The Origin Of Dungeons
500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.What Lies Beneath
Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
Fellow humans,
Behold, 0.0.14! Numerous changes in this one. If you missed the status update and are wondering where 0.1.0 is with The Anticropolis and Co-op, please check out the post I made on that subject right here . Long story short; they're a-comin'! Just need some more love and carressin', ya know?
In the meantime, peep this healthy changelog!
[code]Fixes
	Regeneration doesn't restore limbs if you have Overheal	
	Teleport always takes spell charges, even when Energized
	Can't back away from ledges while shielding	
	Can't descend ledges while backing up with a shield	
	Slow fall while casting empty spell		
	Wrong coloration for some corpse's heads	
	Twins flee fights (legit fixed this time)	
	Grumbul Orb-Bearers can flee the floor		
	Having Incantation and Overload causes Vampirism and Haste to rapidly cast multiple times
	Frozen food doesn't thaw over fire		
	Spiked equipment descriptions are wrong		
	Wanderers only hate hammers			
	Ghost spawns underwater 			
	Bug drawing helms in ui when picking them up	
	Can't break fallen ceiling blocks in collapsing tunnels with weapons
	Gamepad stops working on main menu sometimes (fixed??)	
	Hidden spikes often appear under gas traps
	Grumbul Tank sometimes gets stuck behind the intro wall
	Enemies can escape through barred exits
New Stuff
	New Trait: Hungry		
	New Trait: Unstable Caster	
	New Trap: ████████████
	New shopkeeper menu		
	New ghost menu			
	New class select menu		
Changes
	Improved stats of Claymores			
	Heavy Bat input changed to sprint+attack (same as Dagger Storm)	
	Ghost dialog box redone				
	Shopkeeper dialog box redone			
	Spinning attacks deal less damage per hit	
	Numerous changes to Weapon Skills:		
		Backswipe is now Flourish -- moved to tier 2 Axe Primary
		Parry is a tier 4 weapon skill for Hammers and Swords
		Spin Cleave removed from axes		
		Increased hitbox on Downward Thrust and The Drop
	Numerous changes to Traits			
		Traits no longer occupy Skill Grid space
		Positive and negative traits no longer paired		
		Loud is louder and increases the range of other noises	
		Hunger no longer universal: Moved to new trait		
	Hated weapons now behave like normal carried objects		
	Weapon hatred cannot be unlearned		
	Lucky Boots no longer a starting item		
	Significantly reduced range of Teleport		
	Leveling up INT increases efficacy of class abilities:	
		Bully gains more Power Orbs from taunt	
		Wanderer's Vision ability reaches further
		Poet Tomes have more charges		
	Teleporting into walls will now kill you	
	Collapsing tunnels will destroy fallen crush traps and boulders	
	-of Removal weapons blink enemies further away, respecting knockback direction
	Using items interrupts blocking with shields	
	Dropping through platforms requires less horizontal pixel precision
	Added telefragging				
	Began adding Unstable spell effects:		
		Heal, Raise Dead, Blink, Magic Blast, Teleport, Infernus, Chain Lightning
	Boulders and Crush Traps break spikes		
	Potions of Extra Regeneration last longer	
	Frozen potion shards have grace period before becoming dangerous
	Reduced potency of "--of Light"			
	Added descriptions for footwear	
	Can sell items to shopkeepers			
	Killing a shopkeeper will return spent money	
	Humanoid AI dodges slightly less aggressively	
	Decreased LUC requirement for spiked armor to appear, and increased its frequency in general
	Break made slightly more effective		
	Wanderer's "Vision" ability improved
		Newest tracked object carries between levels
		Can target items to be tracked
		Pathfinder improved
	Changes to Grumbul Tank
		No longer jumps when player is in combat with summoned grumbuls (excepting the rider)
		Tank Legs are no longer impervious to physical damage
		Added more visual and audio cues for attacks
	Removed time limit from chasing escaped enemies
	Added indicator to exits when enemies escape
Next Build TO-DO
	Leaderboards, Co-op, Anticropolis???
[/code]
Minimum Setup
- OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver
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