0.2.10 Patch Notes
[ 2021-05-17 10:29:09 CET ] [ Original post ]
New
- Saving and loading!
- You can quit a run between floors and pick it up again later.
- There are currently only 2 save slots each for single player and co-op. This might change later.
- No mid-floor saving and quitting though
- New stage transition/loading screen! I think it's cool I hope you do too!!
- Three different game modes:
- "Permadeath" is what you're used to!
- "Continues" lets you spend Catacoins to retry a floor after death, getting more expensive each time.
- "Generous" lets you retry a floor as many times as you want (but you won't gain Catacoins).
- New [esc] menu lets you change sound and screen settings mid-game
- New meals and meal effects:
- Gorhound meal
- Eeol meal
- Frolix meal
- Some others...
- Added support for PSX and Nintendo gamepad input prompts, and an option to choose between them in options > controls
- Suction feet now only activate when holding "up" while adjacent to a wall
- Renamed "dragon breath" to "bear breath" because dragons aren't real
- Added soups to Potion-dealers' shops
- Changed appearance of soups to show what they contain
- Added a new effect to peppered fishanha meal; grants armor while wet
- Breakthrough is no longer impeded by blocks of snow
- Gorhounds' pounce-bite scales in bite count with depth, but can now be shaken free of by button mashing
- On floor 5, the grumbul bearing the device now has it stown away instead of spawning it upon their death
- Made elemental shield enchantments' status effects proc less frequently
- The view holds on breaking ice barriers for a bit longer now, so you can see them break
- Dagger Skill 3, "Execute", now stabs foes 3 times, has a less complex input, and is generally better all around
- Made Plague less effective against bosses
- Crash: Determining reputations relating to shields after having blocked attacks but without having been hit
- Crash: Determining Reputations in a run after using only chain lightning or dark bolt without landing any melee combat hits
- Crash: When hitting enemies with poison blob trance or dipped weapons
- Bug: Only one prosthetic leg effect works at a time
- Bug: Prosthetic legs draw incorrectly in the character's portrait
- Bug: Could not properly rebind class abilities
- Bug: Could not properly reassign inputs to dpad
- Bug: Getting pounced on by a gorhound sometimes causes clipping through walls and floors
- Bug: Gorhounds facing direction can change while in their climbing animation
- Bug: Leaving the top of the level with dark phase causes a softlock
- Bug: Portals sometimes don't warp the player if they crouch-jump upwards through them
- Bug: Grumbuls don't always spawn on floor 5, making the tank door inaccessible
- Bug: The grumbul bearing the device can flee floor 5, making the tank door inaccessible
- Bug: Getting tumbled over water while wearing gossamer shoes can cause an infinite stun softlock
- Bug: Dagger skill 3 "Execute" often fails when it shouldn't
- Bug: Several issues with mirror puzzle generation in the Anticropolis
- Cosmetic: Spikes spawning on top of flame pipes look strange, so that doesn't happen any more
Catacomb Kids
FourbitFriday
FourbitFriday
2015-02-20
Action Indie RPG Singleplayer EA
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(512 reviews)
http://www.ckgame.net
https://store.steampowered.com/app/315840 
The Game includes VR Support
Catacomb Kids Linux [221.01 M]
The Origin Of Dungeons
500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.What Lies Beneath
Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
MINIMAL SETUP
- OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver
GAMEBILLET
[ 5852 ]
GAMERSGATE
[ 513 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB