0.2.12e
[ 2022-06-27 21:43:08 CET ] [ Original post ]
More fixes, tweaks, and balance changes!
A long-requested feature is for orbs of leveling in co-op to impact more than just the kid that uses them, so I've added a little submenu to the side of the main level-up screen in co-op that grants the other player a half-level.
Also, this update should (finally!) bring the Windows, Mac, and Linux versions all up to the same version!
New
- In Co-op, when any player levels up the other player gets a half-level
Changes
- Wanderer's "Vision" ability and lantern items both move the view in co-op split-screen now
- Slowed the rate at which food rots
- Made frozen corpses look more frozen
- Reduced knockback on Chain Lightning
- Electrified objects hold their charge for longer
- Changed Ogo's attack pattern to be more accurate; they now launch themselves at angles
- Goos Oogs and Ogos will try to avoid entering lit furnace tiles
- Increased the rate at which the catacoin value of the "innocent", "relatively innocent", and "pacifist" reputations scale by floor
- Made the kill summary split into separate columns if it gets too long
- Boulders can now break doors open if they're traveling fast enough
- Flame wave can now relight standing torches
- Slow now takes up a 1x2 space in the spell grid
Fixes
- Crash: When opening the chest containing Boost Boots in the Tutorial
- Crash: When casting Air Dash Multi-Casts
- Crash: Whenever a message appears after cloned slimes have been slain
- Crash: When trying to throw a boulder with trajectory
- Crash: When drawing humanoid enemies who picked up a bow but did not spawn with one
- Bug: In Co-op, when both players opt to unequip items from the pause menu, only one player actually unequips upon unpausing
- Bug: Corpses don't change color when cold burst is cast on them to reflect that they are frozen
- Bug: Can't toggle the "Death Review" and "Splitscreen" options without backing out of the menu and returning
- Bug: After eating a humanoid corpse, the skeleton left behind retains the corpse's cooked state
- Bug: Weird collision issues with trying to navigate around boulders partially intruding on narrow spaces
- Bug: When relighting standing torches with the Fire and Ice booksmack, the relit torch illuminates the entire floor
- Bug: After selecting a weapon to hate for Living Weapon, if you have a weapon of that type equipped you can continue to wield it, causing issues
- Bug: When equipping a tome as a weapon, the book that appears in the event alert box doesn't match the equipped book's coloring
- Bug: Using unarmed Uppersmash on boulders just straight up kills you
- Bug: Using unarmed Downward Thrust doesn't create a hitbox until much too late in the animation
- Bug: Headless enemies can escape the floor
- Bug: Left a debug key in for disabling the UI
Catacomb Kids
FourbitFriday
FourbitFriday
2015-02-20
Action Indie RPG Singleplayer EA
Game News Posts 71
🎹🖱️Keyboard + Mouse
Very Positive
(512 reviews)
http://www.ckgame.net
https://store.steampowered.com/app/315840 
The Game includes VR Support
Catacomb Kids Linux [221.01 M]
The Origin Of Dungeons
500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.What Lies Beneath
Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
MINIMAL SETUP
- OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
- Memory: 512 MB RAM
- Graphics: OpenGL-capable graphics card with valid driver
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