Name | Catacomb Kids | ||
Developer | FourbitFriday | ||
Publisher | FourbitFriday | ||
Tags | |||
Release | 2015-02-20 | ||
Steam | 13,29€ 12,39£ 15,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  2  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 632 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 632 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Catacomb Kids Linux [221.01 M] |
[h2]Changes[/h2]
[h2]Fixes[/h2]
|
More bugfixes! On all platforms this time.
|
Just a couple quick fixes! Windows only for now but should be on Mac and Linux by tomorrow at the latest.
|
Hey. |
[h2]New[/h2]
[h2]Changes[/h2]
[h2]Fixes[/h2]
|
Just a horde of bugfixes.
[h3]Fixes[/h3]
|
An update!
[h3]Fixes[/h3]
|
Happy Thanksgiving! Have an update.
[h3]Changes[/h3]
[h3]Fixes[/h3]
|
More fixes, tweaks, and balance changes!
[h3]Changes[/h3]
[h3]Fixes[/h3]
|
Goodness gracious, when will I stop breaking my game? Here's some more molten hot fixes:
|
Some quick hotfixes for the latest build!
[h3]Fixes[/h3]
|
Here, have an update; 0.2.12! (Technically, 0.2.12b now, after a haphazard bug-fixing morning)
[h3]Fixes[/h3]
|
A couple super quick fixes for the build from earlier today!
|
Happy (just-about) New Year!
[h3]Changes[/h3]
[h3]Fixes[/h3]
(Unfortunately, this update will break any saved games you have, sorry!) |
Some new bug-fixes, as well as pushing some older fixes live for Mac and Linux.
|
Changes
Fixes
|
New
Changes
Fixes
|
HEY! |
Some quick fixes for 0.2.6!
Fixes
|
An update! Still pluggin' away on the Deep Dark, but in the meantime here are some bugfixes.
Changes
Fixes
|
Just some bugfixes for now! Still hard at work on the Deep Dark.
Fixes
|
Hey! You!
Fixes
|
Here's another bugfix patch -- a small but important one, that includes the fixes from 0.2.3a being brought up to speed for Mac and Linux, as well as the following:
Fixes
|
Quick fix is up for Windows - Mac and Linux soon to follow in the next few days, but it might have to wait til after Christmas, sorry!
Fixes
|
Hey, remember me? Have an update!
Changes
Fixes
Happy Holidays and Merry New Year, y'all! As always, I appreciate your patience. If you ever have any questions about how the game is coming along feel free to pop in to one of my dev-streams over on my Twitch channel every Monday and Friday! |
Not a whole lot of changes - mostly bug fixes and such. I did add a post-death preview thing that you can enable in Options > Gameplay, however! It's off by default, because I'm unsure of the impact it might have on performance, but I think it's pretty neat!
Changes
Fixes
|
.2.0d fixes some things, and also brings forward the changes from 0.2.0c to Linux and Mac
Fixes
|
Changes
Fixes
Out on Windows only for now. Mac + Linux coming later in the week. |
A quick bugfix build plus some changes!
Fixes
|
New
Changes
Fixes
|
Hey!
The Boons I've also added four new leveling boons, two STR and two SPD.
The Other Stuff
That's about it for the major new features, but there are also a lot of smaller changes and big bugfixes. I know, I know, there's no new environment yet, but part of the reason for the level generator rewrite is that as I was working on the Deep Dark I kept running into a lot of things I wanted to do that just weren't supported by the old generator. In any case, I hope it was worth the wait, and now that the generator rewrite is done I'm going to be laser-focusing my attention on adding the midgame boss, the Deep Dark, and bringing back wayward kids in a way that isn't crashy and buggy and broken. The Plea As I'm sure you've noticed, I'm really bad at keeping these here forums up to date on the game's happenings. I'm...super active basically everywhere except on Steam - especially the Catacomb Kids Discord, and my Twitter, and my weekly Twitch Dev-streams - the ones that I've been doing pretty consistently for several years at this point. Even on the Subreddit, when it's not super quiet there. I kind of hate using Steam as both a player and a dev, and frequently forget it exists. I will probably always hate it, especially now that Slack and Discord occupy the space in my life that forums used to. BUT! Now that I've finally admitted that to you all - and to myself - I figure it's probably only right that rather than continuing to neglect this significant part of the community, doing a great disservice and injustice to all you great many players who have and continue to support the game, I should reach out for help! I'm REALLY BAD AT COMMUNITY MANAGEMENT, but I know there are people who are NOT THAT and would probably be willing to help out with keeping folks here appraised of the game's progress in a way that I never could. So uh. Yeah. If you're good at community management and want to volunteer to help make this steam forum an informed and welcoming place to new and old players alike, hit me up at tyriq [at] ckgame [dot] net. Thanks for stickin' with me. Sorry I'm bad at this. Hope the update is fun. I'm not dead yet. |
More bug fixes, and bringing Linux+Mac versions up-to-date. |
SORRY. MY BAD. 0.1.5b should fix the "Fishahna Crash". It's only out for Windows right now, but Mac+Linux versions will be on their way later in the week. |
|
A few bugfixes, and bringing the Mac version up to date. |
A few bugfixes, and bringing the Mac version up to date. |
Just a quick bugfix build - Windows only for now but again, mac/linux shouldn't be too far behind later this week. |
Just a quick bugfix build - Windows only for now but again, mac/linux shouldn't be too far behind later this week. |
Yo! It's update time! |
UNFORTUNATELY this patch is only out on Windows for the time being. We've been having mad issues building for Mac and Linux but fingers crossed they'll be coming before too long. Alas, we're not entirely sure what the fix is yet so I can't provide an ETA. |
So, it's been yet another while and a half, and here we are again. I come bearing gifts.
