This is a minor update. it only contains 1 feature: A Restart Button You can restart custom maps with the button on the pause screen. Additionally, if you enable the "Show Restart" option under game options, you can wipe your save to quickly restart for speedrunning purposes. I repeat. THIS WIPES YOUR SAVE!!! so use with care :) Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :) https://discord.gg/vyaXXPzBGh And less frequently on Twitter @hedgewizards
This is a minor update. it only contains 1 feature: Support for transparent textures for custom maps. The process to use a transparent texture is simple
- Paint the texture onto a surface
- turn the transparent brush into a func_detail_wall
- Name the texture so it begins with a {
- in the .metawad, set the texture's "shader" to "mat_cutout"
This is a minor update. it only contains 1 feature: Func_Unlockable_Coin and Func_Unlockable_Key can now be set to auto unlock after you collect the last needed item. Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :) https://discord.gg/vyaXXPzBGh And less frequently on Twitter @hedgewizards
- Fixed custom textures not working correctly
- Fixed an issue where some custom maps failed to load depending on your system's language
Version 1.6 is officially released! With this release comes support for the Steam Workshop. Subscribe to custom maps created by the community! This update also comes with some changes which makes chapter 8 a bit easier, among small fixes and improvements. Interested in creating custom maps for yourself? Watch the Youtube tutorial series to learn everything you need! [previewyoutube=dY81WT5UEOg;full][/previewyoutube] Consider joining the discord as well! Stay informed on future updates and get help from other mappers! https://discord.gg/vyaXXPzBGh
In this patch, I added a bunch of new toys for mappers. After trying to put together a mapping tutorial in my live stream last saturday, I realized the process is just too fiddley. So this patch I've focused on sanding off some of the rough edges to make mapping more accessible!
Custom Map Error Handling Overhauled
When a custom map has a bug, you'll see a nice popup instead of spawning into the map and falling into the void. Errors are listed in the new CustomMapLoad.log file, and there's a handy button to open the file for you.
Simplified Map Authoring
maps no longer require a mapdefinition.txt to run. all you need is a .bsp in a folder in the right place and it will show up.
New Locked Door Entities
Have more freedom in your level layouts! instead of a series of linear challenges seperated by checkpoints, you can now spread coins or keys around an open area, and let players find their own fun tackling challenges in any order.
More Bugfixes
I also fixed a few other bugs
- Fixed the bugger maps list scrolling
- Manually defining a maps skybox from pogostockskies will no longer appear broken on map load
The Beta is now available! Custom levels are created using Trenchbroom (or any other quake mapping tool)
Remember, it is a beta. so some stuff might not be working right, or may be poorly documented. Let's coordinate using the HEDGEWIZARDS Discord! https://discord.com/invite/nEZ79cQgm2
Here's a steam guide I made real fast for setting up your environment: https://steamcommunity.com/sharedfiles/filedetails/?id=3181390270
I will be streaming on twitch this saturday at 9 PM CST to provide a full tutorial of building a custom map from scratch! I will then crosspost that tutorial to youtube.
Follow / Subscribe to get notified
https://www.twitch.tv/hedgewizards
https://www.youtube.com/@hedgewizards
- Fixed issues with the % completion calculator. now you can hit 100%! (for real this time!)
- Fixed a bug where some checkpoints weren't marked as enabled correctly in hard mode (shout out to @flshflsh_ & @Ciape33ek on twitter for spending hours grinding an unintended truly impossible insurmountable challenge)
- Fixed a misspelling in the community challenge pack names :)
- Fixed issues with the % completion calculator. now you can hit 100%!
- Fixed a bug where skipping a certain section fails to mark chapter 9 as unlocked
- See what chapters contain collectibles you haven't collected from the file select screen!
- Fixed a couple bugged challenges for the Chapter 10 Challenge Pack
- Fixed the Chapter 12 Challenge Pack had the wrong name
- Fixed a bug where a couple specific quarters weren't correctly saved when collected.
- Fixed some developer challenges loading the wrong challenge
- Fixed a coin placement in chapter 6
- Fixed a collectible balloon in chapter 7 being assigned to the wrong challenge pack
- Fixed an issue where the arcane trail was considered an Extra
Fixed a bug where you sometimes has an extra trail Fixed a bug where the chapter 5 music sometimes plays in chapter 6
New since 1.4.16:
- Added the "Appearance" tab! Collecting enough quarters unlocks the next cosmetic. There's only 3 in the demo but expect more in the full release!
- Fixed a bug where Level loading broke after entering the Chapter 5 Teaser
- Tweaked the pipe section in Storm Drain again
- Digital surface sound changed
New since 1.4.15:
- Fixed a bug where you can't return to the main menu after the credits
- Fixed a bug where quicksaves didn't work right in some places
- Fixed a bug where skipping didn't work in some places
New since 1.4.14:
- FIXED a bug where you sometimes spawn in the void!!! IF YOU ENCOUNTER THIS AGAIN!!! PLEASE TELL ME!!!!
New since 1.4.10:
- Added an option for the game to auto-mute when it loses focus (its under game options for some ungodly reason will fix in future patch)
- Fixed a bug where the assist mode custom checkpoint was difficult to remove when dying repeatedly
- Fixed some lighting issues in Chapter 4
- newly created challenges in chapter 2 will remember whether the water level was raised or lowered when they were created (doesnt work for challenges that start in different levels)
- Fixed a bug where the clear check popup wasn't properly appearing when creating a custom challenge
New this patch:
- Fixed an issue where the lighting in the Swamp and Fortress looks worse than normal
- Adjusted language on "Don't load Quicksave" button to be less confusing
- Adjusted language on unavailable chapters to be more clearly non-demo content
- Movement switched to a fixed timestep
Pogo3d is a 3D platformer you play with only your mouse. Travel through different environments in a linear story, taking on challenges one bite at a time.
New this patch:
- Fixed: cant return to main menu from the credits
- Fixed: the credits dont show your final score
- Fixed: error skipping checkpoints that require a level load
Pogo3d is a 3D platformer you play with only your mouse. Travel through different environments in a linear story, taking on challenges one bite at a time.
Pogo3D
HEDGEWIZARDS
HEDGEWIZARDS
2023-12-11
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(89 reviews)
https://store.steampowered.com/app/2413620 
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It's as easy as riding a unicycle!
Pogo3d is a technical platformer with a unique control scheme. Control your movement using only your mouse!Learn from your mistakes and grow!
Frequent checkpoints save your progress after each obstacle. Get back into the action in less than a second.Beat your head against a brick wall!
Experience the main story, as well as side content and even hidden areas.Features
- 12 Story Chapters, each featuring unique visuals and novel gameplay
- 3 Difficulties with different rules. pick the one that's right for your skill level
- 60 standalone balloon-popping challenges. Try to beat the developer's best times
- Custom challenge creation & sharing tools. Hide your own balloons in ridiculous places. Share with friends for maximum hilarity!
- OS: Ubuntu 18.04 or similar
- Processor: Intel Core 2 Duo E8400Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 510
- Storage: 300 MB available space
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