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0.0.9

It’s that time again! A not insignificant number of changes in this build, such as the game now being w i d e s c r e e n, with an accompanying UI overhaul, and Wordsmiths not being entirely useless! Also, there’s a Daily Run mode! I’m still working out some kinks though, so everyone’s levels and kids might not be as-exactly-the-same as I’d like for them to be eventually -- especially between different OSes. There’s also a lack of proper Leaderboards and such, which will also be coming in the future. But hey, the foundation is laid. Just needs to be built upon, now! For the next month I’ll be focusing on finishing up the Poet (finally), adding the long-awaited new class, and working a bit more on the Daily Runs -- in addition to some Secret Things that I’ll not speak of here. I also anticipate touching up the level generator a bit, with new rooms and some funky new transitional stages, as well as more fundamental changes that’ll become necessary as I progress on to the Anticropolis. Full changelog below: Fixes Crash when gorhound corpses are destroyed Pressure plates aren't properly held down by the player Class abilities don't appear when equipped to the third spell slot Controllers rumble when not in use Can't walk on lava with boots of gossamer Corrected text descriptions for certain Boons "Stuck!" text and noise spamming when in contact with purple slime Aiming boulders downward with Trajectory kills you Grumbuls spaz out in water Armless enemies still punch Legless enemies are mad whack Flame Wave direction doesn't change through portals Can take damage when going through the exit door Can unstow and hold items without arms Entering a level with one leg causes kids to fly upwards The Reaper can strand player in the reaper room if distracted by another enemy Black Chests can spawn Growth Spells from the Black Chest twitch oddly Spells from the Black Chest can be stown Reaper's diving spin attack is basically instant-kill (oops) Some bugs with properly choosing keyboard and gamepad inputs Twins exit door can spawn on top of entrance door Reaper gets drawn behind the environment after doing its super Skeletal Mages leave no corpses Black Chest missing noise when opened Boulders don't release properly when grabbed for rolling Crash when throwing a bottle of goo or slime through a torch Flame Wave doesn't change direction through portals properly Dragon's Breath doesn't ignite explosive gas Overloaded Frost Bolt (Glacial Grinder) doesn't cost a charge star Overloaded Slow (Pause) doesn't cost a charge star Crash when sprinting up walls with glacial footwear Pouncing on frozen enemies is mad whack New Stuff UI overhaul Daily Run Mode (WIP) Wordsmith Charged Tome abilities Changes Duelist now slows all enemies on screen, not just the ones targeting you Added targeting reticle to duelist Overwhelming made more visually obvious Max HP caps out at 25 Spellbooks are destroyed after one use Crush/Spike traps no longer trigger at all with boots of gossamer Spellbooks can only be used once Tome abilities come out much faster Failing to identify a potion now results in a message Might is now called Might instead of Strength sometimes Disarm and Extra Tough switched places in the boon order Byat holes now spawn a maximum of 5 Byats Fire and Ice Tome attack burns for a shorter duration "Pickpocket" changed to "Pilfer" "Pilfer" steals shoes, hats, and weapons from enemies if you are shoeless, hatless, or unarmed Portal no longer illuminates the darkness Can no longer move portal outside of the view when aiming it Poisoned slime poisons enemies when used to blind them Can now aim Tome spells Headless skeletons are blind Tier 3 taunt no longer grants might Tier 2 taunt weakness wears off faster Shopkeeper gets mad a little more easily Spirit followers have slightly more hp Spirit followers shoot faster Spirit followers don't return to you between shots Ogo now ignore wooden platforms like oog do Enemies become more aggressive when taunted Alterations to Reaper -of Stopping procs less frequently and for a shorter duration Striking paused foes always unpauses them Shadow Cloak lasts slightly longer Tomes attacks cost the same amount, regardless of entities affected Tomes start with more charges Temporal Tricks' Tome attack deals damage now Enemies have a brief warning before casting spells or executing any nonstandard moves Most trances last longer Charge stars restore energy when used Charge stars auto-collect (like coins) if any trances or overloads are empty [experimental] Spellwright's aimed spells are no longer offset in front of you Tomes don't consume book charges if they fail Next Build TO-DO Finish Poet (For Realsies)! New Class! Daily Run Leaderboard / General Stat-Tracking


[ 2015-05-08 01:54:49 CET ] [ Original post ]



Catacomb Kids
FourbitFriday
  • Developer

  • FourbitFriday
  • Publisher

  • 2015-02-20
  • Release

  • Action Indie RPG Singleplayer EA
  • Tags

  • Game News Posts 71  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (512 reviews)


  • Review Score

  • http://www.ckgame.net
  • Website

  • https://store.steampowered.com/app/315840 
  • Steam Store

  • The Game includes VR Support



    Catacomb Kids Linux [221.01 M]

  • Public Linux depots

  • The Origin Of Dungeons

    500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.

    What Lies Beneath

    Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.


    The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
    MINIMAL SETUP
    • OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
    • Memory: 512 MB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    GAMEBILLET

    [ 5852 ]

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    16.39$ (18%)
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    33.19$ (17%)
    9.19$ (8%)
    18.39$ (8%)
    3.29$ (18%)
    16.79$ (16%)
    20.99$ (16%)
    3.35$ (16%)
    12.74$ (15%)
    3.29$ (18%)
    6.53$ (18%)
    33.99$ (15%)
    16.99$ (15%)
    42.46$ (15%)
    12.59$ (16%)
    GAMERSGATE

    [ 513 ]

    32.49$ (35%)
    3.32$ (74%)
    1.84$ (82%)
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    1.13$ (89%)
    0.97$ (86%)
    9.0$ (85%)
    10.91$ (22%)
    5.0$ (75%)
    1.13$ (92%)
    1.88$ (81%)
    15.0$ (70%)
    10.58$ (47%)
    15.0$ (75%)
    5.22$ (83%)
    5.0$ (90%)
    0.38$ (92%)
    9.6$ (84%)
    1.35$ (89%)
    4.35$ (78%)
    7.58$ (49%)
    9.99$ (20%)
    14.16$ (36%)
    1.13$ (77%)
    0.75$ (92%)
    35.99$ (10%)
    2.25$ (89%)
    1.13$ (92%)
    9.9$ (67%)
    12.14$ (19%)

    FANATICAL BUNDLES

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