The Origin Of Dungeons
500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.What Lies Beneath
Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
Have an update!
I've temporarily removed the Wayward kids from normal level generation since they were causing a lot of crashing issues. I'm gonna put some more work into them and hopefully they'll be back next update ready to rock 'n roll!
In the meantime, I'll be doing my usual dev-stream later today over at twitch.tv/fourbitfriday so feel free to come say what's up and talk about kids in 'combs [strike]and ask me why this game is taking so long to finish like I do every night as I fall asleep choking back tears.[/strike]
MAC USERS: Please let me know if this update fixes the gamepad issues! If it does then I'll know what the problem was. If it doesn't then I'll rule out a possibility and know what the problem isn't.
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Fixes
    	Pose doesn't change when climbing up onto ledges
	Fixed a bug with giant arrow damage calculation
	Arrows catch fire if stuck in someone who runs past a campfire
	Player 2 Overheal UI is jank
	Casting Raise Dead with overcharges costs no overcharge and ignores blocked energy
	Negative status effects on allies may spread to you via Reciprocity
	The number displayed for current energy when paused is incorrect when mp is blocked
	Flames from Fire and Ice can also burn allies
	Reaper room often reconstructs incorrectly after the battle
	Goo meal can overheal for greater than ones INT
	Teamed-up Wayward kids spawn as though fleeing when traveling to the next floor
	Fire and Ice gave only Hot charges when picked up with Innate Power
	Dark Arts gave the incorrect charge types
	Eeol Labeled Eel in kixll list
	Melting/dangerous slimeballs are not labeled as such
	Crash when boiling an orb of leveling in a bottle of water
	Can get pushed into walls by boulders and barrels
	Cannot teleport out of a wall after surviving a teleport into one
	Making soup from a frozen corpse makes potato and [thing] soup
	Some kids don't drown
	Melting and dangerous slimes are not properly labeled as such
	Air Dash can be buggy at times
	"Down" on keyboard still rolls/bashes even when roll/bash is bound to a different key
	Extra Tough doesn't affect Bear Traps
	Fixed some typos
	Dark Phase has no spell description
	Shops in the Anticropolis have no doors
New
	New Anticropolis Transition Stages!
	Amulets!
	Added a few more Encyclopedia entries!
Changes
    	Increased arrow damage
    	Increased arrow accuracy
    	Reduced chance of enemies dodging arrows
	Halved the rate at which bows degrade from use
	Taunt now affects crabs and turrets
	Increased frequency/severity of unstable undo's side-effect
	Barrels are empty more frequently
	of Health now heals to a minimum of 3hp, regardless of hp max
	Spellbooks restore more charges and charge types when picked up with Innate Power
	Added Teleport Overload
	Added additional contextual button prompts 
		(Sorry, no way to disable them yet! But there will be!)
	Temporarily removed Wayward Kids in order to address an abundance of crashes
	Changed Frolix AI
	Helms and Coifs now reduce stomp damage by 1 
		Non-"Hard Helms" and Coifs take a ton of durability damage when stomped
	Removed STR requirement for pilfering enemies' weapons
	Reduced frequency of barrel assassins
	Improved warhammers' stats
	Added "Farsight" to Wanderer's Instinct class ability
	Spellbooks can be Tomed by using class ability while holding a book
	Transition stages don't count against meal effect floor count
	Added button prompts for actions
	Encyclopedia entry requirements can be met over multiple runs
	Animated title drop
	Fat humanoids landing don't knock other fat humanoids into the air
	Made fat grumbuls much less common
	Added sound effects to crabs and eels
	Added sound effects to laser traps
	Skeletal mages now spawn in the Anticropolis
	Made standing torches rarer in the Anticroplis
Near Future TO-DO
	New Class!
	Flesh out Encyclopedia
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Minimum Setup
- OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver
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