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Bugfixes and Big News

Ahoy, you! It's been a while (as ever) since last we spoke, but I have news aplenty. Firstly: Many of you may know that I've spent a decent chunk of the past few years working on UFO 50. Which is finished now! Hooray! You should definitely go play it if you haven't yet: It's a wonderful game and I'm very proud of the work that I and the rest of the UFO 50 Recovery Team did on it. So, now that I'm finished with my work on UFO 50, what does the future hold for Catacomb Kids? Well that brings me to the second and more relevant bit of news: I started a game company! Catacomb Kids composer Stevie and I have teamed up to form Odd Object. I'm super stoked! But more than just stoked, this move opens up a number of opportunities for me to grow and evolve as a game dev. This has a couple implications for the future of Catacomb Kids: [olist]

  • We're working on our studio's first game, which will result in another lull in CK updates as we put together something new. We have an ambitiously short development time for this new project though, so my attention will only be turned away for a short while. I can't talk much about it just yet but I'm excited to share more details soon.
  • Once that project is launched I plan to return my focus to Catacomb Kids along with a wealth of new resources and an intensity of attention that I haven't had the ability to muster in many long years. The intention then will be to push the game - finally - to 1.0.[/olist] Part of the decision to start this company has been to ensure that I have a stable plan for myself and my work that allows me to properly support CK's development long-term. In the meantime, this most recent 0.2.4 update is intended to iron out many of the most egregious outstanding bugs and crashes with the game so that you all can continue to enjoy it until I can once more give the game my full attention as it deserves. I thank you all for your trust and time thus far, and truly appreciate your support and what you've invested in Catacomb Kids. We shall speak again erelong! - Tyriq (aka. FourbitFriday)


    [ 2025-03-01 22:08:56 CET ] [ Original post ]

  • Catacomb Kids
    FourbitFriday Developer
    FourbitFriday Publisher
    2015-02-20 Release
    Game News Posts: 73
    🎹🖱️Keyboard + Mouse
    Very Positive (517 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Catacomb Kids Linux [221.01 M]

    The Origin Of Dungeons

    500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.

    What Lies Beneath

    Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.


    The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.

    MINIMAL SETUP
    • OS: Ubuntu 14 or aboveMemory: 512 MB RAMGraphics: OpenGL-capable graphics card with valid driver
    • Memory: 512 MB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    GAMEBILLET

    [ 6079 ]

    14.08$ (17%)
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    12.74$ (15%)
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    8.89$ (11%)
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    16.59$ (17%)
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    24.79$ (17%)
    31.14$ (11%)
    33.99$ (15%)
    13.34$ (11%)
    6.79$ (15%)
    16.39$ (18%)
    4.12$ (17%)
    8.46$ (15%)
    26.34$ (12%)
    GAMERSGATE

    [ 1209 ]

    4.5$ (77%)
    7.49$ (63%)
    4.46$ (70%)
    1.0$ (80%)
    14.99$ (50%)
    3.48$ (83%)
    11.24$ (63%)
    1.0$ (80%)
    14.99$ (25%)
    9.37$ (63%)
    35.99$ (28%)
    7.5$ (50%)
    10.0$ (60%)
    2.62$ (47%)
    1.5$ (75%)
    9.99$ (50%)
    2.81$ (89%)
    0.53$ (92%)
    27.99$ (30%)
    3.0$ (62%)
    1.35$ (89%)
    8.0$ (80%)
    1.25$ (75%)
    1.2$ (85%)
    11.19$ (20%)
    24.0$ (60%)
    7.2$ (64%)
    0.86$ (83%)
    6.0$ (80%)
    14.4$ (64%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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