Bugfix update!
Fixes
0.0.10b
Magic Beam bending through portals
Fullscreen not centered vertically on non 16:9 resolutions
Wanderer instinct doesn't highlight stairs
Charge stars for Trance/Overload are incorrect for many spells
Stairs that look like blocks
Mixing slimes and potions with alchemy only works when holding the potion
Crash upon bottling orb of leveling
Crash upon using trajectory with bottled balls of slime and mucus
Alchemy and Dipper still say "unimplemented" in the Levels tab of the pause menu
Waterfalls flowing into lava have don't have a graphic
Heavy Lifting enemies while rolling still displays 'heavy lifted' even though it fails
Shopkeepers with Undo crash the game
Crash when looting a corpse with a burning stick
anim_swordStab crash
Learning 'Extra Tough' doesn't actually work :D
Incantation doesn't properly increase spell cost
Fixed and error with oogs that was affecting performance
Improved performance of explosions
Hits don't always connect when pouncing on enemies
Can't pounce when recharging energy
Infinite controller rumble upon death
Controller rumble when using keyboard
Unending purple sparkles when blocked energy is equal to max energy
Off-slot spell charge numbers drawn in wrong color with two-spell option
Blink Trance doesn't use charge star
Air Dash doesn't consume energy overcharge
Undo restores the energy overcharge used to cast it
Small pools of lava don't light up
Disappearing platforms insta-kill the reaper
Max mp STILL doesn't increase with the proper meal
Crash in shops selling unstable potions
Changes
0.0.10b
Push now has instant recovery
Slight changes to Grumbul Tank AI
Less lava in Grumbul Tank arena
Grumbul Tank doesn't lose as much mobility with busted legs
Break breaks boulders
Boulders break bottles
Overwhelming's speed boost lowered
Overwhelming no longer counts bosses
Changes to Hammer vs arena
Only need to tap sprint button to sprint, rather than hold
Assigning sprint to a button disables double-tap sprinting
Improved accuracy of Chain Lightning and Dark Arts Tome
Catacomb Kids
FourbitFriday
FourbitFriday
2015-02-20
Action Indie RPG Singleplayer EA
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(512 reviews)
http://www.ckgame.net
https://store.steampowered.com/app/315840 
The Game includes VR Support
Catacomb Kids Linux [221.01 M]
The Origin Of Dungeons
500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.What Lies Beneath
Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
- OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver
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