Starveil Devlog #6 - June 2023
To get the obvious thing out of the way, since this is also where you're reading this post, we're on Steam! This is a huge step for us. It will help us with getting Starveil seen a bit more, we'll also be able to use some nice features like the built-in Playtest feature. No more mailing out Steam keys manually! It also sets a bigger plan in motion, but more on that later. We will also keep updating the page so there's not just the bare minimum, definitely keep an eye on it. We'd like to thank our dear friend Hiz for his hard work on the store and library assets, logos, etc. They look amazing. Speaking of visibility, it really helps us a lot if you wishlist the game if you are interested in it, so.. Please go do that :) There's a button in the sidebar of this post. With Steam out of the way, let's look at what we've worked on in the game in June. We have revamped a few things, with a few things more visible to the player than others:
We've got some big plans with Starveil and the official Steam page is just the beginning. We're aiming for taking part in the Steam Next Fest: October 2023 Edition! The deadline to sign up is July 13, and a lot of things need to happen by then. Namely, we need to polish up the Steam page, add more screenshots and an awesome trailer to catch the eye of the players. Those screenshots and trailer mean we need to add some more content to the game to show off some variety. While we don't need to have the game build ready when we sign up, we want to hold a playtest anyway to test out the Steam Playtest feature and all of the big ticket features we've added in June. July very much look like a month when we'll try to stabilze a bit and prepare for what's coming, but perhaps some other big features and systems will have time to sneak into the game, especially in the second half of the month. Phew, that was a long one! If you've stuck around and got this far, thank you for reading! And if you want to ask us about Starveil, give some feedback or just come say hi, please come do so on our Discord server. See you in a month!
[ 2023-07-01 18:30:39 CET ] [ Original post ]
It's time to sit down, unwind and recap the development on Starveil for this past month and look ahead into the future. And wow, do we have quite the devlog for you this time! Older devlogs are available on our Ko-fi page. [hr][/hr]
Steamy June
To get the obvious thing out of the way, since this is also where you're reading this post, we're on Steam! This is a huge step for us. It will help us with getting Starveil seen a bit more, we'll also be able to use some nice features like the built-in Playtest feature. No more mailing out Steam keys manually! It also sets a bigger plan in motion, but more on that later. We will also keep updating the page so there's not just the bare minimum, definitely keep an eye on it. We'd like to thank our dear friend Hiz for his hard work on the store and library assets, logos, etc. They look amazing. Speaking of visibility, it really helps us a lot if you wishlist the game if you are interested in it, so.. Please go do that :) There's a button in the sidebar of this post. With Steam out of the way, let's look at what we've worked on in the game in June. We have revamped a few things, with a few things more visible to the player than others:
- We have a more flexible animation system that should help us add more items more easily.
- Then we've gotten rid of the button in the bottom right corner to interact with NPCs and objects, now you use F to do that instead!
- Enemies are now trying to avoid eachother, so they don't end up on one unsightly pile when being kited.
- Skills that auto-targetted enemies closest to the player now target enemies closest to the player's cursor.
- Shield effect from skills now shows up on the health bar.
- The Necroforge battery event was tweaked a little, carrying the batteries slows players down more.
- On the topic of batteries, the effect bar above player health and skills will now show what is the player carrying.
- Floating damage numbers have been refined to look much better.
- There are now transition screens when rezoning.
- It is now possible to hide all of the UI and just the chat with F12 and F11 respectively. Great for taking screenshots :)
- Several skills now have awesome visual effects instead of just simple telegraphs.
- It is now possible to rebind keys.
- Added a new area to Necroforge
- Added a new skill: Block
- Added several new weapons. A staff, a new sword, and a bow.
- Added some new enemy types to replace the placeholders we've had since the beginning.
- Added an initial version of the party system. This will allow you to invite your friends to play together.
- Added an initial version of private instances. The server will now create dungeon instances on demand, putting players together when they're in a party.
