In this patch, I added a bunch of new toys for mappers. After trying to put together a mapping tutorial in my live stream last saturday, I realized the process is just too fiddley. So this patch I've focused on sanding off some of the rough edges to make mapping more accessible!
Custom Map Error Handling Overhauled

When a custom map has a bug, you'll see a nice popup instead of spawning into the map and falling into the void. Errors are listed in the new CustomMapLoad.log file, and there's a handy button to open the file for you.
Simplified Map Authoring
maps no longer require a mapdefinition.txt to run. all you need is a .bsp in a folder in the right place and it will show up.
New Locked Door Entities

Have more freedom in your level layouts! instead of a series of linear challenges seperated by checkpoints, you can now spread coins or keys around an open area, and let players find their own fun tackling challenges in any order.
More Bugfixes
I also fixed a few other bugs
- Fixed the bugger maps list scrolling
- Manually defining a maps skybox from pogostockskies will no longer appear broken on map load
Stay tuned for more development updates! I plan to go ahead and make a more involved mapping tutorial next
[ 2024-03-23 21:49:55 CET ] [ Original post ]