Starveil Devlog #8 - September and October 2023
Like mentioned above, life kept us busy, be it work or family related matters, or vacations. But we are not slowed down so easily and we got a lot of stuff done over the last two months! In Starveil, dungeons stay for a whole season and then get re-generated. It's a sort of middle ground between the typical MMO experience where dungeons always stay the same and a more Action RPG style where maps are random all the time. We want the best of both worlds and to achieve that, we have built some in-house tooling to help us generate dungeons we can then polish up, customize and add into the game ready for the next season. Over the course of September and October, we have improved our dungeon generation tooling to support the environmental hazards we have in the Necroforge - namely moving conveyor belts and lava pools. [previewyoutube=sigTE0s-01U;full][/previewyoutube] We have also refactored our Effects system (buffs and debuffs, essentially) to be more flexible and more easily support some exciting boss encounters and skills. Speaking of exciting bosses, we are doing more work on the Mycotic Grove and have added two new bosses we can't wait to test out with more people. We don't want to spoil much, but one is a banshee with a devastating sonic attack, and the other is a shaman commanding a fierce wolf. Both bosses should require some strategy and cunning to beat. And last but not least, we have started implementing persisting character data between logins and everything that needs to happen around that! For now that only means characters, storing equipped skills and inventories will come later but this is a huge step for us. As a part of the persistence work, the character creation screen got a much needed facelift, and to accompany it, there is also a character selection screen now. [previewyoutube=jfj7GLNNJnI;full][/previewyoutube] There have also of course been some bug fixes and tweaks and the never-ending work on making art assets. Check out some work in progress on those! [previewyoutube=vszaIO17RLc;full][/previewyoutube]
The big ticket item for November is still persistence. We want to get in storing character items and skills, so players can actually start customizing their characters properly. After that is done, we are planning to hold a public playtest, so keep your eyes peeled on our Discord and this Steam page for that! We will also be showing Starveil to complete strangers for the first time early November, so keep your fingers crossed for us! The other very big thing on our list is figuring out how skill unlocking is even going to work. Many discussions and design sessions will be had for sure :) On top of that, we will of course be adding more things to the Mycotic Grov, truly turn it into a grove. Who knows, maybe we'll even tackle some environment sounds for that little extra mood... And that was us at Mice with Dice for another devblog. Make sure to keep your eyes peeled for the news about a playtest and see you in the next one! --- Hi, us again some hours later. We're happy to report that the Signups for the Playtest are now live!
[ 2023-10-30 21:23:16 CET ] [ Original post ]
It's the end of October and that means the spooky season is upon us. And also a new Starveil devlog and it's yet another double month one. Lives have been far too busy, but we also got a lot done, so let's get into it!
Busy Bee September and October
Like mentioned above, life kept us busy, be it work or family related matters, or vacations. But we are not slowed down so easily and we got a lot of stuff done over the last two months! In Starveil, dungeons stay for a whole season and then get re-generated. It's a sort of middle ground between the typical MMO experience where dungeons always stay the same and a more Action RPG style where maps are random all the time. We want the best of both worlds and to achieve that, we have built some in-house tooling to help us generate dungeons we can then polish up, customize and add into the game ready for the next season. Over the course of September and October, we have improved our dungeon generation tooling to support the environmental hazards we have in the Necroforge - namely moving conveyor belts and lava pools. [previewyoutube=sigTE0s-01U;full][/previewyoutube] We have also refactored our Effects system (buffs and debuffs, essentially) to be more flexible and more easily support some exciting boss encounters and skills. Speaking of exciting bosses, we are doing more work on the Mycotic Grove and have added two new bosses we can't wait to test out with more people. We don't want to spoil much, but one is a banshee with a devastating sonic attack, and the other is a shaman commanding a fierce wolf. Both bosses should require some strategy and cunning to beat. And last but not least, we have started implementing persisting character data between logins and everything that needs to happen around that! For now that only means characters, storing equipped skills and inventories will come later but this is a huge step for us. As a part of the persistence work, the character creation screen got a much needed facelift, and to accompany it, there is also a character selection screen now. [previewyoutube=jfj7GLNNJnI;full][/previewyoutube] There have also of course been some bug fixes and tweaks and the never-ending work on making art assets. Check out some work in progress on those! [previewyoutube=vszaIO17RLc;full][/previewyoutube]
Full Steam Ahead November
The big ticket item for November is still persistence. We want to get in storing character items and skills, so players can actually start customizing their characters properly. After that is done, we are planning to hold a public playtest, so keep your eyes peeled on our Discord and this Steam page for that! We will also be showing Starveil to complete strangers for the first time early November, so keep your fingers crossed for us! The other very big thing on our list is figuring out how skill unlocking is even going to work. Many discussions and design sessions will be had for sure :) On top of that, we will of course be adding more things to the Mycotic Grov, truly turn it into a grove. Who knows, maybe we'll even tackle some environment sounds for that little extra mood... And that was us at Mice with Dice for another devblog. Make sure to keep your eyes peeled for the news about a playtest and see you in the next one! --- Hi, us again some hours later. We're happy to report that the Signups for the Playtest are now live!
