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0.1.3b

UNFORTUNATELY this patch is only out on Windows for the time being. We've been having mad issues building for Mac and Linux but fingers crossed they'll be coming before too long. Alas, we're not entirely sure what the fix is yet so I can't provide an ETA. In the meantime, Windows folk, have a bunch of bug fixes! CHANGES Reduced Tinker-Bot max hp increase from class-up from +5 to +3 each Classing to Engineer lets tinker-bot carry heavy items Reduced Tinker-Bot stat increase when going from Mechanic to Engineer Added option to tinker-bot to only pick up unusable objects Added input prompts to tinkerbot's manual mode Added input prompts to character select menu Engineer's Tinkerbot changes sprite to reflect improvement Tinkerbot repairs damage from poor repairs by descending floors Headaches now last for 2 floors instead of 1 Tinker-bot is better at avoiding shifting platforms in the AC FIXES Undo isn't removed from the spell bar when maximum charges reach 0 Missing leg causes air dash to behave strangely Orb blinks when intersecting walls even when carried by Tinkerbot Barrels sometimes burn them forever Can be moved while going through doors Moving Platforms in the AC can overlap the entrance/exit doors Bot hits self with thrown arrows Bot weapons don't disintegrate when broken Can give bots heavy objects through the idle menu Likes/Good With [Weapon] doesn't specify weapon type when loading a template kid Spellbooks stolen by rats become invisible Reaper weapons fly away after unpausing from tinker mode switch Spikes in reaper room float when walls disappear Wind-up turtle can be poisoned Thrown weapons not reflected by armor of reflection Potions deal damage incorrectly Can't change Tinkerbot mode in coop while the screen is split Bear trap keeps you caught after Undo If you ride a boulder into a wall, the boulder may push you slightly into it Weakness and a few other status effects aren't reciprocated by reciprocity Lava bridges sprite turns to wooden bridge sprite when crushed by crush traps NB sometimes spawns in walls and other strange places Tinkerbot mode cannot be changed when class ability is assigned to SPELL Custom Kids can't start with amulets "gml_Object_par_player_Step_0" crashes Locked rooms often generate without treasure Wooden barricades can block off areas


[ 2017-10-20 06:45:04 CET ] [ Original post ]



Catacomb Kids
FourbitFriday
  • Developer

  • FourbitFriday
  • Publisher

  • 2015-02-20
  • Release

  • Action Indie RPG Singleplayer EA
  • Tags

  • Game News Posts 71  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (512 reviews)


  • Review Score

  • http://www.ckgame.net
  • Website

  • https://store.steampowered.com/app/315840 
  • Steam Store

  • The Game includes VR Support



    Catacomb Kids Linux [221.01 M]

  • Public Linux depots

  • The Origin Of Dungeons

    500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.

    What Lies Beneath

    Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.


    The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
    MINIMAL SETUP
    • OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
    • Memory: 512 MB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    GAMEBILLET

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    15.39$ (38%)

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