Name | Gearbits | ||
Developer | Quackpond Games | ||
Publisher | Quackpond Games | ||
Tags | |||
Release | 2023-10-09 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [NAN ] |
Changes:
I made these changes after noticing that some players really struggled with the game. The hints give tips on things that some players might have overlooked. Easy mode doubles the players HP and damage output on equipped weapons. It's optional and the only punishment for using it, is that you can't get the "Mass production miracle" achievement when on easy mode. |
[previewyoutube=vlZXlH-1bNQ;full][/previewyoutube]
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Hello everyone. We're about a week away from the release of Gearbits: Gear Angels and the next update, which adds three new playable characters and a new map for the wave battle mode.
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[previewyoutube=cSJPz9aVi0M;full][/previewyoutube] |
Hello everyone. Ive got one last update for you before the end of the year. The Gearbits holiday special update adds one new mission and a new map for the wave battle mode. Its just one mission, but it has a special gimmick. The mission has four different endings. Each ending favours a different playstyle, so you can play through the mission multiple times to discover all the endings. You can access the new mission form the extra missions menu. Youll find the mission there, if youve progressed far enough in the story. |
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Adding the option to turn vsync off caused some problems. Mostly because anyone who had a save file made before v1.0.4 had it turned OFF automatically when loading the new patch. Now the option turns red to warn that turning vsync off is not recommended. I also added the option to limit the FPS to 30. But I don't know why anyone would want to do that. Maybe you can limit the FPS at 30 and turn the resolution down for an authentic retro experience? Also, very important! I've fixed the above mentioned bug with the save system, but any changes involving the save system have a chance to super break the game. I've learned from the previous breakages and tested the game with both, a new save file and a complete file. I found no problems. But still, If you spot anything, don't hesitate to let me know. |
I made some requested changes.
Update: if you have a save file made before the patch was uploaded, Vsync is toggled OFF by default. If you're experiencing problems, try setting Vsync ON and saving the game. |
I uploaded a small patch. Here's whats new for version 1.0.3.
A lot of people have voiced their criticism of the respawn rate in mission 17. It's clear that a lot of people find the mission frustrating and I don't want that, so I'm making this change. My original intention was that the player avoids fighting and focuses on trying to complete the objective as fast as they can. The problem is, the mission briefing does not tell you to do that. So the only way to figure it out is to fail until you do. This change should give a fighting chance to those whose newtype senses haven't developed yet. The bug/drone rotation is a cosmetic change and doesn't affect anything else. (I hope. If it does that would mean I broke something) The code for the rotation was already in the game, the trucks use it. I didn't put it on the bugs, because I wanted to avoid extra code when there are hundreds of bugs on screen. Adding the feature doesn't seem to actually have a significant impact on performance. So maybe I should have tested it before deciding not to use it. Silly me. Well anyways, There's no reason not to use it for the drones, since there isn't any point in the game where a hundreds of them appear simultaneously. |
Hello everyone. Ive got a major content update for Gearbits. This update adds a whole new game mode, the wave survival mode. After the game launched, several people suggested adding a wave survival mode. Well, here it is! I hope youll like it.
I also wanted to get yesterdays patch out as soon as possible, because it contained a ton of bug fixes unrelated to the wave mode. Now that the game has released, a lot of new people have played it and in doing so, theyve discovered a lot of bugs. Heres a list of what has changed:
The game is made by one person and tested by a few volunteers, so I appreciate the leniency youve shown me with accepting the bugs. Even so, I am very disappointed to have allowed them through. Luckily, patching builds on Steam is very easy and Ive been able to patch these out. Still, I dislike the mentality of releasing an unfinished game and then fixing it later. Or selling a game with half the content and adding the rest later. Gearbits is not a live service game. If I ever try to sell you a Gearbits battle pass it will be your job to hunt me down. I wont sell a battle pass, but I do have ideas for more Gearbits related content. Id like to do more if the game becomes successful enough to warrant expansions or maybe even a sequel. Maybe with the addition of the wave mode, the game takes off and becomes the first installment of the long running Gearbits franchise. You can always hope, right? Next, Ill try to take some distance from the project and do something else besides game development on my free time. Ive got a ton of ideas for games, Gearbits related and otherwise, so Ill be back. But I think Ill be better equipped to make those ideas a reality, after I take a small break from game development. |
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Hello, I've uploaded a little patch for today. It's got some features that were requested by players. |
Gearbits has launched! After two years of development, the game is ready to go. Making the game has been fun and a valuable learning experience. Lets hope that the Steam release wont turn out to be harsh lesson. |
Hello everyone!
The gameplay changes are small, but this update makes a another major change. There is now new artwork for all the characters. My original art was personable, but admittedly amateurish. Now the game has art made by an actual artist. I was hesitant to take outside help because so far Gearbits has been a one man show. Hopefully the results will be worth it. If nothing else, it was a learning experience on how to work with outside help, which will most likely be helpful if I want to keep making games. There is an option to toggle the old art back, if you so desire. Ive also got a trailer with some new gameplay footage. Have a look! [previewyoutube=6UNzdOsescQ;full][/previewyoutube] |