Name | Starveil | ||
Developer | Mice With Dice | ||
Publisher | Mice With Dice | ||
Tags | |||
Release | 1970-01-01 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store |
Today, we say good-bye to our old home. The Hub's layout has been unchanged since the very beginnings of Starveil, since November 2022, when it was still called Project Ouroboros.
[h3]Known Issues[/h3]
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Hot on the heels of yesterday's updates, here's a small patch to fix some issues that popped up
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[h2]Steam Next Fest[/h2]
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Welcoming all viewers to come test our game Starveil on our live server! |
Welcoming all viewers to come test our game Starveil on our live server! |
We are excited and a little bit nervous to announce that the Starveil Playtest is now underway with the first handful of players being granted access to the game! |
December has brought snow, and also the latest Starveil devlog. November has been a busy and exciting month, lets see what have we been up to. |
In the Devlog yesterday, we talked about setting up a test through Steam Playtests. |
It's the end of October and that means the spooky season is upon us. And also a new Starveil devlog and it's yet another double month one. Lives have been far too busy, but we also got a lot done, so let's get into it! |
It has been a while and the keen eyed among you might spot we skipped a month. The simple answer is that summer got in the way and we took a bit of a break. But weve also done a fair amount of reflecting, thinking and work on Starveil, lets get to it! |
It's time to sit down, unwind and recap the development on Starveil for this past month and look ahead into the future. And wow, do we have quite the devlog for you this time!
There have been also some quality of life improvements, or just making things feel more like an actual game. In no particular order, those are:
Starveil has also seen a lot of additions and features in June:
There's a few other things that are in progress and not finished, such as a big UI revamp (yes, another one), as well as a lot of preparations for the upcoming months. So let's get into that. [h2]Kicking things into high gear in July[/h2] We've got some big plans with Starveil and the official Steam page is just the beginning. We're aiming for taking part in the Steam Next Fest: October 2023 Edition! The deadline to sign up is July 13, and a lot of things need to happen by then. Namely, we need to polish up the Steam page, add more screenshots and an awesome trailer to catch the eye of the players. Those screenshots and trailer mean we need to add some more content to the game to show off some variety. While we don't need to have the game build ready when we sign up, we want to hold a playtest anyway to test out the Steam Playtest feature and all of the big ticket features we've added in June. July very much look like a month when we'll try to stabilze a bit and prepare for what's coming, but perhaps some other big features and systems will have time to sneak into the game, especially in the second half of the month. Phew, that was a long one! If you've stuck around and got this far, thank you for reading! And if you want to ask us about Starveil, give some feedback or just come say hi, please come do so on our Discord server. See you in a month! |