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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Catacomb Kids 

 

Developer

 FourbitFriday 

 

Publisher

 FourbitFriday 

 

Tags

 Action 

 Indie 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2015-02-20 

 

Steam

 13,29€ 12,39£ 15,99$ / 0 % 

 

News

 69 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 2 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/315840 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 632  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 632 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Catacomb Kids Linux [221.01 M] 




LINUX STREAMERS (0)




0.0.13!

A new year, a new build!

Sorry it's a couple weeks late, mostly due to issues actually building the game and not content stuff. Which I suppose goes for the build itself as well: not too much new stuff, but it's now compiled using Game Maker's YYC (YoYo Compiler), which should hopefully help improve performance a not insignificant amount [crosses fingers]. [REDACTED] Unfortunately, said issues building affected osx the most and haven't yet been satisfactorily overcome, so the Mac version is still built without the YYC and as such won't see any performance changes for the better this time around.

Most of this past month was spent getting the YYC working nicely, working on Anticropolis stuff, reordering and the optimizing level generator, and an embarrassing amount of time being sad on holidays. Hopefully finally gettin' this build out will lift my spirits a bit though!

The main visible features in this build are soups - which can be made by boiling bottles of non-slime corpses with water in them - and spices, which are sometimes found on tables and can be used to improve food. Neither soup nor spice stuff is nearly finished yet, but it's a start and will hopefully prove an interesting addition that grows over time. Really I just didn't want to put out a build with nothing new to play with in it, after so much work doing invisible backend stuff. At the moment there are four 'spices'. What they do is up to you to find out.

Also relevant: I've hired an animator to help lighten the load on me and speed up the production of all the new frosty enemies that'll be coming to the icy depths of the Anticropolis (and beyond!) His name is John and he's rad. Everybody say "Hi, John!"

You can check out some of his other work here: http://imgur.com/a/HNtO7
and follow him on twitter at @bigbooty2dcutie

EDIT: Temporarily went back to a non-YYC build for Windows, hoping to fix an issue where the game is just a black-screen. Unfortunately this means the game won't have the performance improvements I had hoped using YYC would impart.

Fixes
Humanoid enemies no longer use potions or eat potatoes
Crash upon throwing bottled charge stars
Crash upon throwing charge stars dropped by grumbul tank guards
Grumbul Tank guards causing repeated non-fatal crashes
Undead followers sometimes appear at the wrong position when going to the next floor
Loudness of byat wings unaffected by sound volume setting
Loudness of boulders rolling unaffected by sound volume setting
Bottled mushrooms still burn and give off gas
Several pathfinding-related crashes

New Stuff
Make Soup!
Spices! (WIP)
Now compiled with YYC, which should give a significant performance improvement
Two new status effects
New music in ceiling trap transitional stage

Changes
Made a couple reputations slightly easier to achieve
Byat meals wear off after 2 floors, rather than lasting forever
Food queue gradually empties after a period of not eating anything
Removed COMBO input mode for class abilities
Wizard throw better aligns enemies to the tiles when grabbed

Next Build TO-DO
Leaderboards?


[ 2016-01-04 07:11:13 CET ] [ Original post ]