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This update focuses on making Challenges easier to understand, overhauling Fleet Unstable Transit to be more fun, and a bunch of QoL and other changes.
Amongst the other changes, are two new Ship Designs earnable from late game achievements. The first of which is just for clearing your first Fleet galaxy, the second comes from the newly revamped Unstable Transit.
No new end game content other than the revamped Unstable Transit.
And as always theres a giveaway running on the discord
Hope everyone enjoyed the event! If you have a minute, please fill out this survey for feedback about it
Hopefully the last one today >.> <.<
Hey everyone, Working on USI has been so much fun for me over the last couple of years. And even though working on it and talking to you guys takes up basically the entirety of my free time outside of my 2 "real" jobs (don't worry, they are both relatively low hours), its STILL all I ever want to do or even think about. This is truly a passion project for me, but a large part of that is due to all of you enjoying it and being so stoked on updates etc. I also have to thank you all for all of the great feedback. So much of the quality of life improvements (and bug fixes >.> <.<) come from your feedback and the game is way better for it. Case in point: the massive fleet content update that just released! This update was significantly shaped by testers from the community and would have been much poorer without them. And now post release, things are being further improved thanks to the absolute deluge of feedback ([strike]maybe stop having so many good ideas if you want the next content patch to arrive in a timely manner though eh?[/strike]) Anyways, I think USI is a great fit for the Labor of Love category in the steam awards, so please take a moment to nominate it if you agree! I'm looking forward to continuing to work on this game for quite a while yet. And again, thanks for playing, enjoying and supporting the game!
Forgot to post last several patches so heres all the combined notes
Just some bug fix/QOL changes as its been a while.
Spoilers on new content ahead!
Yet another patch of GUI tweaks that don't serve to make the game any more enjoyable. (This is a joke) I know its been a while since new content, but rest assured it is being worked on in all my spare time and is coming! But for now, have some more minor fixes and GUI improvements steamthumbsup
Spaceversary is officially over, I hope everyone enjoyed it! Please fill out this survey for feedback so I can see what was liked and disliked
Giveaway on discord ends in a couple of days!
There are some pretty big underlying changes to layout stuff and other things, so if you notice something odd/wrong please report it!
The 75+ Rebalance has arrived! Hopefully these changes manage to address the majority of the pacing and just "not fun" issues people have had with this section of the game. Further tweaking can still happen from here, as no amount of testing can compare to live player feedback, but it should be much better feeling now. Note that if your fighters feel underpowered upon loading, you will likely need to focus compute again due to the changes.
Spoilers for 75+ One of the things I strive for in the design of USI is a feeling of consistent progression with plenty of player agency in terms of systems to focus or decisions to make. Unfortunately, the 75-90 section of the game largely fails at this in one way or another. So its getting some changes! You might recall a survey I posted here a while back about it. That, combined with talking to people about it a ton on forums and discord has helped shape these upcoming changes. Everything is not finished and tested but the general ideas are fairly locked in. So here is a high level overview of whats coming to improve things.
First monthly giveaway ends in a few days so be sure to swing by the Discord to enter if you haven't
Some much needed fixes and changes! Also, just a reminder to fill out the survey if you have the time, it will help a lot!
0.52.0.4
Fixed a few critical bugs related to crew. MAKE SURE YOU GET THIS UPDATE BEFORE R4.
This patch is mostly focused on new content for end game. But there's one really cool feature everyone can use! If you are in our discord server you can link your discord account to the game via a unique code you can get in the about or settings tab in game, which you then send to the bot in the #role-link section. Once your account is linked you will automatically get assigned roles on the server that reflect your progress in game, and if you so choose, also automatically update your server nickname to show the sector you're in in near real time. This bot integration will also be used to run monthly giveaways. The one in December was a lot of fun to do so I'm going to attempt to run one every month assuming I have the bandwidth to manage it!
I have a bit more than the plain old patch notes this time. First, I've enabled Russian and Traditional Chinese as options in the settings, these might be slightly incomplete or cause UI issues in places but should be mostly good. Huge thanks to everyone thats helping with translations Secondly, we hit 100k unique steam users, as in people that actually launched the game! See the patch notes for a new code to celebrate that. And now the patch notes as normal:
I hope everyone enjoyed the Spacemas Event. Since this was the first in game event it's extra important to hear all sorts of feedback on it so I've set up this survey to gather that. Please fill this out at your convenience to help ensure the next event is as good as possible. Spacemas Event Survey And of course feedback in the forums or the discord about the event is great too! Thank you again for everyone's continued support!
The limited time Spacemas Event is now live. It will run through January 6th. Hunt down special enemies for temporary boosts and a holiday themed ship design. A giveaway of $1000 in Steam Gift cards (10 winners) is running along side the event (ends Dec. 29th 12:00pm Noon PST), see the info in game for details.
I forgot to post the last several updates here, so i've included all the changes since 0.50.0
This is a bit last second, but if you guys have been enjoying the game, please nominate it for the Sit Back and Relax category in the steam awards. USI Is potentially a little less "Sit Back and Relax" than some other idlers, but I think it still fits! Regardless, thank you all for playing the game and all your support, It has made working on this an absolute pleasure.
Its a thanksgiving miracle! I am FINALLY pretty much ready for release, just a matter of a day or so of final checks and cleanup. This patch will include a bunch of new content (sectors 69+), including a shakeup to the combat, a big new feature and new extensions for most existing features.
Additionally, there will be a purchasable cosmetic ship design that includes a full UI theme. More full designs like this (for purchase AND earnable in game) will be coming in the future if this one sells a bit so I can convince the artist to pump out more :P.
That said, if your into it, scroll down for some near final pics with spoilers.
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In the previous post I said a patch would hit in October even if it wasn't with all the stuff I had planned. However, I think it's going to be better to just give it the extra couple weeks It will take to get everything in to give you guys a LOT of content. One might think I could just put this out now, and then keep working on the last of this content and get another patch out in a couple weeks with the rest. But from past experience with these content updates I know that once its out I will be endlessly distracted for at least a month with requested feature implementations, bug fixes, and other small things. Which would mean I would not get back to getting this content in for a while. I will post some teasers when I get a concrete release date set, the concrete release date will come when all the content I want is in and its down to testing and polish. Sorry for the delay and thanks for your patience!
First, real quick, skins for the player ships are coming, here is a 2 question survey to let me know what pricing setup is preferred. As for upcoming content, I just wanted to do a quick post to let people know more content is coming in October. I don't have a more specific ETA though sorry. There will be "normal" content up to sector 74 or so, and then two new systems will kick in. Those two large main new systems are built, but need content + testing + balance and UI polish. I consider one of these to be a "risky" mechanic to have at all, so I need to take the time to make sure its smoothly implemented. If I can't get it feeling good enough it will end up cut, which will set things back a bit (but will still have something out in October regardless). Thanks for your continued support and enthusiasm!
This update includes some changes to the save system that should help reduce save related issues. There have also been some minor performance improvements and two new settings you can turn off to improve performance in general.
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