Hello everyone!
Our v133 build is now live on the experimental channel! To opt into this build, just open your game properties and switch to the 'experimental' channel under the 'Betas' view:
This channel is intended for early previews and coordinated testing on cutting-edge game features and balancing adjustments.
The v133 experimental build's main focus centers around security for online play. Our online protocol has been updated to incorporate encryption into our various network modes, helping to prevent bad actors from negatively impacting online play. For testing, we ask the community to help us run through some online matches to ensure the gameplay experience is consistent. Currently, both players must be on the experimental version to be able to play together. As always, if you do encounter any bugs or issues, please reach out to the team in our official Discord so we can take a look!
In addition to the secure protocol, there are a few other minor updates included in the build:
- Network Efficiency - In addition to the security enhancements for online play, we've also updated the protocol to reduce bandwidth which should improve the efficiency of online sessions.
- Combo Compensation - We've made some adjustments to the damage scaling curve for combos to prevent combos from reducing damage as aggressively.
- Grappled Interrupt - We fixed an issue that would cause a grappled fighter to continue to be in a grappled state even after the opponent's hold is interrupted, typically by a projectile or delayed attack. Now, fighters will immediately drop the grappled state if their opponent breaks their hold due to being hit.
- Yasu's Roundabout - Yasu's Roundabout attack has been revised with a new input to make triggering it easier while mid-jump. Due to the new input, it no longer features an ES variant, though we may explore this again in a future update.
- Held Input Improvements - Fixed an issue that was causing held inputs not to persist between move executions as intended in certain situations. Now, the last directional held will continue to count toward held inputs even after an attack is triggered, aiding charge attack execution.
- Updated Runtime - We have migrated to an updated runtime for the game that is now using the latest openjdk revision and is more generally supported.
[ 2024-08-30 13:00:11 CET ] [ Original post ]
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Inspired by classic fighters from the '90s, KONSUI FIGHTER is a hand-drawn fighting game that puts you in control of ten unique fighters, each representing an aspect of Ayumu's personality as he struggles to wake from a deep coma. Featuring an original story as well as classic arcade, versus, and training modes, KONSUI FIGHTER provides a variety of ways to put your skills to the test!
A FORMIDABLE FOE
Utilizing the power of Circean Studios' own Aeaea Engine, KONSUI FIGHTER debuts with the groundbreaking FORESCORE AI system. CPU fighters will look into the future, forecasting and scoring the predicted outcome of the various actions they can take, enabling them to quickly defend against - or take advantage of your unique fighting style.THE TOURNAMENT OF THE MIND BEGINS
Trapped within a deep coma, professor Ayumu Tsuburaya struggles to regain his memory of the events that led to his condition. Searching his inner mind, the characters that make up the fabric of his personality emerge, thrust into conflict as their world falls into ruin by an unseen force. Will Ayumu's mind regain order, or will it remain forever lost in chaos?KONSUI FIGHTER features an original story across nine chapters, each depicted with beautiful hand-drawn illustrations. Learn the secrets of Ayumu's past and take control of each character as they stuggle to save their world from destruction in KONSUI FIGHTER's story mode!
CHALLENGE YOUR FRIENDS
Take on your friends in local network or online versus modes, built from the ground-up with rollback netcode to provide a solid multiplayer experience! KONSUI FIGHTER also features a couch co-op versus mode to go head-to-head with your friends on a shared system.PLAY ANYWHERE
Aeaea Engine's cross-platform support enables KONSUI FIGHTER to be played on a variety of platforms, including Windows, macOS, Linux, as well as native support for Steam Deck. Enjoy cross-platform multiplayer with your friends via local network and online versus modes across these and the mobile editions of KONSUI FIGHTER!- Processor: 2 Ghz Dual-Core Processor (64-Bit)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL Compatible
- Storage: 750 MB available space
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