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Name

 Catacomb Kids 

 

Developer

 FourbitFriday 

 

Publisher

 FourbitFriday 

 

Tags

 Action 

 Indie 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2015-02-20 

 

Steam

 13,29€ 12,39£ 15,99$ / 0 % 

 

News

 69 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 2 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/315840 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 632  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 632 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Catacomb Kids Linux [221.01 M] 




LINUX STREAMERS (0)




0.1.1!

Have an update!

I've temporarily removed the Wayward kids from normal level generation since they were causing a lot of crashing issues. I'm gonna put some more work into them and hopefully they'll be back next update ready to rock 'n roll!

In the meantime, I'll be doing my usual dev-stream later today over at twitch.tv/fourbitfriday so feel free to come say what's up and talk about kids in 'combs and ask me why this game is taking so long to finish like I do every night as I fall asleep choking back tears.

MAC USERS: Please let me know if this update fixes the gamepad issues! If it does then I'll know what the problem was. If it doesn't then I'll rule out a possibility and know what the problem isn't.


Fixes
Pose doesn't change when climbing up onto ledges
Fixed a bug with giant arrow damage calculation
Arrows catch fire if stuck in someone who runs past a campfire
Player 2 Overheal UI is jank
Casting Raise Dead with overcharges costs no overcharge and ignores blocked energy
Negative status effects on allies may spread to you via Reciprocity
The number displayed for current energy when paused is incorrect when mp is blocked
Flames from Fire and Ice can also burn allies
Reaper room often reconstructs incorrectly after the battle
Goo meal can overheal for greater than ones INT
Teamed-up Wayward kids spawn as though fleeing when traveling to the next floor
Fire and Ice gave only Hot charges when picked up with Innate Power
Dark Arts gave the incorrect charge types
Eeol Labeled Eel in kixll list
Melting/dangerous slimeballs are not labeled as such
Crash when boiling an orb of leveling in a bottle of water
Can get pushed into walls by boulders and barrels
Cannot teleport out of a wall after surviving a teleport into one
Making soup from a frozen corpse makes potato and [thing] soup
Some kids don't drown
Melting and dangerous slimes are not properly labeled as such
Air Dash can be buggy at times
"Down" on keyboard still rolls/bashes even when roll/bash is bound to a different key
Extra Tough doesn't affect Bear Traps
Fixed some typos
Dark Phase has no spell description
Shops in the Anticropolis have no doors

New
New Anticropolis Transition Stages!
Amulets!
Added a few more Encyclopedia entries!

Changes
Increased arrow damage
Increased arrow accuracy
Reduced chance of enemies dodging arrows
Halved the rate at which bows degrade from use
Taunt now affects crabs and turrets
Increased frequency/severity of unstable undo's side-effect
Barrels are empty more frequently
of Health now heals to a minimum of 3hp, regardless of hp max
Spellbooks restore more charges and charge types when picked up with Innate Power
Added Teleport Overload
Added additional contextual button prompts
(Sorry, no way to disable them yet! But there will be!)
Temporarily removed Wayward Kids in order to address an abundance of crashes
Changed Frolix AI
Helms and Coifs now reduce stomp damage by 1
Non-"Hard Helms" and Coifs take a ton of durability damage when stomped
Removed STR requirement for pilfering enemies' weapons
Reduced frequency of barrel assassins
Improved warhammers' stats
Added "Farsight" to Wanderer's Instinct class ability
Spellbooks can be Tomed by using class ability while holding a book
Transition stages don't count against meal effect floor count
Added button prompts for actions
Encyclopedia entry requirements can be met over multiple runs
Animated title drop
Fat humanoids landing don't knock other fat humanoids into the air
Made fat grumbuls much less common
Added sound effects to crabs and eels
Added sound effects to laser traps
Skeletal mages now spawn in the Anticropolis
Made standing torches rarer in the Anticroplis

Near Future TO-DO
New Class!
Flesh out Encyclopedia


[ 2017-04-03 22:55:08 CET ] [ Original post ]