Gearbits has launched! After two years of development, the game is ready to go. Making the game has been fun and a valuable learning experience. Lets hope that the Steam release wont turn out to be harsh lesson. I started making Gearbits because it was the type of mecha game I wanted to play, but didnt exist as far as I knew. Now it exists but because I happen to be the one who made it, I cant Play it like normal. Thankfully, a lot of people have said that Gearbits is also the kind of game they would like to play. So Im hoping that everyone else will have fun with it, and my sacrifice wont be in vain. The game has now launched, but there are still things that you can do to help with it. Play the game! Post about it and tell all your friends. And remember to leave a review on Steam! Id like to know if you liked the game or not. If you didnt, I would have preferred to know about it during the last year of public testing, but beggars cant be choosers. Heres an opening animation I made for the game. [previewyoutube=et5Mzy0LicE;full][/previewyoutube] So, now that the game is out, whats next for Quackpond games? First. Ill take a break from game development for a while. Id like to take some distance and have a proper break, but most likely Ill be back sometime next week. Ill post detailed future plans later, but the short version is, that Ill write a post mortem for Gearbits and then Ill either start working on my next game, or if Gearbits is successful enough, Ill make some content updates for the game. Another point that Is pretty much tied to the future of Quackpond games is the Unity situation. Most of you are probably familiar with it, so Im not gonna get into it. The short version is that a lot of developers are moving away from Unity because of changes to Unitys policies. Gearbits is made with Unity. Im not changing the engine for Gearbits, but for my next game, Ill start learning Godot and Ill do everything I can to move away from Unity. As I said earlier, Making Gearbits has been a learning experience. Ive learned a lot about Unity during the last two years. Itll be a massive pain to start a new engine, but I feel that I should at least explore the alternatives, because if Unity becomes the only option, next time they announce some shenanigans, they might not back down. I released the game earlier this morning. And in doing so, I neglected to think about timezones. So that means that the 10.10. release date that I chose 50% because it looks cool, wont be showing up on the Steam page. Oopsie! But if thats the only thing thatll go wrong with the launch Ill be happy. Thanks to everyone for your support over the development. Heres hoping that Gearbits becomes a success and ill be able to make more games in the future.
Gearbits
Quackpond Games
Quackpond Games
2023-10-09
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(238 reviews)
https://store.steampowered.com/app/2506580 
[0 B]
Fast-paced single player experience.
Your robot has rocket thrusters that allow you to fly across the battlefield and rain fire on the enemy. But watch that you don’t overheat! You’ll be an easy target on the ground.
20 Mission story campaign.
The story campaign places you into the far future, on a distant colony world. Enemy pilots and swarms of giant insects stand in your way, as you try to complete the various objectives along the story campaign that spans 20 missions.
10 Unique giant robots to unlock and play as.
The game contains 10 units, each with their own strengths and weaknesses. Select a machine with outstanding firepower or run circles around the enemy with your superior manoeuvrability.
Large weapon selection.
Over 30 unique weapons to choose from. Equip a missile launcher, a rail gun or a massive beam cannon. You can build a game breaking winning combo, or set up a gimmicky loadout for a challenge run.
Wave survival mode.
In wave survival mode, you can face off against escalating hordes of enemies. Earn credits by defeating enemies and then spend them to gain weapons and equipment to help you survive the next wave.
- Storage: 1600 MB available space
- Storage: 1600 MB available space
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