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0.2.6 Patch Notes

An update! Still pluggin' away on the Deep Dark, but in the meantime here are some bugfixes. Also, I've finally begun implementing some of the modular nature of the Tinkerbots! This is something that's been intended from when I first added the tinkerer class; you can now find different motors, chassis, and propeller parts for your bot in mechanist shops and from a new "grumbul workshop" premade room in the upper dungeon. Your bot will equip them automatically upon picking them up. New

  • New Tinkerbot parts, to be found in tinkerer shops or in the new "Grumbul Workshop" premade room
  • New Grumbul type, found in the grumbul workshop: Grumbul Mechanic
  • Several new encyclopedia entries
  • New "Explosive Arrow" that can be purchased from tinkerer shops
Changes
  • Slightly re-reduced impact of Luck on bought items
  • Tinkerbot now no longer instantly dies from crush-traps, if there's a place to the side - instead it becomes 'busted', as though imperfectly repaired
  • Gave Orb-Bearers improved abilities
  • Made Plague flies dodge-able
  • Changed the size of some spells on the spell grid: Break is now 2x1, Raise Dead is 1x3, etc.
  • Allied non-humanoid creatures (spirits, tinkerbots, thralls, etc), are immune to the effects of amulets of force
  • Normal Bears can spawn as early as floor 8 now, but only spawn once per game loop
Fixes
  • Crash: In Frolix Dens: data structure with index does not exist. "gen_map_make_reachable_path"
  • Crash: When leaving levels while a tinker-bot has died off-screen outside of the game's 'active' area
  • Crash: When a spring is struck by a melee attack as the attacker dies
  • Bug: Owl-man arms and legs fall off upon death
  • Bug: Whirlwind audio is borked
  • Bug: Legs in character portraits draw with the wrong colors
  • Bug: Can die by touching moving blocks in the Anticropolis while in Dark Phase
  • Bug: Spring legs don't work
  • Bug: Arrows that leave trails have incorrect collision boxes
  • Bug: Shop types don't cycle properly
  • Bug: Shopkeepers don't get mad if your tinkerbot grabs their wares
  • Bug: Tinkerbot interaction points remain behind when their owner dies while the bot is in idle mode
  • Bug: Wind-up Turtles and other carryable enemies can be struck even while held
  • Bug: Softlock when traversing distant intra-level passages while a tinker-bot is in idle mode
  • Bug: Pressing up in front of a door while aiming a trajectory throw will go through the door instead of aiming up
  • Bug: Furnace passages don't heat soups


[ 2020-09-25 23:18:08 CET ] [ Original post ]



Catacomb Kids
FourbitFriday
  • Developer

  • FourbitFriday
  • Publisher

  • 2015-02-20
  • Release

  • Action Indie RPG Singleplayer EA
  • Tags

  • Game News Posts 71  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (512 reviews)


  • Review Score

  • http://www.ckgame.net
  • Website

  • https://store.steampowered.com/app/315840 
  • Steam Store

  • The Game includes VR Support



    Catacomb Kids Linux [221.01 M]

  • Public Linux depots

  • The Origin Of Dungeons

    500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.

    What Lies Beneath

    Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.


    The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
    MINIMAL SETUP
    • OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
    • Memory: 512 MB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    GAMEBILLET

    [ 5852 ]

    15.29$ (15%)
    8.25$ (17%)
    33.59$ (16%)
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    8.39$ (16%)
    25.19$ (16%)
    16.99$ (15%)
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    16.99$ (15%)
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    8.49$ (15%)
    3.39$ (32%)
    17.59$ (12%)
    13.19$ (18%)
    17.59$ (12%)
    29.71$ (15%)
    16.59$ (17%)
    39.95$ (11%)
    16.39$ (18%)
    8.29$ (17%)
    12.38$ (17%)
    43.99$ (12%)
    9.19$ (8%)
    3.29$ (18%)
    GAMERSGATE

    [ 513 ]

    1.13$ (92%)
    2.18$ (78%)
    1.88$ (92%)
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    4.5$ (77%)
    33.19$ (17%)
    10.0$ (80%)
    15.0$ (75%)
    2.81$ (81%)
    10.58$ (47%)
    5.0$ (75%)
    1.32$ (91%)
    7.5$ (75%)
    4.0$ (50%)
    1.13$ (89%)
    3.83$ (74%)
    2.25$ (85%)
    2.1$ (70%)
    0.54$ (91%)
    0.75$ (92%)
    15.39$ (38%)
    5.0$ (75%)
    0.83$ (92%)
    1.88$ (92%)
    17.99$ (10%)
    15.0$ (75%)
    0.75$ (92%)
    0.38$ (92%)
    21.99$ (45%)
    3.48$ (83%)

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