Name | Castaway Coalition | ||
Developer | MehowLipa | ||
Publisher | MehowLipa | ||
Tags | |||
Release | 1970-01-01 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store |
Hello dear followers and fans of Castaway Coalition, |
Dynamic Job System for Characters: Every character in Castaway Coalition is now empowered with its own job system. No longer will they aimlessly wander! Each individual's actions will be dictated by their immediate needs or the town's requirements. For instance, if a character is hungry, they'll seek out food. Or if the town is expanding, they might be tasked with gathering logs and branches for construction. |
As may already be known, Castaway Coalition is set to become a heavily simulated survival game. The primary objective in the development of this project is to create highly immersive Non-Player Characters (NPCs). Players will find themselves tasked with surviving on an island alongside these NPCs, engaging in various activities including cooperation, town-building, socializing, and gathering resources.
Three distances:
those vision lines won't be visible for the player (development purposes only) Vision distance will be changing base on external things (time of day, weather, character personal skills and traits) for example at night will be much shorter: those vision lines won't be visible for the player (development purposes only) [h2]What do you think about this feature? [/h2] |