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Unnamed Space Idle
Sylv Developer
Jdog Corp Publisher
2023-07-27 Release
Game News Posts: 131
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (2685 reviews)
Public Linux Depots:
  • [0 B]
Challenges and Unstable Transit Rework

This update focuses on making Challenges easier to understand, overhauling Fleet Unstable Transit to be more fun, and a bunch of QoL and other changes. Amongst the other changes, are two new Ship Designs earnable from late game achievements. The first of which is just for clearing your first Fleet galaxy, the second comes from the newly revamped Unstable Transit.
No new end game content other than the revamped Unstable Transit. And as always theres a giveaway running on the discord

Challenges Minor Rework


  • Starting a challenge now auto equips a good ship setup for the challenge
  • Added a brief tutorial explaining an important part of Core Computing
  • Base Carry and Synth Purity got a new tips area you can hover for a more in depth explanation
  • Core Computing 6+ removed, target sectors changed to: 5, 11, 14, 16, 18. Reward increased to 0.04
  • Synth Purity 5 target sector reduced by 1 to 37
  • Base Carry 4 and 5 sector reduced by 1, now 19 and 29 respectively

Fleet Unstable Transit (UT) Rework


  • UT battles no longer use Fleet Resources, instead you protect a base and choose upgrades between battles
  • UT now uses a new resource that fills over time (1/day), Astrium Fuel can still be used when you have excess
  • UT now unlocks on clearing the final battle in the 4th galaxy as opposed to getting all the Artifacts
  • Each normal fleet galaxy cleared after the 4th offers a slightly updated UT with more Artifacts rewarded

Balance changes


  • Warp Nomos small enemies changed to Barriers
  • Torpedo's Hull in sectors 119+ increased
  • Point Defense Amp changed to be better in general
  • Breaking the Reactive Armor part on a capital now increases the decay rate by 10x instead of removing all stacks
  • Doubled Splice Research Discipline upgrade effect, slightly reduced Enhanced Fixtures effect

Other Changes


  • New Ship Designs from late game achievements (First galaxy cleared and a new one)
  • R1 Smarter Craft upgrade now includes some more convenience related stuff
  • New R1 upgrade that auto equips higher shard tiers as you get them
  • Added new Overdrive Catch Up upgrade to R5
  • Moved Crew Bulk Reprint upgrade to R3 from R5
  • Added another late game Warp Size Increase warp upgrade
  • Overdrive now remembers which was turned off when losing a charge slot and will turn it back on when gained again
  • The Task List to get to 75 has had a detailed info tooltip added
  • Info hover on the Bases tab improved with some key information on how boosters work best
  • Base buildings now show the count of boosters effecting itself and highlights them (if not Finalized)
  • Added tooltip to Splice Corruption bar
  • Added option to Hangars to slowly space fighters out
  • Cleaned up some enemy icon/sprite colors to be more cohesive
  • Changed the Splice Aspect colors to match the respective specimen bonus slot on the Specimen Shard
  • Prevented cloud saves from auto saving if you have not answered the prompt to load a newer save from cloud
  • Salvage, VM, Compute Levels and Shard Drop Rate modules now hide once they are no longer needed
  • Fleet ship range indicator is now a diamond to properly match how range is calculated

Fixes


  • Potentially fixed some fighter part target cycling issues so they cycle through all the parts more consistently
  • Fixed aspect highest level tooltip showing when it shouldn't
  • Fixed edge case with phasing enemies where they might not get targeted for a bit by disruptors
  • Fixed Alien Potency to work on Corruption nodes too
  • Fixed Splice calculation for Mastery per capital so it actually goes x2 over the sector not x1.98 (and Crew equivalent)
  • Fixed Splice tutorial for upgrade being triggerable before fully unlocked
  • Fixed Synth infinite materials not correctly automatically upgrading the associated Modules on the final Synth Tier
  • Fixed some icons
  • (Mobile) fixed specimen research tooltip


[ 2025-03-29 21:05:26 CET ] [ Original post ]

Unnamed Space Idle is an unfolding, sci-fi idle game a that plunges you into a relentless battle against an alien menace that has decimated humanity. Customize your ship with an array of progressively unlocked weapons and defenses, strategically tailored to counter specific enemy types. With a plethora of unfolding systems and abundant options, you'll face crucial choices as you steadily increase you power through progression and prestige.

