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0.2.1 Patch Notes

Not a whole lot of changes - mostly bug fixes and such. I did add a post-death preview thing that you can enable in Options > Gameplay, however! It's off by default, because I'm unsure of the impact it might have on performance, but I think it's pretty neat! New

  • Added a "death replay," if you press up/down to hide the results screen after dying. It may have an significant impact on performance, so it's disabled by default. It can be enabled in options > gameplay.
Changes
  • Added 5-frame invincibility period after being hit
Fixes
  • Crash: DoAdd:2:Undefined Value in "obj_chest_normal_Other_13"
  • Crash: Changing from windowed/fullscreen on the kid select menu
  • Crash: floor argument 1 incorrect type (undefined) in "gen_map_features_details"
  • Crash: When the tank dies from acid damage
  • Crash: "unit_pickup" crash when disarmed enemies attempt to pick up weapons
  • Crash: "voice_play" and "voice_init" crashes...I think. I hope.
  • Bug: Spellbooks as starting items for custom kids have the wrong graphic color in the spell learning menu when used
  • Bug: Standing on boulders on top of elevators causes clipping and strange behaviour
  • Bug: Shopkeepers sometimes sell "[Burning]" equipment
  • Bug: Ogos sometimes spawn with "[Burning]" weapons
  • Bug: Grumbuls spawned in during the tank fight are sometimes stuck in the ground
  • Bug: Spellbooks appear as the wrong color when spawned on custom kids
  • Bug: Springs still bounce things away even when held and stown away


[ 2019-07-18 20:15:44 CET ] [ Original post ]



Catacomb Kids
FourbitFriday
  • Developer

  • FourbitFriday
  • Publisher

  • 2015-02-20
  • Release

  • Action Indie RPG Singleplayer EA
  • Tags

  • Game News Posts 71  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (512 reviews)


  • Review Score

  • http://www.ckgame.net
  • Website

  • https://store.steampowered.com/app/315840 
  • Steam Store

  • The Game includes VR Support



    Catacomb Kids Linux [221.01 M]

  • Public Linux depots

  • The Origin Of Dungeons

    500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.

    What Lies Beneath

    Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.


    The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
    MINIMAL SETUP
    • OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
    • Memory: 512 MB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    GAMEBILLET

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    19.0$ (52%)
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    9.99$ (20%)

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