Of course, nothing lives forever, and the tinker-bot will be destroyed if it takes too much damage. When this happens it breaks into three pieces that are scattered around the level, and in order to restore it you'll need to reassemble the parts and then take a moment to power it up again. When you repair your bot this way, you'll become mentally exhausted for a couple floors, during which time if it breaks again, repairing it might result in some...lower quality results - or else come at a high cost. In addition to their tinker-bot companions, Tinkerers also have a chance to start with items unique to their class, called "Contraptions." There are only two kinds of contraptions so far - Grenades and Wind-up Turtles - but more are planned for future updates. Those are the essentials of the new Tinkerer class, but there's much more to them that you'll have to discover for yourself. I'm excited to finally have the fourth class implemented and I think they'll find their place alongside the bully, wanderer, and poet as a valued addition to the game. Catacoins The next major addition to this update is the introduction of Catacoins. These coins are a kind of currency that you gain over the course of multiple runs by getting far and gaining reputations. Different reputations are worth different amounts of Catacoins based on how difficult they are to get, but even if you don't get any reputations at all, you'll still slowly gain Catacoins over the course of your runs to spend. As for what you do with these coins, there's only one thing to spend them on so far, but I think it's pretty neat: You can spend coins to customize the otherwise randomly-rolled Kids, tweaking certain starting traits and equipment to create a kid that suits the way you play, but keep in mind that the more specific you are, the pricier the kid becomes. I've also removed the ability to continually re-roll new random kids at no cost: backing out to the menu and going forward again a million times won't get you what you want! You can choose to spend just a few coins for a simple quality of life improvement, or save them up to roll an expensive all-star suited to your tastes -- but play well, to make sure they survive and make the investment worthwhile. Shops I've also made some changes to shopkeepers: They're no longer generic sellers-of-all things, but are instead divided into four different shop types: blacksmiths, magic dealers, potion brewers, and clothiers. In addition to each shop type offering different kinds of items, shopkeepers themselves now offers a service unique to their profession.
What's Next? So, now that this new class is out and the groundwork has been laid for meta progression in the form of Catacoins, my next major goals are the implementation of the third environment, the Deep Dark and the addition of Tier 3 boons, and transitioning development to Game Maker Studio 2. But like, in the reverse order from what I just said. Of course this all will be aalongside the continued fleshing-out of existing systems - adding more meals and meal effects, more things to purchase with catacoins, more spell overloads and trances, etc. I'm Still Not Dead Lastly, as I've mentioned before but will continue to mention for as long as it remains true: If you ever think I'm dead or have dropped off the face of the earth (like I know sometimes happens) Check out my Twitch.tv on Mondays or Fridays - unless I'm out of town I'll always be dev-streaming from 3-6PM PST. We've also got a relatively active discord channel that y'all're all welcome to party in. But like, not a rowdy party. A really chill low-key one because honestly we're all tired but it's only Monday and we still have to be up tomorrow morning, and it's not even like we don't see each other often anyway, so there's no need to get all wound up when we all know we're just going to be back here again in a couple weeks. So anyway, sorry this build took such a long time getting out - there were a lot of irritating and common bugs in the last version, and going so long without at least addressing them was pretty unacceptable of me. My bad. I'll try to do better forever. After all, what can we do but strive evermore for betterment - of ourselves, of the world around us - or else be crushed by the sameness and the worseness of all prior existence; softly smothered by the enticing and outstretched arms of the grand beast named Contentment with Mediocrity. So you strive, stumbling at times, sure, but resisting that beastly embrace. And so shall I strive too - until I am Better. Until I am Best. And even further, until the infinite endeavors which lie beyond. . . . Seeing as how this is a pretty big update and this has already been a lot of words, I'll post the patch notes separately. |
|
Just some quick bugfixes, as well as getting Mac and Linux caught up! |
Ahh! Sorry! This build is kinda way overdue! I know the last build was pretty buggy and crashy, and this should hopefully fix a lot of that. It's only available on Windows for the time being, with Mac and Linux following sometime this weekend, hopefully. |
Have an update! |
HEY! |
Fixed the Crab Crash:
Good job me. |
Buncha bug fixes (AND SOME NEW STUFF) Windows only for now, Linux + Mac coming in the next couple days. |
Fixes
New Stuff
Changes
Near Future TO-DO
|
The Anticropolis |
More bug fixes, including the changes from 0.0.16b now on Linux and Mac. |
Bugfixes! Only on Windows for now, but Mac and Linux should be coming along in a few days. I'm out of town at the moment and not in the most build-ready circumstances. |
Co-op is finally here! |
H'okay! |
Fellow humans, |
Fixing bugs! Back on that YYC for Windows, no more black fullscreen for Linux, and you can have your soup and eat it, too. |
A new year, a new build! |
Build 0.0.12 time! Woo! |
Sproing! Just a couple bugfixes. Literally two. |
So this past month I added a couple new transitional stages, made some changes to magic, improved certain boons, and implemented end-of-run Reputations. Unfortunately we weren't able to get online leaderboards done, but I'm hoping the reputations will help tide y'all over in the meantime. I've had leaderboards in too many "next-build to-dos" without delivering yet which makes me feel bad, so I'll leave 'em off this time and maybe it'll actually get done next month! That's how these things work, right? (In all seriousness, Stevie and I have been making good progress on leaderboards so it shouldn't be much longer! <3) |
Fixed a crash. Windows only for now but Mac+Linux should be coming soon. |
Bugfix update! |
|
What! What! Another bugfix update, as well as a few minor changes. |
Mad quick super small bugfix update! |
It’s that time again! |
Just a quick bugfix build |
HEY. |
So, it’s been a little over a month since the Early Access release! |