Unnamed Space Idle is an unfolding, sci-fi idle game a that plunges you into a relentless battle against an alien menace that has decimated humanity. Customize your ship with an array of progressively unlocked weapons and defenses, strategically tailored to counter specific enemy types. With a plethora of unfolding systems and abundant options, you'll face crucial choices as you steadily increase you power through progression and prestige.
A Myriad of Different Systems
Discover over 10 distinct systems, each offering unique mechanics that evolve and expand over time.- Core - Upgrade your Weapon, Defense and Utility cores with salvage gathered from enemies.
- Compute - Improve your combat stats over time in traditional Idle Game fashion
- Synth - Craft and improve modules and recipes to increase your power in various ways.
- Void Device - Slot in void shards dropped by enemies for different combinations of upgrades.
- Prestige - Unlock different ships, weapons, defenses and utilities.
- Reactor - Feed void matter into your reactor to power various system boosts.
- Research - Harness the research data obtained from different sectors to unlock various upgrades.
- And More...
Impactful, Understandable Decisions
Choose wisely when equipping your ship with weapons and defenses, selecting power-altering modules, or determining the optimal combination of shards to use. The distinction between optimal and sub-optimal choices can significantly impact your progress. But while there are a lot of decisions to be made, they are all plainly understandable so that the optimum, or at least very near optimum decision making is within your grasp!Consistent Progress and Unlocks
Well paced progression combined with the amount of different systems, upgrades and enemies, means something new is frequently just around the corner.
Version 0.75.0 Rebalance and Spacemas
Hope everyone enjoys the smoother rebalanced 80-130 gameplay. Any bumpyness on the transition of stats and power level shouldn\'t be extreme except in pretty specific sector + fleet progress setups. They should generally small, and smoothed over by the Spacemas bonuses. Bigger giveaway then normal running on the Discord during Spacemas so drop bye!\n\n
Spacemas
\n- \n
- Event active 2025-12-19 through 2026-01-04\n
- Earn temporary boost upgrades, ai points, consumables and an event skin\n
- Unstable Transit has a new modifier active\n
The Rebalance
\n- \n
- Player at R1+ will be affected to varying degrees by stat changes due to this rebalance\n
- R1-R5 changed to only 3 Reinforces at 80, 90, 100\n
- (If you are in this section you have been set on the appropriate Reinforce)\n
- Galaxy artifacts no longer require Reinforces for all galaxies\n
- (If you are on these galaxies you may be able to apply pending upgrades)\n
- New sector based Reinforce upgrades from sector 100-129\n
- Fleet artifact upgrades may be in an odd state, such as locked but having a point in it\n
- FR usage in fleet battles changed to only lose half as much from taking damage, with the other half being on ship death\n
- FR usage in fleet battles is now rounded\n
- Overdrive Warp active reduced (Warp charge speed given elsewhere)\n
- EoC scaling changes\n
Other Changes
\n- \n
- Added background battles based on reinforces (and a setting to turn them off)\n
- Key shard lowered wave clear requirement to 300\n
- Key shard overkill no longer charges the wave requirement\n
- Base 6 now has prestige start upgrade(s) and shows up in the battle area\n
- Removed anti-fighter damage increase on capital boss fights\n
- Fighter damage increase per pass resets on boss fights\n
- Void Recuperator no longer works during capital boss battles\n
- Adjusted Powercell 2 upgrade order\n
- Adjusted Powercell UI as void power/max is no longer relevant and to improve clarity\n
- Added some new run modifiers to UT that unlocks in later galaxies\n
- UT buffed cruiser single tank mod\n
- Nerfed enemy missiles in UT\n
- V. Device inactive links now show if you have extra links available\n
- Separated Tether Warp upgrade buttons to Skein and Residuum\n
- Splice automation setting for fastest to rank now considers levels needed for required discipline gain\n
- Splice automation UI changed slightly in some cases for clarity\n
- Splice cleanse, adaptations and automation settings button can now be shift or right clicked to swap for all crew\n
- Added option to control auto switching tether warps when maxed\n
- Added a progress log in stats & info, not retroactive\n
- Added option to hide out of date stats on stats & info\n
- Added tracking for consumables used this reinforce\n
- Added a new late game secret achievement\n
- Added turret amount indicator to Sector Data entries\n
- Rumina warp layout sshape changed\n
- Tons of other minor changes that I have forgotten\n
- Fixed lights flickering on enemy capital excessively\n
- Fixed 6h timeskip consumable sometimes awarding too much\n
- Fixed and tweaked some broken text\n
[ 2025-12-19 18:38:51 CET ] [Original Post]
Minimum Setup
- Processor: 2.0 GHz or faster processorMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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