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Name

 Catacomb Kids 

 

Developer

 FourbitFriday 

 

Publisher

 FourbitFriday 

 

Tags

 Action 

 Indie 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2015-02-20 

 

Steam

 13,29€ 12,39£ 15,99$ / 0 % 

 

News

 69 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 2 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/315840 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 632  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 632 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Catacomb Kids Linux [221.01 M] 




LINUX STREAMERS (0)




0.0.14

Fellow humans,

Behold, 0.0.14! Numerous changes in this one. If you missed the status update and are wondering where 0.1.0 is with The Anticropolis and Co-op, please check out the post I made on that subject right here. Long story short; they're a-comin'! Just need some more love and carressin', ya know?

In the meantime, peep this healthy changelog!

Fixes
Regeneration doesn't restore limbs if you have Overheal
Teleport always takes spell charges, even when Energized
Can't back away from ledges while shielding
Can't descend ledges while backing up with a shield
Slow fall while casting empty spell
Wrong coloration for some corpse's heads
Twins flee fights (legit fixed this time)
Grumbul Orb-Bearers can flee the floor
Having Incantation and Overload causes Vampirism and Haste to rapidly cast multiple times
Frozen food doesn't thaw over fire
Spiked equipment descriptions are wrong
Wanderers only hate hammers
Ghost spawns underwater
Bug drawing helms in ui when picking them up
Can't break fallen ceiling blocks in collapsing tunnels with weapons
Gamepad stops working on main menu sometimes (fixed??)
Hidden spikes often appear under gas traps
Grumbul Tank sometimes gets stuck behind the intro wall
Enemies can escape through barred exits

New Stuff
New Trait: Hungry
New Trait: Unstable Caster
New Trap: ████████████
New shopkeeper menu
New ghost menu
New class select menu

Changes
Improved stats of Claymores
Heavy Bat input changed to sprint+attack (same as Dagger Storm)
Ghost dialog box redone
Shopkeeper dialog box redone
Spinning attacks deal less damage per hit
Numerous changes to Weapon Skills:
Backswipe is now Flourish -- moved to tier 2 Axe Primary
Parry is a tier 4 weapon skill for Hammers and Swords
Spin Cleave removed from axes
Increased hitbox on Downward Thrust and The Drop
Numerous changes to Traits
Traits no longer occupy Skill Grid space
Positive and negative traits no longer paired
Loud is louder and increases the range of other noises
Hunger no longer universal: Moved to new trait
Hated weapons now behave like normal carried objects
Weapon hatred cannot be unlearned
Lucky Boots no longer a starting item
Significantly reduced range of Teleport
Leveling up INT increases efficacy of class abilities:
Bully gains more Power Orbs from taunt
Wanderer's Vision ability reaches further
Poet Tomes have more charges
Teleporting into walls will now kill you
Collapsing tunnels will destroy fallen crush traps and boulders
-of Removal weapons blink enemies further away, respecting knockback direction
Using items interrupts blocking with shields
Dropping through platforms requires less horizontal pixel precision
Added telefragging
Began adding Unstable spell effects:
Heal, Raise Dead, Blink, Magic Blast, Teleport, Infernus, Chain Lightning
Boulders and Crush Traps break spikes
Potions of Extra Regeneration last longer
Frozen potion shards have grace period before becoming dangerous
Reduced potency of "--of Light"
Added descriptions for footwear
Can sell items to shopkeepers
Killing a shopkeeper will return spent money
Humanoid AI dodges slightly less aggressively
Decreased LUC requirement for spiked armor to appear, and increased its frequency in general
Break made slightly more effective
Wanderer's "Vision" ability improved
Newest tracked object carries between levels
Can target items to be tracked
Pathfinder improved
Changes to Grumbul Tank
No longer jumps when player is in combat with summoned grumbuls (excepting the rider)
Tank Legs are no longer impervious to physical damage
Added more visual and audio cues for attacks
Removed time limit from chasing escaped enemies
Added indicator to exits when enemies escape

Next Build TO-DO
Leaderboards, Co-op, Anticropolis???


[ 2016-03-23 10:27:09 CET ] [ Original post ]