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What! What! Another bugfix update, as well as a few minor changes.
Fixes
0.0.9c
Sometimes armors are mis-drawn with objects in them
Fullscreen is offset/doesn't fit at certain resolutions
Using shield-bash to pilfer weapons ignores missing arms
Eating severed limbs with resourceful screws up food queue
Shields are wrongly colored
Game crashes upon startup if game_data.ck fails to load
"MISSING DS MAP" In place of the Daily Run
Weapons are called shields in the equipment menu
Enders and their skeletal spawn aren't on the same team
Poet's Tome disappears upon Undo death-save
Closing doors forces you into crush-traps
Can get stuck in walls when defeating the reaper
Exit doors sometimes spawn in walls
More objects properly darken when outside of viewing range
Changes
0.0.9c
Overheal maxes out at max hp+INT
Wooden shields burn
Shields degrade with use
Health increase on level-up doesn't eat Overheal
Added missing indicators on spellbook menu
Changed Poets' "Combo" input to "Hold Stow"
Spirit followers are immune to fire
Being in lava deals more damage
Clarified that Dagger Skill 3 (Execute) needs to be done in midair
Evasion for Freerun and Acrobatic no longer trigger while attacking
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