The Origin Of Dungeons
500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.What Lies Beneath
Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
[code]New
	New Class! The TINKERER!
		New Items - Grenades
		Robot Follower
	Catacoins!
	Custom Kids!
	Battle music!
	AC Forts!
Changes
	Oog now have energy for the void amulet to drain 
	Changed some reputation requirements
	Large mushrooms are now heavier and bounce away creatures when not upright or when struck
	Mushrooms are know knocked away by attacks
	Improved Magic 101's charged tome attack
	Improved Magical Combat's charged tome attack
	As a Spellwright, projectiles from tome attacks will auto-aim
	Undo is now removed from your skill grid when its max charges reach 0
	Arrow types can be swapped by holding "Stow", even when having held/stown items
	Made Anticropolis background details better and more unique
	Added splash visual effect for entering water
	Added bubble effect to lava surface
	Changed explosion visual effect
	Changed flame wave visual effect
	Made icy slopes much more slippery
	Added a V-Sync option in Graphics options for Windows users
	    Setting V-Sync to "ALT" should help WIN 10 users 
	    with their black fullscreen issue but may introduce other issues
	    !!-This is only a temporary fix. A true solution is coming soon-!!
	Added option to disable contextual prompts in Graphics options
	Some changes to lighting in the Anticropolis
	Orb of Leveling light now cycles through colors
	Classing up as a wanderer more dramatically increases farsight distance
	Improved camera point of interest functionality
	Doubled charged duration of Soul weapons and added a damage penalty for losing charge
	Changed behavior of shadow strikers for Soul weapons
	Stronger enemies generate more shadow strikers when killed with soul weapons
	Changed the behavior of lanterns to make them more useful
	Lanterns now [spoiler]remove invisibility from lit enemies[/spoiler]
	Wearing sandals, going barefoot, or being naked in the AC increase heat loss
	Sandals have less durability...
	    Sandals/bare feet kick faster and increase freerun wall-run speed
	Boots have higher durability...
	    Boots kick slower, and decrease freerun wall-run speed
	Heavy weapons and equipment increase freerun startup time
	Boots reduce damage from ground spikes 1 at the cost of durability
	Helms and Coifs reduce damage from ceiling spikes by 1 at the cost of durability
	Slightly reduced input window for heavy lifting creatures
	Added learned percentage of weapon skill to "Likes [Weapon]" description
	[spoiler]Increased shop security[/spoiler]
	Shops now come in different types
	Shopkeepers offer different services based on their store type
	Added living space to shops
	Added background details to shops
	Merchants will buy your items for closer to their actual value with higher LUC
	Mixed potions now identify if their components are identified after being made
	Weapons clashing gains the attention of nearby creatures
	Disarming enemies while you have [spoiler][Pilfer][/spoiler] now [spoiler][steals their weapon][/spoiler]
	Using Grapple on enemies now [spoiler][disarms them][/spoiler] if you have [spoiler][Disarm][/spoiler]
	Made gamepad input for mighty stomp harder to do accidentally
	Refined Air Dash behaviour
	Improved input responsiveness for quickly throwing things 
	    after taking Trajectory or Deft Throw
	Changed appearance of Trajectory throws
	Trajectory now briefly slows time when initiated
	Deft throw now has a slight auto-aim
	Weapons thrown with trajectory only bounce once
	Realized Amulet of [spoiler]the Void[/spoiler] now only activates upon [spoiler]stealing energy/magic[/spoiler]
	Reduced Amulet of the [spoiler]Void's[/spoiler] range
	Increased INT requirement for enemy amulet use
	Can now ride boulders
	Can now initiate trajectory bow shots downward
	Crush trap chain reeling sound is now emitted from the crushing head
	Corpses are no longer valued by name length
	Humanoid corpses' worth now take into account their equipped items
	Added ruin structures to Anticropolis
Fixes
	Fixed pools of water spawning incorrectly
	Fixed amulets de-identifying when INT drops
	Energy with Void Amulet drains one from max
	Input icon for class ability doesn't display when using controller
	Arrows behave a bit better in tight corridors
	Crash when drinking Potion of Cleansing Flame
	Icicles are fine in lava
	Flame pipes add excessive "Charred"s to corpses
	Teleport traps can spawn on the ghost and other "up-to-interact" features
	Boulder traps don't trigger over too-short distances
	Flame Wave, Infernus, and burning enemies don't properly produce light
	Fixed a bug with disabling out-of-view instances
	Interactable object title text is drawn in the wrong color
	Burrah-boi meal doesn't work at all
	Strange transparency artifacts with alphas while in fullscreen
	Solidified Lava in reaper room is rendered incorrectly
	Still climb up and down ladders while tracking/aiming lantern
	Can heavy lift creatures while already holding an item
	Heavy lifted creatures can be picked up by humanoids 
	    other than the one who initiated the heavy lift
	Ghost sometimes provides too many, too few, or incorrect trait options
	All the music was in mono BECAUSE I'M AN IDIOT
	Crash when ogo slime on feet explodes in a gas trap
	Crash when losing one's weapon-arm mid-attack while using a bow
	Potions are overly resource-intensive
	Firing a bow homes in on switches even when they're behind you
	Missing particle effect upon level up
	Breathing Masks don't work
	NB becomes unresponsive after being blocked or shield parried
	Using raise dead on a player in co-op doesn't restore their charge stars
	Dead things gain value as they degrade
Near Future TO-DO
	The Deep Dark
	Tier 3 Boons
	More Minibosses[/code]
Minimum Setup
- OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver
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