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0.0.15

H'okay! Unfortunately still no Anticropolis yet, but it's getting close. Co-op is very nearly done, so regardless of whether or not The Anticropolis comes out with the next update, co-op will likely be in for sure. In the meantime, this build introduces many balance changes, including some alterations to the damage calculation formula to make both enemies and players: less likely to deal 0s and less likely to wham for 8-10+ damage in a single hit. I've also consolidated the Heal and regenerate spells into a single, less healing-oriented (but hopefully more interesting to use) Cure spell, with Heal and Regenerate being made its Overload and Trance, respectively. Overall, the result should be that being struck is less of an immediate death sentence but bears more of a long-term cost, with damage numbers being more consistent and healing being rarer. Additionally, where before your maximum spell charges would increase by simply leveling up MAG, they now only increase once at MAG level 3, and apply to all spells both known and yet-unknown. Some changes to the way charge stars work for Overload and Trance should hopefully make those abilities a bit more fun to use as well. In any case, there's a bunch of other changes, and some bug fixes that should make this build a bit less volatile. Guess you'll just have to read the changelog or play to find them out! Fixes Changing window focus while looting doesn't pause the game Fixed(?) crash from humanoids attacking with missing weapons Roll sound plays continuously when looking down with lanterns Unarmed kick (dagger skill 1) doesn't work properly Soul- weapons' dark bolt strikes miss frequently First attack after Taunt doesn't always activate the power strike Salting food doesn't actually do anything Sticks continue to burn even in water Fixed(?) Impossible trap rooms Fixed several memory leaks Some optimizations Fixed wall-grumbuls Bottles filled with water while held are drawn incorrectly Voices of humanoid enemies wrongly positioned upon death New Stuff New Wizard Throw overload Added unstable effects for: Wizard Throw Haste Slow Frost Bolt Vampirism Poison Blob New Spell: Cure Removed Heal and Regenerate as individual spells Changes Changed how Charge Stars work for Overload and Trance Stars are now shared among all overloads/trances, rather than being spent per-spell Changed how damage and defense are calculated Fewer 0s and fewer unexpectedly high hits Changed ladder sprites Added focus strike abilities to Pounce, Downward Thrust, and Rolling Blade +1 MIN STR instead of +1 STR at level 3 Max spell charges are now gained only at MAG level 3 Max spell charge increase applies to all spells, known and unknown Unstable teleport is more consistently unstable Taunt and Focus strike attacks win weapon clashes Added different effects when pouncing with different slime balls Changed rules of Soul-weapons Increased range of unstable shadow cloak Made Health and Regeneration potions rarer Enemies use potions sooner in fights Boiling Potions can be carried for longer before boiling away Critical strikes made visible with a green streak Poison damage now stacks when applied multiple times Changed the Grumbul meal effect Changed input of Flourish to match Heavy Bat and Dagger Storm Improved range, knockback, and stun of Heavy Bat Changed input for tier 3 Axe / Hammer neutral air to double-tap attack Increased knockback on focus strike uppersmash Removed Flourish from spears Made byat spawn holes more visible Soups now heal for 1 by default Added two more ways to cook food Smoldering foods char much faster Shopkeepers now have classes and are smarter about catching thieves Reduced default charge amount for several spells Increased delay on enemies using weapon skills Pursuing foes lose you slightly more easily Next Build TO-DO Leaderboards, Co-op, Anticropolis???


[ 2016-05-13 20:25:39 CET ] [ Original post ]



Catacomb Kids
FourbitFriday
  • Developer

  • FourbitFriday
  • Publisher

  • 2015-02-20
  • Release

  • Action Indie RPG Singleplayer EA
  • Tags

  • Game News Posts 71  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (512 reviews)


  • Review Score

  • http://www.ckgame.net
  • Website

  • https://store.steampowered.com/app/315840 
  • Steam Store

  • The Game includes VR Support



    Catacomb Kids Linux [221.01 M]

  • Public Linux depots

  • The Origin Of Dungeons

    500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.

    What Lies Beneath

    Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.


    The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
    MINIMAL SETUP
    • OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
    • Memory: 512 MB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    GAMEBILLET

    [ 5852 ]

    16.59$ (17%)
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    16.49$ (18%)
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    34.59$ (42%)
    17.99$ (10%)
    25.47$ (15%)
    12.59$ (16%)
    0.60$ (70%)
    6.76$ (15%)
    16.97$ (15%)
    12.72$ (15%)
    36.79$ (8%)
    8.39$ (16%)
    16.79$ (16%)
    1.00$ (90%)
    33.19$ (17%)
    14.27$ (16%)
    20.74$ (17%)
    33.99$ (15%)
    8.39$ (16%)
    16.79$ (16%)
    8.27$ (17%)
    5.77$ (17%)
    8.25$ (17%)
    18.39$ (8%)
    11.04$ (15%)
    GAMERSGATE

    [ 513 ]

    6.0$ (85%)
    3.68$ (82%)
    7.79$ (61%)
    5.0$ (90%)
    8.7$ (78%)
    5.0$ (90%)
    4.39$ (66%)
    1.13$ (92%)
    9.9$ (67%)
    15.0$ (75%)
    0.75$ (92%)
    0.87$ (91%)
    2.7$ (85%)
    6.0$ (90%)
    2.25$ (85%)
    6.0$ (90%)
    0.9$ (70%)
    1.35$ (92%)
    6.0$ (90%)
    2.1$ (79%)
    3.28$ (78%)
    2.25$ (89%)
    0.54$ (91%)
    3.12$ (61%)
    2.6$ (80%)
    12.99$ (48%)
    0.38$ (92%)
    6.56$ (74%)
    15.0$ (75%)
    3.75$ (81%)

    FANATICAL BUNDLES

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    3 days, 5 hours, 49 minutes


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    HUMBLE BUNDLES

    Time left:

    0 days, 23 hours, 49 minutes


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