New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
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Version 1.6.20 Patch Notes |
This is a minor update. it only contains 1 feature: A Restart Button
You can restart custom maps with the button on the pause screen.
Additionally, if you enable the "Show Restart" option under game options, you can wipe your save to quickly restart for speedrunning purposes. I repeat. THIS WIPES YOUR SAVE!!! so use with care :)
Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :)
https://discord.gg/vyaXXPzBGh
And less frequently on Twitter @hedgewizards
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[ 2024-04-15 08:21:03 CET ] [ Original post ] |
Version 1.6.18 Patch Notes |
This is a minor update. it only contains 1 feature: Support for transparent textures for custom maps.
The process to use a transparent texture is simple
- Paint the texture onto a surface
- turn the transparent brush into a func_detail_wall
The process to create a new transparent texture is simple
- Name the texture so it begins with a {
- in the .metawad, set the texture's "shader" to "mat_cutout"
Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :)
https://discord.gg/vyaXXPzBGh
And less frequently on Twitter @hedgewizards
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[ 2024-04-10 07:03:39 CET ] [ Original post ] |
Version 1.6.17 Patch Notes |
This is a minor update. it only contains 1 feature: Func_Unlockable_Coin and Func_Unlockable_Key can now be set to auto unlock after you collect the last needed item.
Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :)
https://discord.gg/vyaXXPzBGh
And less frequently on Twitter @hedgewizards
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[ 2024-04-08 00:41:22 CET ] [ Original post ] |
Beta 1.6.7 Changelog |
In this patch, I added a bunch of new toys for mappers. After trying to put together a mapping tutorial in my live stream last saturday, I realized the process is just too fiddley. So this patch I've focused on sanding off some of the rough edges to make mapping more accessible!
[h2]Custom Map Error Handling Overhauled[/h2]
When a custom map has a bug, you'll see a nice popup instead of spawning into the map and falling into the void. Errors are listed in the new CustomMapLoad.log file, and there's a handy button to open the file for you.
[h2]Simplified Map Authoring[/h2]
maps no longer require a mapdefinition.txt to run. all you need is a .bsp in a folder in the right place and it will show up.
[h2]New Locked Door Entities[/h2]
Have more freedom in your level layouts! instead of a series of linear challenges seperated by checkpoints, you can now spread coins or keys around an open area, and let players find their own fun tackling challenges in any order.
[h2]More Bugfixes[/h2]
I also fixed a few other bugs
- Fixed the bugger maps list scrolling
- Manually defining a maps skybox from pogostockskies will no longer appear broken on map load
Stay tuned for more development updates! I plan to go ahead and make a more involved mapping tutorial next
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[ 2024-03-23 22:49:55 CET ] [ Original post ] |
Version 1.6 OPEN BETA - CUSTOM LEVELS |
The Beta is now available! Custom levels are created using Trenchbroom (or any other quake mapping tool)
Remember, it is a beta. so some stuff might not be working right, or may be poorly documented. Let's coordinate using the HEDGEWIZARDS Discord! https://discord.com/invite/nEZ79cQgm2
Here's a steam guide I made real fast for setting up your environment: https://steamcommunity.com/sharedfiles/filedetails/?id=3181390270
I will be streaming on twitch this saturday at 9 PM CST to provide a full tutorial of building a custom map from scratch! I will then crosspost that tutorial to youtube.
Follow / Subscribe to get notified
https://www.twitch.tv/hedgewizards
https://www.youtube.com/@hedgewizards
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[ 2024-03-15 09:15:17 CET ] [ Original post ] |
Version 1.5.8 Patch Notes |
- Fixed issues with the % completion calculator. now you can hit 100%! (for real this time!)
- Fixed a bug where some checkpoints weren't marked as enabled correctly in hard mode (shout out to @flshflsh_ & @Ciape33ek on twitter for spending hours grinding an unintended truly impossible insurmountable challenge)
- Fixed a misspelling in the community challenge pack names :)
Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :)
https://discord.gg/vyaXXPzBGh
And less frequently on Twitter @hedgewizards
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[ 2023-12-17 23:53:05 CET ] [ Original post ] |
Version 1.5.6 Patch Notes |
- See what chapters contain collectibles you haven't collected from the file select screen!
