Unnamed Space Idle is an unfolding, sci-fi idle game a that plunges you into a relentless battle against an alien menace that has decimated humanity. Customize your ship with an array of progressively unlocked weapons and defenses, strategically tailored to counter specific enemy types. With a plethora of unfolding systems and abundant options, you'll face crucial choices as you steadily increase you power through progression and prestige.
A Myriad of Different Systems
Discover over 10 distinct systems, each offering unique mechanics that evolve and expand over time.- Core - Upgrade your Weapon, Defense and Utility cores with salvage gathered from enemies.
- Compute - Improve your combat stats over time in traditional Idle Game fashion
- Synth - Craft and improve modules and recipes to increase your power in various ways.
- Void Device - Slot in void shards dropped by enemies for different combinations of upgrades.
- Prestige - Unlock different ships, weapons, defenses and utilities.
- Reactor - Feed void matter into your reactor to power various system boosts.
- Research - Harness the research data obtained from different sectors to unlock various upgrades.
- And More...
Impactful, Understandable Decisions
Choose wisely when equipping your ship with weapons and defenses, selecting power-altering modules, or determining the optimal combination of shards to use. The distinction between optimal and sub-optimal choices can significantly impact your progress. But while there are a lot of decisions to be made, they are all plainly understandable so that the optimum, or at least very near optimum decision making is within your grasp!Consistent Progress and Unlocks
Well paced progression combined with the amount of different systems, upgrades and enemies, means something new is frequently just around the corner.
2025 Recap and 2026 Plans
2025 Recap
\nThere were 81 patches in 2025, which averages out to 1 every 4-5 days. In addition to tons of QoL and bug fixing, there were several major updates, here are the highlights:\n- \n
- Challenges improved with in game tips and pre-made ship loadouts.\n
- Unstable Transit format updated to be its own mini-roguelite.\n
- Engine updated to latest version.\n
- A ton of new content, ~25 new sectors and 4 new galaxies.\n
- A huge rebalance pass to make 80+ and fleet less of a slog.\n
- \n
- 216k total players (that hit sector 2 or higher), 34k active within the last week, 2k at sector 140+\n
- 101k galaxy completions, 370k Unstable Transit runs, over 234k advisors set.\n
Whats coming up in 2026 (or later)
\nMore Content\nWith the big rebalance patch done and Spacemas wrapping up, I am getting started on the next chunk of content, and it\'s gonna be a big one.\n\nSector 150 is going to have a large transition similar to the one at 75 that introduces a new class of ship, changes to the main combat area, and updates or changes to some of the systems. I have a bunch of ideas for this new leg of the game but nothing is at all concrete. While this patch may take a while since it\'s such a big change, hopefully once it\'s done I can hit a more regular update cadence [spoiler]although I said this for the 75 patch and fleet patch and didn\'t, so I wouldn\'t bet on it[/spoiler].\n\nOf course, 144-150 still needs to be done and will be far faster, but I am probably not doing a separate patch for that before the 150+ content patch is ready, unless it really drags out development time wise.\n\nUI Rework\nThe main UI rework is for mobile (and thus not relevant here). Alongside that though, PC is going to get a minor UI rework also, mostly just fixing up the more atrocious parts and doing things like an improved tutorial system and better info on what resets or doesn\'t for prestige and reinforce etc. This will also include the long awaited main menu and save slot system.\n\n1.0 Update\nThe 1.0 update will come after the 150+ content patch and UI Rework are done. But it has some additional changes that don\'t necessarily need to go into either of those updates.\n\nThis will finally be where some semblance of a story comes into play, and hopefully some cool \"cutscene\" artwork. It\'s possible this partly comes online with the UI Rework, as it\'s a convenient time to build those systems, but the actual bulk of the \"content\" that goes there will be with this 1.0 update.\n\nI\'m also planning a pass of the early game, as while it\'s pretty solid overall, there are some stubborn slow spots and minor issues to smooth out.\n\nAnd finally, I\'d like to do a pass on the supported languages to make sure they cover all the current content (and possibly add more).\n\nMy goal for 1.0 is to have the game in a polished and \"complete\" feeling state, with a good starting experience and all the expected trappings. Steam treats games not in early access a bit differently, and we will get a stab at the front page with this update and coming out of early access. So this will come only when it\'s 100000000% ready.\n\nAfter 1.0\nMore content to at least sector 200, haven\'t really planned this far ahead though so who knows how far we go.[ 2025-12-29 02:44:56 CET ] [Original Post]
Minimum Setup
- Processor: 2.0 GHz or faster processorMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
GAMEBILLET
[ 6376 ]
FANATICAL
[ 5865 ]
GAMERSGATE
[ 751 ]
MacGameStore
[ 2194 ]
FANATICAL BUNDLES
GMG BUNDLES
HUMBLE BUNDLES
INDIEGALA BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB














