The Origin Of Dungeons
500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.What Lies Beneath
Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
[code]New
	Added "Look" menu! 
		(default bound to "tab" on keyboard or "select/option" on controllers)
	4 New Boons!
		Multi-Cast
		Siphon
		Dangersense
		Calculations
	New shop type - Gadgeter!
		4 new arm types!
		4 new leg types!
	2 New tinkerer items - Mana Battery, Spring
Changes
	Reduced amount of durability damage done to shoes from mighty stomp
	Throwing enemies upwards with Grapple no longer tumbles the player
	Slamming enemies into walls with Grapple now deals 1 damage
	Can more precisely place where enemies are thrown with Grapple
	Increased time to aim grappled enemies
	Added boon icons to level-up menu
	Rewrote flame cone code (Dragon breath, fire pipe traps, etc) 
		It should behave mostly the same but perform much better
	Plague now persists after creatures die rather than needing to re-plague corpses separately
	Changed appearance of plague flies
	Increased damage dealt by plague flies
	Grumbul Tank Cannonball no longer destroys bridges
	Slight changes to Grumbul Tank behavior
	Reduced size of holes in side of Grumbul Tank arena
	Water washes off acid
	Kicks deals damage based on which leg is kicked with (differs based on facing direction)
	Added gamepad rumble enable/disable option to controls menu
	Grumbul turrets are now battery-powered
	Grumbul turrets now have sfx when drawing and firing
	Increased power of zap grenades
	Gas grenades now continue to emit their gas for several seconds
	Empty grenades can now be refilled if you have Alchemy
	Armor of reflection now reflects boulders
	Tracker and Pathfinder no longer stop tracking any items when descending floors
	Increased distance of wanderer's farsight
	Lanterns no longer reduce their effective distance when low on fuel
	Rewrote screen split handling
	Co-op split screen bubbles are now a constant size
	Reaper platforms once more disappear after a moment when stood upon
Fixes
	Spell inspection doesn't work from the skill grid
	Undead creatures can drown
	Screen steps back a frame when paused
	Anticropolis ruin generation crash (for real this time)
	Inputs are sometimes ignored when the player is Slowed
	Tank door no longer spawns
	Grappling enemies can cause the player to shift around strangely
	Traveling through lava with Dark Phase still lights you on fire
	Crash with certain bow shooting animations
	Crash when trying to access a clogged pipe
	Eating gorhounds and burrahbois doesn't heal with butcher meal effect
	Gorhounds and burrahbois can't be cooked, and don't reflect seasoning in their names
	Can no longer manually dodge with Acrobat using keyboard
	More gamepads should be compatible, now/gamepad detection should be better maybe???
	A shopkeeper crash
	Not immune to fire or ice while in Dark Phase's dark phase
	No spell description for Orbis Malus
	Learning free spells (from the reaper pearl or spell-dealers) doesn't work in co-op
	Tracking doors and crush-traps doesn't properly work when using a gamepad
	Ceiling-portals repeatedly warp items in 1-high corridors
	Crash when trying to track Grumbul Tank door
	Screen sometimes continually splits and un-splits in co-op
	Orbs summoned by soul weapons can take damage
	Striking enemies while pouncing degrades your weapon and counts towards skill increases
	Reaper platforms can be destroyed by fire
	Reaper rooms don't remove lava drips from vanished platforms
	Crush traps stuck between vanishing platforms shake the screen like crazy
	Fixed crash upon resizing, moving, alt+tabbing, etc. the game window
	Summoning the reaper destroys co-op ghost players if they're in the room
	Slimes become faux-blighted when nearly but not-quite destroyed by crush traps
	Stone platforms are discolored by burning
	Frozen water surfaces can cause the player to clip into walls[/code]
Minimum Setup
- OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver
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