- Fixed a couple bugged challenges for the Chapter 10 Challenge Pack
- Fixed the Chapter 12 Challenge Pack had the wrong name
- Fixed a bug where a couple specific quarters weren't correctly saved when collected.
Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :)
https://discord.gg/vyaXXPzBGh
And less frequently on Twitter @hedgewizards
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[ 2023-12-13 07:11:05 CET ] [ Original post ] |
1.5.5 Patch Notes |
- Fixed some developer challenges loading the wrong challenge
- Fixed a coin placement in chapter 6
- Fixed a collectible balloon in chapter 7 being assigned to the wrong challenge pack
- Fixed an issue where the arcane trail was considered an Extra
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[ 2023-12-11 23:59:30 CET ] [ Original post ] |
Version 1.5.4 |
Fixed a bug where you sometimes has an extra trail
Fixed a bug where the chapter 5 music sometimes plays in chapter 6
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[ 2023-12-11 19:31:08 CET ] [ Original post ] |
Demo Version 1.4.17 Changelog |
New since 1.4.16:
- Added the "Appearance" tab! Collecting enough quarters unlocks the next cosmetic. There's only 3 in the demo but expect more in the full release!
- Fixed a bug where Level loading broke after entering the Chapter 5 Teaser
- Tweaked the pipe section in Storm Drain again
- Digital surface sound changed
Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :)
https://discord.gg/vyaXXPzBGh
And less frequently on Twitter @hedgewizards
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[ 2023-11-18 23:14:16 CET ] [ Original post ] |
Demo Version 1.4.16 Changelog |
New since 1.4.15:
- Fixed a bug where you can't return to the main menu after the credits
- Fixed a bug where quicksaves didn't work right in some places
- Fixed a bug where skipping didn't work in some places
Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :)
https://discord.gg/vyaXXPzBGh
And less frequently on Twitter
https://twitter.com/hedgewizards
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[ 2023-11-01 06:42:23 CET ] [ Original post ] |
Demo Version 1.4.15 Changelog |
New since 1.4.14:
- FIXED a bug where you sometimes spawn in the void!!! IF YOU ENCOUNTER THIS AGAIN!!! PLEASE TELL ME!!!!
Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :)
https://discord.gg/vyaXXPzBGh
And less frequently on Twitter
https://twitter.com/hedgewizards
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[ 2023-10-29 05:28:35 CET ] [ Original post ] |
Version 1.4.14 Changelog |
New since 1.4.10:
- Added an option for the game to auto-mute when it loses focus (its under game options for some ungodly reason will fix in future patch)
- Fixed a bug where the assist mode custom checkpoint was difficult to remove when dying repeatedly
- Fixed some lighting issues in Chapter 4
- newly created challenges in chapter 2 will remember whether the water level was raised or lowered when they were created (doesnt work for challenges that start in different levels)
- Fixed a bug where the clear check popup wasn't properly appearing when creating a custom challenge
Want to see what I'm working on behind the scenes? I post weekly updates in the Pogo3d Discord :)
https://discord.gg/vyaXXPzBGh
And less frequently on Twitter
https://twitter.com/hedgewizards
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[ 2023-10-22 04:00:17 CET ] [ Original post ] |
Version 1.4.10 Changelog |
New this patch:
- Fixed an issue where the lighting in the Swamp and Fortress looks worse than normal
- Adjusted language on "Don't load Quicksave" button to be less confusing
- Adjusted language on unavailable chapters to be more clearly non-demo content
- Movement switched to a fixed timestep
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[ 2023-10-13 07:38:32 CET ] [ Original post ] |
Version 1.4.8 Changelog |
New this patch:
- Fixed: cant return to main menu from the credits
- Fixed: the credits dont show your final score
- Fixed: error skipping checkpoints that require a level load
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[ 2023-10-09 00:52:24 CET ] [ Original post ] |