A Myriad of Different Systems

Discover over 10 distinct systems, each offering unique mechanics that evolve and expand over time.
  • Core - Upgrade your Weapon, Defense and Utility cores with salvage gathered from enemies.
  • Compute - Improve your combat stats over time in traditional Idle Game fashion
  • Synth - Craft and improve modules and recipes to increase your power in various ways.
  • Void Device - Slot in void shards dropped by enemies for different combinations of upgrades.
  • Prestige - Unlock different ships, weapons, defenses and utilities.
  • Reactor - Feed void matter into your reactor to power various system boosts.
  • Research - Harness the research data obtained from different sectors to unlock various upgrades.
  • And More...

Impactful, Understandable Decisions

Choose wisely when equipping your ship with weapons and defenses, selecting power-altering modules, or determining the optimal combination of shards to use. The distinction between optimal and sub-optimal choices can significantly impact your progress. But while there are a lot of decisions to be made, they are all plainly understandable so that the optimum, or at least very near optimum decision making is within your grasp!

Consistent Progress and Unlocks

Well paced progression combined with the amount of different systems, upgrades and enemies, means something new is frequently just around the corner.

MINIMAL SETUP
  • Processor: 2.0 GHz or faster processorMemory: 4 GB RAMStorage: 200 MB available space
  • Memory: 4 GB RAMStorage: 200 MB available space
  • Storage: 200 MB available space

GAMEBILLET

[ 6080 ]

5.03$ (16%)
6.98$ (13%)
8.29$ (17%)
8.19$ (18%)
42.45$ (15%)
3.33$ (78%)
8.54$ (79%)
8.27$ (17%)
4.95$ (17%)
13.34$ (11%)
16.59$ (17%)
8.54$ (57%)
16.96$ (15%)
49.77$ (17%)
29.02$ (17%)
24.87$ (17%)
4.18$ (16%)
8.39$ (16%)
4.95$ (17%)
16.57$ (17%)
4.07$ (90%)
24.87$ (17%)
17.59$ (12%)
16.57$ (17%)
25.59$ (15%)
10.91$ (16%)
3.68$ (75%)
15.11$ (24%)
16.18$ (19%)
6.22$ (82%)
GAMERSGATE

[ 1321 ]

8.1$ (73%)
2.16$ (86%)
1.13$ (96%)
1.58$ (77%)
1.91$ (87%)
0.85$ (83%)
0.43$ (91%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
0.58$ (92%)
1.7$ (91%)
3.06$ (74%)
6.8$ (66%)
1.91$ (79%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
0.58$ (92%)
4.25$ (79%)
0.58$ (92%)
0.51$ (91%)
0.58$ (92%)
5.1$ (66%)
1.58$ (77%)
1.58$ (77%)
8.8$ (78%)
1.58$ (77%)
0.6$ (91%)
0.85$ (91%)
MacGamestore

[ 4049 ]

8.99$ (10%)
17.99$ (10%)
10.39$ (77%)
1.10$ (93%)
1.89$ (81%)
1.42$ (93%)
1.19$ (76%)
42.49$ (15%)
1.09$ (78%)
0.99$ (75%)
1.19$ (92%)
18.99$ (24%)
1.99$ (90%)
8.99$ (10%)
3.73$ (75%)
1.19$ (88%)
1.19$ (88%)
1.99$ (85%)
1.19$ (76%)
1.19$ (88%)
3.99$ (69%)
3.55$ (88%)
21.99$ (12%)
1.19$ (88%)
8.99$ (82%)
1.99$ (80%)
1.99$ (85%)
1.19$ (88%)
1.99$ (80%)
1.19$ (88%)

FANATICAL BUNDLES

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356362 days, 0 hours, 40 minutes


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18 days, 7 hours, 40 minutes


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28 days, 7 hours, 40 minutes


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33 days, 7 hours, 40 minutes


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39 days, 7 hours, 40 minutes


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13 days, 7 hours, 40 minutes


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13 days, 7 hours, 40 minutes


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47 days, 7 hours, 40 minutes


HUMBLE BUNDLES

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6 days, 1 hours, 40 minutes


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8 days, 1 hours, 40 minutes


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16 days, 1 hours, 40 minutes

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