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0.2.4

Changes


  • Blood crystals are now worth more based on their quality.

Fixes


  • Crash: Crash upon dying while the corpse loot menu is open
  • Crash: "obj_passage_barrier .loops" crash
  • Crash: When eating or tracking gorhound or burrah-boi corpses
  • Crash: Crash upon non-player characters getting "lucky!"
  • Crash: Crash when melting a bottled ice bolt
  • Crash: "Unable to find instance for object index -4 at gml_Object_sys_view_Step_0" while playing co-op
  • Bug: Frozen allies reanimated with Raise Dead still follow the player while frozen as though they were walking normally
  • Bug: Examining undead warriors focuses on their boots instead
  • Bug: Exiting the floor while carrying another player in co-op softlocks the game
  • Bug: Cannot quit game without saving, when presented with the option
  • Bug: Cannot charge tomes when using gamepad
  • Bug: Rapidly using booksmack on keyboard causes the attack to self-interrupt
  • Bug: Anticropolis moving platforms can kill the player unexpected
  • Bug: The frozen door in the anticropolis stage 5 can still be walked through as if it weren't frozen
  • Bug: Meal queue sometimes takes more than 5 food items to progress
  • Bug: Rapidly pressing confirm during co-op level-up can level the same stat twice
  • Bug: Low hp music plays even when you're at full hp, if your max hp is 3 or less
  • Bug: Tracking armor shows its mask sprite instead of the sprite
  • Bug: Accidentally left a debug key enabled that swapped the jump and roll inputs
  • Bug: Gust propeller has wrong sprite origin
  • Bug: Furnace-slime premade rooms generate with only a single furnace tile
  • Bug: Game does not properly save after loading from an existing run
  • Bug: Narrow passage transitions are led to with the text for grumbul encampments
  • Bug: Game softlocks upon returning to character select after dying in a loaded co-op game
  • Bug: Meal queue does not display in co-op
  • Bug: Frozen door in transition stage to anticropolis can still be traversed without melting it first
  • Bug: Anticropolis shortcut passage frequently generates as an inaccessible space
  • Bug: Addressed several issues with level gen that frequently made incompletable levels
  • Bug: Cleaned up some collision issues with geyser elevators
  • Typo: Potion of Vanishing still named Potion of Invisibility
I'm pretty sure I've fixed this one but I haven't been able to replicate it. Impossible levels will still happen from time to time but they should be much less frequent now


[ 2025-03-01 21:10:59 CET ] [ Original post ]

Catacomb Kids
FourbitFriday Developer
FourbitFriday Publisher
2015-02-20 Release
Game News Posts: 73
🎹🖱️Keyboard + Mouse
Very Positive (517 reviews)
The Game includes VR Support
Public Linux Depots:
  • Catacomb Kids Linux [221.01 M]

The Origin Of Dungeons

500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.

What Lies Beneath

Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.


The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.

MINIMAL SETUP
  • OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
  • Memory: 512 MB RAM
  • Graphics: OpenGL-capable graphics card with valid driver
GAMEBILLET

[ 6079 ]

25.46$ (15%)
14.42$ (15%)
4.12$ (17%)
4.19$ (16%)
16.97$ (15%)
10.19$ (15%)
8.39$ (16%)
21.99$ (12%)
16.96$ (15%)
34.79$ (13%)
12.70$ (15%)
12.89$ (14%)
8.89$ (11%)
16.79$ (16%)
16.59$ (17%)
7.64$ (15%)
12.59$ (16%)
4.24$ (15%)
52.19$ (13%)
4.95$ (17%)
2.66$ (11%)
33.95$ (15%)
8.39$ (16%)
12.27$ (18%)
4.19$ (16%)
8.74$ (13%)
4.44$ (11%)
8.17$ (18%)
4.34$ (13%)
16.97$ (15%)
GAMERSGATE

[ 1209 ]

7.5$ (75%)
1.25$ (75%)
20.0$ (50%)
1.25$ (75%)
3.6$ (82%)
0.68$ (77%)
1.88$ (62%)
3.38$ (77%)
0.9$ (92%)
4.25$ (83%)
26.99$ (10%)
7.5$ (75%)
7.49$ (63%)
7.49$ (63%)
5.4$ (82%)
0.65$ (89%)
1.7$ (83%)
4.2$ (53%)
5.0$ (75%)
17.99$ (40%)
1.0$ (90%)
12.74$ (58%)
1.2$ (85%)
9.37$ (63%)
5.63$ (81%)
6.8$ (66%)
24.0$ (60%)
5.39$ (55%)
7.5$ (50%)
8.99$ (10%)

FANATICAL BUNDLES

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356414 days, 10 hours, 45 minutes


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HUMBLE BUNDLES

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