Starveil
Mice With Dice
Mice With Dice
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2357590 
Hack, slash, shoot and loot your way through a diverse array of shattered worlds in this sci-fi fantasy co-op MORPG. Starveil is a cyclical game in which player progress resets and the whole world regenerates and reconfigures itself to provide a fresh experience every season.
Prepare to embark on an epic journey through the ever-changing shattered realms of Starveil. Gather your allies, sharpen your blades, and embrace the cyclical nature of this mesmerizing sci-fi fantasy world. Will you rise to become a legend across the seasons?
---
Music in trailer: Novus Initium by Alexander Nakarada (http://www.serpentsoundstudios.com)
Licensed under Creative Commons: By Attribution 4.0 License (http://creativecommons.org/licenses/by/4.0/)
Features
- Seasonal Loop: Starveil features a cyclical gameplay loop where player progress resets at the end of each season. With no player levels, the game is designed to get you into action almost immediately.
- Shattered Realms: Traverse a diverse array of worlds, each with its own unique environment, inhabitants, and dangers. From ancient ruins to futuristic metropolises, explore breathtaking landscapes filled with wonders and perils.
- Dynamic World Regeneration: Witness the whole world transforming and regenerating, introducing new challenges, dungeons, and secrets. No two seasons are alike, guaranteeing an ever-changing gameplay experience.
- Action Combat: Engage in fast-paced combat with a variety of weapons and abilities. Hack through hordes of enemies, unleash devastating spells, wield futuristic firearms, and collect valuable loot to enhance your character's power.
- Character Progression and Customization: Embrace the boundless potential of character customization in Starveil. Breaking away from traditional character classes, the game introduces a dynamic and versatile ability system that empowers you to precisely tailor your skills to match your unique playstyle.
- Cooperative Multiplayer: Join forces with friends or other players in thrilling cooperative gameplay. Team up to tackle formidable bosses, conquer challenging dungeons, and uncover the secrets hidden within the shattered realms. Cooperation and strategy are key to survival.
Prepare to embark on an epic journey through the ever-changing shattered realms of Starveil. Gather your allies, sharpen your blades, and embrace the cyclical nature of this mesmerizing sci-fi fantasy world. Will you rise to become a legend across the seasons?
---
Music in trailer: Novus Initium by Alexander Nakarada (http://www.serpentsoundstudios.com)
Licensed under Creative Commons: By Attribution 4.0 License (http://creativecommons.org/licenses/by/4.0/)
MINIMAL SETUP
- OS: Ubuntu 20.04 or newer | Steam OSGraphics: Vulkan 1.0 capable graphics cardNetwork: Broadband Internet connection
- Graphics: Vulkan 1.0 capable graphics cardNetwork: Broadband Internet connection
- OS: Ubuntu 20.04 or newer | Steam OSGraphics: Vulkan 1.2 capable graphics cardNetwork: Broadband Internet connection
- Graphics: Vulkan 1.2 capable graphics cardNetwork: Broadband Internet connection
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