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Name

 Catacomb Kids 

 

Developer

 FourbitFriday 

 

Publisher

 FourbitFriday 

 

Tags

 Action 

 Indie 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2015-02-20 

 

Steam

 13,29€ 12,39£ 15,99$ / 0 % 

 

News

 69 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 2 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/315840 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 632  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 632 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Catacomb Kids Linux [221.01 M] 




LINUX STREAMERS (0)




Build 0.0.8!

HEY.

So here's the first full month update for CK! It's a lotta bugs addressed, gasses re-gassed, trances trancified, and goo balls ga-boinked.

Hope you're not too disappointed if you were lookin' for a new class and daily run mode. Between GDC, getting ready to move, and addressing bugs, I figured it'd be better to focus in this build on several less involved things so as to get you all something substantial rather than half-assin' two major features without first addressing the existing issues.

As I was working on those other tasks and thinking about classes, however, I hit upon a bit of a problem. My plan has always been to completely finish the Poet and bully Before moving on to the next classes - so that they can serve as sort of a template and guideline for the others in terms of scope and ability. However, as I tried briefly to tackle finishing the Poet this past month I found the UI unable to accommodate the vision I have in mind for the class.

So now, fixing up the UI has become a much larger priority if I am to finish the Poet and move on to the other classes quickly as planned, so that's going to be the first order of business going into April.

Don't be a blue blob, though! I had always planned on redoing the UI once co-op was implemented, and to change the game to a 16:9 aspect ratio. It's just gonna happen now rather than later. This is also good news because the new UI will be made specifically with multiple players in mind, meaning I'll be able to jump into work on Co-op much sooner than the 'later' I had planned.

So that's what's coming in the future, but let's check out the now: You can find the full patch notes for alpha 0.0.8 below!

Fixes
Fixed some issues with level connectivity
Orb of leveling spawns in walls
Non-humanoid enemies try to drop weapons when parried with Disarm
Grumbuls will attack mushrooms even when they're held by an invisible player
ACTUALLY fixed infinite byat flapping
For real this time
Removed debug shortcut for activating 'tome' ability
Fixed crash when dying while talking to the ghost
Trampling enemies with Stampede now makes them target you
Raise Dead spirit followers now properly follow you through doors
Chain lightning cost unaffected by energy overcharge
Spells equipped to slot 3 offset text alinment for alt spell charge count
"Your lantern goes out" text stays for as long as you hold a spent lantern
Rats don't bleed
Moving portals into boulders gets them stuck
Lifting boulders sometimes drops them on your head
Can't walk backwards while charging hammer focus strike
Crush trap chain sound continues even after breaking
Spaz out when dragging boulders
Crash when throwing certain enemies with trajectory
Potions caught in explosions boil infinitely
Performance improvements (Ever-in-Progress)
Item bottles played no sound when broken
Whirlwind doesn't cause items to hit enemies
Some Trances cast the Overload versions of spells
'Acrobatic' overrides taunt combo input
Ladders interfere with Sword Skill 1 and Axe Skill 3 (Downwards Thrust, Earth Splitter)
Reduced number draw calls for Temporal Step. Hopefully this fixes a crash?
"+" symbol offset when learning 1x1 spells
Balls of goo stay suspended in air if the wall they're stuck to is removed
Rerolling transitional levels doesn't bring you back to the same level type
Trances don't follow from floor to floor
-of Escape doesn't escape
Simple enemies die when they touch immobile boulders

New Stuff
More Spell Trances
Charge Stars
Overhauled Gasses

Changes
Globally reduced enemy damage on the first few floors
Enemy damage ramps up more gradually
Shadow Cloak wears off much faster
Statuses from armors "Of The Ghost" and "Of Power" wear off faster
Portal has fewer charges
Infernus has fewer charges
Balls of Goo have increased knockback
Balls of Goo bounce off of the environment and creatures
Being jumped on no longer immediately removes invisibility
Leveling up weapon skills no longer rounds them down
Being struck while speaking with the ghost will exit the menu
Fishahnas can no longer crit
Byats only crit on their charged attack
Moved "show info" to 'F1', instead of '1'
Looking around with lanterns shifts the view
Refueling lanterns gives a bit more fuel
Reduced size of camera influence area during reaper summon
Changes to lava and water appearance
Made spirit followers more accurate
Slime-blinded enemies are more blind
Mushrooms now only grow with each poison burst
Some level generator changes
Added option to control config menu to use class abilities
Changed collision shape of broken crush traps
Casting portal on top of a door breaks the door
Wet status shown in pause menu
Bottles and other items continue to make noise after first impact
Bottles of Lava
Potions slightly more fragile
Potions won't identify if the target is immune to their effects
Swarm Form is now the Trance of plague, rather than its Overload
Things thrown with Trajectory can pass thru portals
Can't go through level exits while attacking
Can't go through level exits while looking around with lantern
Purple Slimes ignore wooden bridges
The Twins' door locks behind you when the fight begins
The Grumbul Tank entrance door stays locked after the fight
Minor changes to Level Generation
Minor changes to enemy AI
The Cursor Keys, Enter, and Escape always work on the main menu
Press Delete to unassign individual keyboard controls and backspace to reset to default
Some Changes to Potions
New Potion "Colors"

Next Build TO-DO
Overhaul UI
Make game 16:9
Finish Poet?
Add Daily Run mode

(note: These are the actual, real changelog notes. Any others are dumb liars.)


[ 2015-03-28 19:55:33 CET ] [ Original post ]