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Dynamic Job System for Characters: Every character in Castaway Coalition is now empowered with its own job system. No longer will they aimlessly wander! Each individual's actions will be dictated by their immediate needs or the town's requirements. For instance, if a character is hungry, they'll seek out food. Or if the town is expanding, they might be tasked with gathering logs and branches for construction.
Job Prioritization Mechanism: Jobs aren't just handed out randomly. They come with priority levels: Low, Medium, High, and Critical. This ensures that characters know exactly what's important and what needs to be tackled first.
Dynamic Job Switching: What happens if something urgent pops up while a character is busy? No worries! If a new job with a higher priority appears, the current task is immediately halted. Characters will then focus on the most pressing matter. Imagine a scenario where a character is building a house but is suddenly ambushed by a wild animal. They won't just continue hammering away; they'll either defend themselves or flee from danger!
Understanding Actions: In Castaway Coalition, an action is a distinct task a character undertakes, like WoodCutting or LogCutting. A single job might comprise one or multiple actions, providing layers to every assignment.
I believe this system will elevate gameplay, making each character's decisions feel more organic and driven by the dynamic environment. It's not just about surviving; it's about living and adapting to the ever-changing challenges of Castaway Coalition.
Can't wait to see how players react to this intricate system and adapt their strategies. Let us know your thoughts and feedback.
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