




Its been a very happy first month on Steam for SoPita. Wed like to thank each and every one of you who have supported us by getting your own copy, we couldnt be happier with how its been received. We know our game is quite different from most others in the same category and its immensely heartwarming to see that many of you view that in a positive light.
These past few months, our energy and time was focused into working towards that release, and looking back, it was a much needed break, even if (very) frustrating at times. It allowed us to gain some distance from what wed been working on so far, and come back to it with fresh eyes, giving it a much-needed makeover of rewriting, re-rendering, maybe re-dying someones hair a different color. It also allowed us to see things from more of a player-perspective and to realize well probably have to update some tags/descriptions of the content Due to how itll be perceived well get back to you on that.
Ive been re-reading old dev logs of ours to see what some aspects of the process had been like for Chapter 2 and its funny, because many of the things I wrote about are true here again: writing my favorite scenes so far, getting wrapped up in a mess of consequences and choices and possibilities that make up the dynamic of a game like this (been feeling like Dr. Strange lately, jumping from one alternate reality to another), being in constant awe of how impossibly better Grogus renders keep getting.
We chose some romantic previews to share with you. I cant wait for you all to play this chapter, its such a fun mess. Speaking of which, I know many of you are waiting for a release date - and well share it once were 100% sure that its happening on that date.
Normally, SoP chapters consist of 10 scenes (not counting the ending scenes) but this one is a little different, consisting of 11 instead, out of which 7 have been cooked, not served. Ive mentioned before that we don't usually do this chronologically and this is true to the point that what we have right now is completely untestable. Coding is about to get fun!
Hope youre all having a great weekend!
[ 2025-03-09 15:37:36 CET ] [ Original post ]
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Strangers On Paper is a story-driven visual novel where your choices will dictate how you navigate reconnecting with people from your past and helping each other towards a better present and future.
Tony has the perfect cure for your writer's block: Go work at his bar, meet some strangers, write about them. Turns out the people you find the most interesting there are not strangers at all, and the front they put up may be hiding a lot more than you initially thought.
On the one hand there's Becca, your best friend's sister and your past debatably unhealthy crush, who is back in town and as detached as always, yet trying to reach out for some reason.
On the other hand, Amy, that popular girl from high school, has chosen to spend her Saturday at a bar that is far away from her seemingly perfect life, on a race to drink her night away.
In every crisis there’s an opportunity, it's up to you to make the best of it.
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