made to the custom asset - Separate Multi Select/Multi Edit, Undo/Redo in the Asset Editor - Hide, lock against mouse clicks and rename individual elements (e.g. textures) - Add information to custom assets: Name, object group, preview image, search terms, tags and whether the object can be attached - Custom assets are displayed in the Object Tool and behave like normal assets and react to Multi Select and the environment settings, such as wind and snow layer - Opening of original assets is possible - Save and Place function to place your custom assets directly Steam Workshop for custom assets - Upload and update your own assets - Install/uninstall custom assets directly in the app via an asset browser - Open every uploaded asset in the asset editor - When opening maps with missing assets from Steam, a dialog appears with which you can install the missing assets from Steam directly (if these exist) Filter in the object tool: Search field and tags for objects Optimizations, bug fixes and minor adjustments Thank you for your patience and support! :) Best regards Hannes
[ 2024-12-04 22:53:39 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Canvas of Kings is a minimalistic mapmaking tool that focuses on randomness and auto-generated elements on user-definable and interactive paths and plots.
Use flexible paths and plots
You can define your map with paths and plots that you can adjust at any time. The automatic object placement supports you. In this way, you can directly create a wall with towers or simply an entire forest.
Place lovingly hand-drawn objects
Instead of placing and adjusting individual objects, you can randomly vary the object properties directly and use object categories to create a varied map without extra effort. The objects can also be combined. For example, you can place crates on towers or walls and move them together.
Customise the lighting and weather
Use the built-in lighting and weather system to change the atmosphere of your map the way you like it. Configure different details or simply choose a template.
Export a definable area, with or without a grid
Create an export area and the grid how and where you want. You can export parts or the whole map for print or digital use. You can also save your settings as a template for future maps.
What you can't do with this tool (yet)
- Create fully procedurally generated maps
- Paint the landscape in the classic way
- Create interior views of buildings or caves
- Insert texts or decorative elements
- Import custom assets
- Export to VTT format (except: png/jpg, with/without grid. Map is saved as .json)
- Create animations
- There are certainly other things... :)
About the developer and this tool
I'm actually working on a trading simulation called Might of Merchants alongside my family and full-time job. For this I have developed some tools. I was asked if I could publish them. So I put in some work and created this software. It's not perfect and not finished yet, but I would be very happy if you use it and thus support my work.
Your feedback is very welcome!
No additional commercial licensing is required.
- OS: Ubuntu 22.04.2
- Processor: 4 GHz CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan compatible graphics card
- Storage: 2 GB available spaceAdditional Notes: Requirements may change
- OS: Ubuntu 22.04.2
- Processor: 4 GHz CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Radeon RX 470 or NVIDIA GeForce GTX 1060 or similar
- Storage: 2 GB available spaceAdditional Notes: Requirements may change
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