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0.1.2

Ahh! Sorry! This build is kinda way overdue! I know the last build was pretty buggy and crashy, and this should hopefully fix a lot of that. It's only available on Windows for the time being, with Mac and Linux following sometime this weekend, hopefully. There isn't too much new stuff to play around with yet, but I'm making very good progress on the upcoming Tinkerer class, as well as implementing a currency to be spent between runs. New New Reaper Spell! New Amulet! Changes Can now aim Chain Lightning's trance downward Reaper spells are now considered "Dark" for charge types Fully realized Amulets now have a (Realized) tag Push and Push trance now affect crush traps and falling icicles Amulet of [Void] no longer drains energy Absorbing magic with the Amulet of [Void] now restores energy to the bearer Amulet of [Void] no longer disables the Orb of Leveling Amulet of [Hunger] now has a fully realized version Enemy amulet abilities now tied to enemy INT Enemy amulet effects are now invisible unless you already know said amulet Can skip logo intro on main menu Blink trance now protects from projectiles and being crushed by the Grumbul Tank Fixes Pouncing with Chain Lightning's trance expends all minibolts at once Crash when trying to display context button prompts for nonexistent objects Tomed spellbooks sometimes the visual of being used when using another object Spellwright shopkeepers crash when casting an aimable spell Looting menu shows stats for last selected item when selecting Amulets Sometimes the same amulet type will appear and identify as two separate ones Sometimes two different amulet types will have the same appearance Plague poisons allies Plagued flame bodies are excessively explosive INT requirement for identifying amulets was wrong Another crash related to Reaper arena blocks spawning in Get stuck in ceiling while standing on grumbul tank with extra tough while it jumps The bottom row of tiles in a level is often cut off or misgenerated Running Water Anticropolis transition freezes during generation Thermal indicator shows during level generation Near Future TO-DO Next Class Metacoin Currency Flesh out Encyclopedia


[ 2017-05-12 20:03:09 CET ] [ Original post ]



Catacomb Kids
FourbitFriday
  • Developer

  • FourbitFriday
  • Publisher

  • 2015-02-20
  • Release

  • Action Indie RPG Singleplayer EA
  • Tags

  • Game News Posts 71  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (512 reviews)


  • Review Score

  • http://www.ckgame.net
  • Website

  • https://store.steampowered.com/app/315840 
  • Steam Store

  • The Game includes VR Support



    Catacomb Kids Linux [221.01 M]

  • Public Linux depots

  • The Origin Of Dungeons

    500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.

    What Lies Beneath

    Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.


    The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
    MINIMAL SETUP
    • OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
    • Memory: 512 MB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    GAMEBILLET

    [ 5852 ]

    22.99$ (8%)
    33.19$ (17%)
    16.57$ (17%)
    12.29$ (18%)
    16.79$ (16%)
    16.97$ (15%)
    17.59$ (12%)
    21.22$ (-42%)
    10.91$ (16%)
    21.22$ (15%)
    33.97$ (15%)
    13.79$ (8%)
    12.71$ (15%)
    14.08$ (17%)
    2.75$ (8%)
    7.64$ (15%)
    16.59$ (17%)
    37.34$ (17%)
    61.54$ (12%)
    25.95$ (13%)
    40.95$ (18%)
    12.59$ (16%)
    5.94$ (15%)
    16.39$ (18%)
    3.00$ (80%)
    9.19$ (8%)
    16.59$ (17%)
    33.59$ (16%)
    14.44$ (15%)
    25.49$ (-2%)
    GAMERSGATE

    [ 513 ]

    2.7$ (85%)
    9.6$ (84%)
    2.25$ (89%)
    1.13$ (92%)
    0.94$ (96%)
    4.69$ (81%)
    6.0$ (60%)
    1.88$ (92%)
    12.59$ (37%)
    0.75$ (92%)
    5.07$ (61%)
    2.61$ (83%)
    0.38$ (92%)
    32.49$ (35%)
    0.9$ (77%)
    4.5$ (77%)
    3.38$ (77%)
    3.32$ (74%)
    0.75$ (92%)
    1.13$ (89%)
    2.5$ (75%)
    9.9$ (67%)
    1.5$ (85%)
    1.5$ (81%)
    0.38$ (92%)
    4.0$ (90%)
    2.1$ (79%)
    0.75$ (75%)
    2.25$ (77%)
    4.19$ (30%)

    FANATICAL BUNDLES

    Time left:

    3 days, 5 hours, 24 minutes


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    6 days, 5 hours, 24 minutes


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    10 days, 5 hours, 24 minutes


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    15 days, 5 hours, 24 minutes


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    46 days, 5 hours, 24 minutes


    HUMBLE BUNDLES

    Time left:

    0 days, 23 hours, 24 minutes


    Time left:

    0 days, 23 hours, 24 minutes


    Time left:

    5 days, 23 hours, 24 minutes


    Time left:

    12 days, 23 hours, 24 minutes


    Time left:

    12 days, 23 hours, 24 minutes

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