1.2.3 Patch Note
- Difficulty for stages 1-6 has been downgraded. - The terrain for stage 7 has been modified, and its difficulty has been increased. - The terrain for stage 17 has been modified, and its difficulty has been downgraded. - Difficulty for later waves in higher stages, including the Chaos stages, has been increased. - The penalty for Chaos Level 6 has been increased (Gold gain decreases by 2030%.). - The penalty for Chaos Level 8 has been increased (Movement and cooking speed decrease by 2030%).
- The operation logic of simulation has been changed. - While character-specific stage progress is shared, badge achievements are now applied separately. - Warning expressions have been improved to more easily identify bottlenecks per tool. - An option has been added to hide the upgrade UI, inspect the current situation, and then expand it again.
- Fixed a bug where selection of recipes/items was not functioning correctly in resume situations. - Fixed a bug in the map editor where removing alien movement paths was not working properly.
- Improved the abnormal delay when moving to the title screen during stage play.
- Previous: When starting to use a specific cooking appliances until completing the use and moving the prepared ingredients, other clones were not able to use that appliances. - New: Now, only during the actual cooking with the appliances are other clones unable to use it; otherwise, moving the cooking ingredients, etc., is possible. - Previous: To minimize idle time for clones, any immediate work available regardless of the distance was performed. - New: Efficiency is considered including the clone currently occupying the appliances, waiting to continue their own work after the clone has finished may be more effective, even if other immediate work is available. Thank you for playing our game and sending us your diverse feedback. If you encounter any bugs during gameplay, please send them to teamsamoyed@gmail.com. We will make every effort to fix reported bugs as quickly as possible.
[ 2024-04-17 07:34:34 CET ] [ Original post ]
Hello, this is Team Samoyed. This patch includes improvements on character-specific stage progress sharing requested in the previous patch, stage balance adjustments, and simulation AI enhancements. Characters can now progress through stages uniformly, but badge achievements will be noted separately. Additionally, AI improvements have been made to ensure clones do not take excessively long paths.
Please note that due to balance adjustments in this update, ongoing stage progress data will be lost. We apologize for any inconvenience.
Stages
- Difficulty for stages 1-6 has been downgraded. - The terrain for stage 7 has been modified, and its difficulty has been increased. - The terrain for stage 17 has been modified, and its difficulty has been downgraded. - Difficulty for later waves in higher stages, including the Chaos stages, has been increased. - The penalty for Chaos Level 6 has been increased (Gold gain decreases by 2030%.). - The penalty for Chaos Level 8 has been increased (Movement and cooking speed decrease by 2030%).
Features
- The operation logic of simulation has been changed. - While character-specific stage progress is shared, badge achievements are now applied separately. - Warning expressions have been improved to more easily identify bottlenecks per tool. - An option has been added to hide the upgrade UI, inspect the current situation, and then expand it again.
Bug Fixes
- Fixed a bug where selection of recipes/items was not functioning correctly in resume situations. - Fixed a bug in the map editor where removing alien movement paths was not working properly.
Improvements
- Improved the abnormal delay when moving to the title screen during stage play.
Simulation Changes
- Previous: When starting to use a specific cooking appliances until completing the use and moving the prepared ingredients, other clones were not able to use that appliances. - New: Now, only during the actual cooking with the appliances are other clones unable to use it; otherwise, moving the cooking ingredients, etc., is possible. - Previous: To minimize idle time for clones, any immediate work available regardless of the distance was performed. - New: Efficiency is considered including the clone currently occupying the appliances, waiting to continue their own work after the clone has finished may be more effective, even if other immediate work is available. Thank you for playing our game and sending us your diverse feedback. If you encounter any bugs during gameplay, please send them to teamsamoyed@gmail.com. We will make every effort to fix reported bugs as quickly as possible.
Kitchen Crisis
Team Samoyed
Team Samoyed
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(300 reviews)
https://store.steampowered.com/app/2118250 
[0 B]
Kitchen Crisis is a cooking defense game where you play as an abducted Earthling and must quickly serve aliens the dishes they demand.
Failure to cook your best may lead to dire consequences.
· Cooking System
The characters automatically cook following the recipe order, without any separate player controls. Be careful, as the cooking process stops if the required tools are missing!
Complex cooking processes earn higher difficulty ratings and offer stronger effects. Make wise menu decisions based on what dishes you can handle.
· Placement
Cooking efficiency greatly varies depending on the placement of tools and ingredients. Analyze the cooking process carefully to design the optimal workflow.
Placement of the finished dishes is also crucial. Consider the production line and dish synergy when arranging your menu.
· Upgrade
Upgrade tools and ingredients using gold according to the situation. Upgrades improve cooking speed and effects. Select the optimal build carefully!
· Diverse Characters
Each character has unique traits. There are favorable and unfavorable conditions for every character. Establish menu choices, upgrades, and placement strategies suited to your chosen character.
Failure to cook your best may lead to dire consequences.
· Cooking System
The characters automatically cook following the recipe order, without any separate player controls. Be careful, as the cooking process stops if the required tools are missing!
Complex cooking processes earn higher difficulty ratings and offer stronger effects. Make wise menu decisions based on what dishes you can handle.
· Placement
Cooking efficiency greatly varies depending on the placement of tools and ingredients. Analyze the cooking process carefully to design the optimal workflow.
Placement of the finished dishes is also crucial. Consider the production line and dish synergy when arranging your menu.
· Upgrade
Upgrade tools and ingredients using gold according to the situation. Upgrades improve cooking speed and effects. Select the optimal build carefully!
· Diverse Characters
Each character has unique traits. There are favorable and unfavorable conditions for every character. Establish menu choices, upgrades, and placement strategies suited to your chosen character.
MINIMAL SETUP
- Processor: 2.8 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 3D Accelerated Card (Not Integrated)
- Storage: 2 GB available space
- Processor: 3 Ghz+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 3D Accelerated Card (Not Integrated)
- Storage: 3 GB available space
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