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0.2.2 Patch Notes

New


  • New title menu.
  • New single player run type: Seeded Runs. Seeded runs earn no coins or encyclopedia entries and - like daily runs - never save at any point!
  • New lighting system that utilizes the Bulb lighting library by Juju Adams. Lights now cast shadows and rely on line-of-sight to illuminate the darkness.
  • Now using the Input library by Juju Adams to handle player input, (which should hopefully resolve a lot of the issues with using various controllers, and not showing the proper style of button prompt)
  • Added language option menu. Only Chinese and English are currently available, and Chinese is incomplete. If you want to help localize the game (or harangue others into doing so) hop onto the discord! It's an ongoing effort!
  • Added in-game credits (finally!).

Changes


  • Daily runs can now be attempted as many times as you want per day. Separate records are kept of your first attempt, last attempt, and best (aka furthest) attempt.
  • Changed the format of save game files; each save is now its own directory (your old saves will not survive the change, sorry!)
  • Multiplayer modes now prompt players to join before play begins
  • Added unstable effect to Temporal Step
  • Green slimes will now prefer to fall off of a ledge than twitch back and forth on a single tile
  • "Grapple" now treats non-humanoid enemies the same as humanoids: If the strike would kill them they die only upon release. Additionally, corpses released this way now strike enemies as though thrown.
  • Weapons with the quality "hard" now take less damage from hitting boulders, and deal more damage to them.
  • Tweaked the descriptions and effect text of Vampirism and Plague to be more lore- and mechanics-accurate.
  • Changed the appearance of co-op player selection to better match the other character selection menus.
  • Spruced up shopkeeper menus a little.
  • Tutorial now uses new button prompts.

Fixes


  • CRASH - Upon Grumbul Tank taking acid damage to death
  • CRASH - When adding second ingredient to soup
  • CRASH - Relating to obj_break_Alarm_0
  • CRASH - Killing non-humanoid enemies with Raise Dead + Magic Blast multi-cast combo
  • CRASH - When losing the interest of the grumbul in the tutorial
  • BUG - Tinkerbot dialog does not close when the owner player dies or leaves the floor
  • BUG - Tinkerbot can bust open locked doors simply by bumping into them
  • BUG - Paused grumbul tank legs behave oddly
  • BUG - Can clone Orbs of Leveling by abusing item drop pipes
  • BUG - Oogs spawned from an oog hit with a potion of regeneration become linked; setting one on fire with a warhammer of heat set the other on fire as well
  • BUG - Can overlevel stats in VS mode as player 2
  • BUG - Re-rolling floors in Daily Mode generates the same floor again
  • BUG - If grumbul tank is destroyed mid-cannon-fire, it continues to spawn flames to the point of impacting performance
  • BUG - Several bugs relating to buying and selling to shopkeepers
  • VISUAL - "fontLarge" Numbers in Player Stats on VS Mode Menu
  • VISUAL - Classes cycle through character select header instead of displaying the currently selected class
  • VISUAL - Some shopkeeper description text doesn't fit into the dialog box; the box now resizes dynamically to fit any necessary text


[ 2024-03-25 06:00:01 CET ] [ Original post ]



Catacomb Kids
FourbitFriday
  • Developer

  • FourbitFriday
  • Publisher

  • 2015-02-20
  • Release

  • Action Indie RPG Singleplayer EA
  • Tags

  • Game News Posts 71  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (512 reviews)


  • Review Score

  • http://www.ckgame.net
  • Website

  • https://store.steampowered.com/app/315840 
  • Steam Store

  • The Game includes VR Support



    Catacomb Kids Linux [221.01 M]

  • Public Linux depots

  • The Origin Of Dungeons

    500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.

    What Lies Beneath

    Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.


    The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.
    MINIMAL SETUP
    • OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
    • Memory: 512 MB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    GAMEBILLET

    [ 5852 ]

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    21.47$ (14%)
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    12.27$ (18%)
    17.54$ (12%)
    12.74$ (15%)
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    GAMERSGATE

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    1.5$ (92%)
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    13.27$ (56%)
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    30.0$ (50%)
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    0.75$ (92%)
    4.5$ (77%)
    0.97$ (86%)
    0.98$ (90%)
    2.25$ (85%)
    0.75$ (92%)
    2.25$ (77%)
    0.98$ (90%)
    11.24$ (63%)
    3.32$ (74%)
    9.99$ (20%)
    1.5$ (81%)
    1.13$ (89%)
    4.0$ (50%)

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