Kicking things into high gear in July
We've got some big plans with Starveil and the official Steam page is just the beginning. We're aiming for taking part in the Steam Next Fest: October 2023 Edition! The deadline to sign up is July 13, and a lot of things need to happen by then. Namely, we need to polish up the Steam page, add more screenshots and an awesome trailer to catch the eye of the players. Those screenshots and trailer mean we need to add some more content to the game to show off some variety. While we don't need to have the game build ready when we sign up, we want to hold a playtest anyway to test out the Steam Playtest feature and all of the big ticket features we've added in June. July very much look like a month when we'll try to stabilze a bit and prepare for what's coming, but perhaps some other big features and systems will have time to sneak into the game, especially in the second half of the month. Phew, that was a long one! If you've stuck around and got this far, thank you for reading! And if you want to ask us about Starveil, give some feedback or just come say hi, please come do so on our Discord server. See you in a month!
Starveil
Mice With Dice
Mice With Dice
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2357590 
Hack, slash, shoot and loot your way through a diverse array of shattered worlds in this sci-fi fantasy co-op MORPG. Starveil is a cyclical game in which player progress resets and the whole world regenerates and reconfigures itself to provide a fresh experience every season.
Prepare to embark on an epic journey through the ever-changing shattered realms of Starveil. Gather your allies, sharpen your blades, and embrace the cyclical nature of this mesmerizing sci-fi fantasy world. Will you rise to become a legend across the seasons?
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Music in trailer: Novus Initium by Alexander Nakarada (http://www.serpentsoundstudios.com)
Licensed under Creative Commons: By Attribution 4.0 License (http://creativecommons.org/licenses/by/4.0/)
Features
- Seasonal Loop: Starveil features a cyclical gameplay loop where player progress resets at the end of each season. With no player levels, the game is designed to get you into action almost immediately.
- Shattered Realms: Traverse a diverse array of worlds, each with its own unique environment, inhabitants, and dangers. From ancient ruins to futuristic metropolises, explore breathtaking landscapes filled with wonders and perils.
- Dynamic World Regeneration: Witness the whole world transforming and regenerating, introducing new challenges, dungeons, and secrets. No two seasons are alike, guaranteeing an ever-changing gameplay experience.
- Action Combat: Engage in fast-paced combat with a variety of weapons and abilities. Hack through hordes of enemies, unleash devastating spells, wield futuristic firearms, and collect valuable loot to enhance your character's power.
- Character Progression and Customization: Embrace the boundless potential of character customization in Starveil. Breaking away from traditional character classes, the game introduces a dynamic and versatile ability system that empowers you to precisely tailor your skills to match your unique playstyle.
- Cooperative Multiplayer: Join forces with friends or other players in thrilling cooperative gameplay. Team up to tackle formidable bosses, conquer challenging dungeons, and uncover the secrets hidden within the shattered realms. Cooperation and strategy are key to survival.
Prepare to embark on an epic journey through the ever-changing shattered realms of Starveil. Gather your allies, sharpen your blades, and embrace the cyclical nature of this mesmerizing sci-fi fantasy world. Will you rise to become a legend across the seasons?
---
Music in trailer: Novus Initium by Alexander Nakarada (http://www.serpentsoundstudios.com)
Licensed under Creative Commons: By Attribution 4.0 License (http://creativecommons.org/licenses/by/4.0/)
MINIMAL SETUP
- OS: Ubuntu 20.04 or newer | Steam OSGraphics: Vulkan 1.0 capable graphics cardNetwork: Broadband Internet connection
- Graphics: Vulkan 1.0 capable graphics cardNetwork: Broadband Internet connection
- OS: Ubuntu 20.04 or newer | Steam OSGraphics: Vulkan 1.2 capable graphics cardNetwork: Broadband Internet connection
- Graphics: Vulkan 1.2 capable graphics cardNetwork: Broadband Internet connection
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