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0.0.13!

A new year, a new build! Sorry it's a couple weeks late, mostly due to issues actually building the game and not content stuff. Which I suppose goes for the build itself as well: not too much new stuff, but it's [strike]now compiled using Game Maker's YYC (YoYo Compiler), which should hopefully help improve performance a not insignificant amount [crosses fingers].[/strike] [REDACTED] Unfortunately, said issues building affected osx the most and haven't yet been satisfactorily overcome, so the Mac version is still built without the YYC and as such won't see any performance changes for the better this time around. Most of this past month was spent getting the YYC working nicely, working on Anticropolis stuff, reordering and the optimizing level generator, and an embarrassing amount of time being sad on holidays. Hopefully finally gettin' this build out will lift my spirits a bit though! The main visible features in this build are soups - which can be made by boiling bottles of non-slime corpses with water in them - and spices, which are sometimes found on tables and can be used to improve food. Neither soup nor spice stuff is nearly finished yet, but it's a start and will hopefully prove an interesting addition that grows over time. Really I just didn't want to put out a build with nothing new to play with in it, after so much work doing invisible backend stuff. At the moment there are four 'spices'. What they do is up to you to find out. Also relevant: I've hired an animator to help lighten the load on me and speed up the production of all the new frosty enemies that'll be coming to the icy depths of the Anticropolis (and beyond!) His name is John and he's rad. Everybody say "Hi, John!" You can check out some of his other work here: http://imgur.com/a/HNtO7 and follow him on twitter at @bigbooty2dcutie EDIT: Temporarily went back to a non-YYC build for Windows, hoping to fix an issue where the game is just a black-screen. Unfortunately this means the game won't have the performance improvements I had hoped using YYC would impart. Fixes Humanoid enemies no longer use potions or eat potatoes Crash upon throwing bottled charge stars Crash upon throwing charge stars dropped by grumbul tank guards Grumbul Tank guards causing repeated non-fatal crashes Undead followers sometimes appear at the wrong position when going to the next floor Loudness of byat wings unaffected by sound volume setting Loudness of boulders rolling unaffected by sound volume setting Bottled mushrooms still burn and give off gas Several pathfinding-related crashes New Stuff Make Soup! Spices! (WIP) [strike]Now compiled with YYC, which should give a significant performance improvement[/strike] Two new status effects New music in ceiling trap transitional stage Changes Made a couple reputations slightly easier to achieve Byat meals wear off after 2 floors, rather than lasting forever Food queue gradually empties after a period of not eating anything Removed COMBO input mode for class abilities Wizard throw better aligns enemies to the tiles when grabbed Next Build TO-DO Leaderboards?


[ 2016-01-04 06:11:13 CET ] [ Original post ]



Catacomb Kids
FourbitFriday
  • Developer

  • FourbitFriday
  • Publisher

  • 2015-02-20
  • Release

  • Action Indie RPG Singleplayer EA
  • Tags

  • Game News Posts 71  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (512 reviews)


  • Review Score

  • http://www.ckgame.net
  • Website

  • https://store.steampowered.com/app/315840 
  • Steam Store

  • The Game includes VR Support



    Catacomb Kids Linux [221.01 M]

  • Public Linux depots

  • The Origin Of Dungeons

    500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.

    What Lies Beneath

    Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.


    The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
    MINIMAL SETUP
    • OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
    • Memory: 512 MB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    GAMEBILLET

    [ 5852 ]

    25.19$ (16%)
    12.74$ (-42%)
    10.07$ (16%)
    1.63$ (18%)
    4.59$ (8%)
    16.54$ (17%)
    17.99$ (10%)
    5.77$ (17%)
    16.52$ (17%)
    24.87$ (17%)
    21.24$ (15%)
    20.97$ (16%)
    12.71$ (15%)
    24.89$ (17%)
    12.95$ (19%)
    6.60$ (17%)
    8.39$ (16%)
    7.55$ (16%)
    16.39$ (18%)
    13.99$ (30%)
    9.19$ (8%)
    26.39$ (12%)
    4.12$ (17%)
    49.77$ (17%)
    12.89$ (14%)
    12.72$ (15%)
    25.49$ (15%)
    21.47$ (14%)
    33.97$ (15%)
    9.19$ (8%)
    GAMERSGATE

    [ 513 ]

    4.5$ (70%)
    7.5$ (75%)
    0.87$ (91%)
    0.38$ (92%)
    1.28$ (74%)
    2.7$ (77%)
    1.35$ (92%)
    15.65$ (48%)
    0.6$ (92%)
    9.4$ (53%)
    19.8$ (67%)
    17.99$ (10%)
    11.04$ (63%)
    5.07$ (61%)
    0.75$ (75%)
    1.32$ (91%)
    2.25$ (77%)
    4.5$ (85%)
    8.7$ (78%)
    0.68$ (92%)
    15.0$ (75%)
    12.59$ (37%)
    0.54$ (91%)
    0.49$ (51%)
    2.61$ (83%)
    0.97$ (86%)
    1.28$ (74%)
    2.25$ (85%)
    3.48$ (83%)
    0.75$ (92%)

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