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✨ $10 Tier: [Geeks Love Detail]
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0.1.3!

New New Class! The TINKERER! New Items - Grenades Robot Follower Catacoins! Custom Kids! Battle music! AC Forts! Changes Oog now have energy for the void amulet to drain Changed some reputation requirements Large mushrooms are now heavier and bounce away creatures when not upright or when struck Mushrooms are know knocked away by attacks Improved Magic 101's charged tome attack Improved Magical Combat's charged tome attack As a Spellwright, projectiles from tome attacks will auto-aim Undo is now removed from your skill grid when its max charges reach 0 Arrow types can be swapped by holding "Stow", even when having held/stown items Made Anticropolis background details better and more unique Added splash visual effect for entering water Added bubble effect to lava surface Changed explosion visual effect Changed flame wave visual effect Made icy slopes much more slippery Added a V-Sync option in Graphics options for Windows users Setting V-Sync to "ALT" should help WIN 10 users with their black fullscreen issue but may introduce other issues !!-This is only a temporary fix. A true solution is coming soon-!! Added option to disable contextual prompts in Graphics options Some changes to lighting in the Anticropolis Orb of Leveling light now cycles through colors Classing up as a wanderer more dramatically increases farsight distance Improved camera point of interest functionality Doubled charged duration of Soul weapons and added a damage penalty for losing charge Changed behavior of shadow strikers for Soul weapons Stronger enemies generate more shadow strikers when killed with soul weapons Changed the behavior of lanterns to make them more useful Lanterns now [spoiler]remove invisibility from lit enemies[/spoiler] Wearing sandals, going barefoot, or being naked in the AC increase heat loss Sandals have less durability... Sandals/bare feet kick faster and increase freerun wall-run speed Boots have higher durability... Boots kick slower, and decrease freerun wall-run speed Heavy weapons and equipment increase freerun startup time Boots reduce damage from ground spikes 1 at the cost of durability Helms and Coifs reduce damage from ceiling spikes by 1 at the cost of durability Slightly reduced input window for heavy lifting creatures Added learned percentage of weapon skill to "Likes [Weapon]" description [spoiler]Increased shop security[/spoiler] Shops now come in different types Shopkeepers offer different services based on their store type Added living space to shops Added background details to shops Merchants will buy your items for closer to their actual value with higher LUC Mixed potions now identify if their components are identified after being made Weapons clashing gains the attention of nearby creatures Disarming enemies while you have [spoiler][Pilfer][/spoiler] now [spoiler][steals their weapon][/spoiler] Using Grapple on enemies now [spoiler][disarms them][/spoiler] if you have [spoiler][Disarm][/spoiler] Made gamepad input for mighty stomp harder to do accidentally Refined Air Dash behaviour Improved input responsiveness for quickly throwing things after taking Trajectory or Deft Throw Changed appearance of Trajectory throws Trajectory now briefly slows time when initiated Deft throw now has a slight auto-aim Weapons thrown with trajectory only bounce once Realized Amulet of [spoiler]the Void[/spoiler] now only activates upon [spoiler]stealing energy/magic[/spoiler] Reduced Amulet of the [spoiler]Void's[/spoiler] range Increased INT requirement for enemy amulet use Can now ride boulders Can now initiate trajectory bow shots downward Crush trap chain reeling sound is now emitted from the crushing head Corpses are no longer valued by name length Humanoid corpses' worth now take into account their equipped items Added ruin structures to Anticropolis Fixes Fixed pools of water spawning incorrectly Fixed amulets de-identifying when INT drops Energy with Void Amulet drains one from max Input icon for class ability doesn't display when using controller Arrows behave a bit better in tight corridors Crash when drinking Potion of Cleansing Flame Icicles are fine in lava Flame pipes add excessive "Charred"s to corpses Teleport traps can spawn on the ghost and other "up-to-interact" features Boulder traps don't trigger over too-short distances Flame Wave, Infernus, and burning enemies don't properly produce light Fixed a bug with disabling out-of-view instances Interactable object title text is drawn in the wrong color Burrah-boi meal doesn't work at all Strange transparency artifacts with alphas while in fullscreen Solidified Lava in reaper room is rendered incorrectly Still climb up and down ladders while tracking/aiming lantern Can heavy lift creatures while already holding an item Heavy lifted creatures can be picked up by humanoids other than the one who initiated the heavy lift Ghost sometimes provides too many, too few, or incorrect trait options All the music was in mono BECAUSE I'M AN IDIOT Crash when ogo slime on feet explodes in a gas trap Crash when losing one's weapon-arm mid-attack while using a bow Potions are overly resource-intensive Firing a bow homes in on switches even when they're behind you Missing particle effect upon level up Breathing Masks don't work NB becomes unresponsive after being blocked or shield parried Using raise dead on a player in co-op doesn't restore their charge stars Dead things gain value as they degrade Near Future TO-DO The Deep Dark Tier 3 Boons More Minibosses


[ 2017-09-25 21:36:46 CET ] [ Original post ]



Catacomb Kids
FourbitFriday
  • Developer

  • FourbitFriday
  • Publisher

  • 2015-02-20
  • Release

  • Action Indie RPG Singleplayer EA
  • Tags

  • Game News Posts 71  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (512 reviews)


  • Review Score

  • http://www.ckgame.net
  • Website

  • https://store.steampowered.com/app/315840 
  • Steam Store

  • The Game includes VR Support



    Catacomb Kids Linux [221.01 M]

  • Public Linux depots

  • The Origin Of Dungeons

    500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.

    What Lies Beneath

    Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.


    The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
    MINIMAL SETUP
    • OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
    • Memory: 512 MB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    GAMEBILLET

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    GAMERSGATE

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    0.66$ (92%)
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    6.0$ (90%)
    1.13$ (92%)
    9.99$ (50%)
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    10.0$ (75%)
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    5.0$ (50%)
    0.74$ (63%)
    0.75$ (92%)
    25.0$ (50%)

    FANATICAL BUNDLES

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