You know when you really want to release your game on Steam but then completely forget Steam dev logs are a thing? No? Just us? Dang it.
Its been quite a long time and we figured for this one wed go back to basics, so Hi!
Were Gizmo and Grogu, both from Argentina, two strangers who bonded over their passion to bring stories of their own creation to life. Gizmo is the writer, while Grogu is the coder and artist. Weve been working on SoP while managing full-time jobs and so far its been nothing but challenging and incredibly rewarding all the same. What started as a lets make a silly short game soon became a project that we have become really proud of, and to which weve been devoting as much of our free time as we can, not to mention a lot of love.
As cheesy as it sounds, the more progress we make with it, the more we want it to see it succeed. You may have read on the Steam page that Strangers on Paper will consist of 4 chapters in total, with the first two chapters coming soon on steam. Now, soon has been relative for a while now, because we really wanted to ensure players coming to it would find a good amount of playtime and content to explore. Like we said, even up to its completion, this will be a short game compared to others in similar categories, and we truly want to make it be worth your while. If you add a ton of personal and technical challenges into the mix yeah, its been a ride so far.
For the past few months, we have been working on Chapter 3 while introducing a lot of coding and visual improvements to our main build of the game - which lately has been starting to take shape and color and life, almost ready to be set free into the wild. We can ensure now the game will be released in English, Chinese and Spanish, and over time, we hope to add more languages.
Well leave you with a preview of the design for our extras menu, some preview images, along with a HUGE thank you for reading and showing interest in our game!
[ 2024-11-21 00:58:26 CET ] [ Original post ]
Todays update is a short one! Weve been writing too much lately, so this dev log is mainly for your visual pleasure. As for what weve been up to these past two weeks: Testing, last-minute changes, and more testing. So much fun (actually, I meant to be ironic but I do low-key love it until it gets a bit too much).
Anyways, we hope you enjoy these previews!
[ 2024-06-13 14:29:48 CET ] [ Original post ]
Ay, ay, ay. Yeah, I couldnt think of another way to start this dev log because we are reaching that stage of development in which our brains are turning to mush and our schedules are non-existent and you know, we could really use a Hyperbolic Time Chamber right now. But then again, dont we all?
Anyway, heres the cute little thingy, lets go through each of these to try and make some sense of it all.
Writing
A great percentage of this chapter was written and edited from my phone due to the FIVE MONTHS (yes, in caps, because I need you to feel my pain) I spent without my laptop and wondering if I was slowly turning into SOPs MC. I even thought of going back to working at bars. It was only about two weeks ago that I got it back and, shit, after multiple edits with an actual appropriate work tool, its all done. Still leaving it at 95% because with every test comes a new perspective and, some things that seemed to work before, no longer do. Thats the remaining 5%, the possibility of some tiny edits and changes here and there.
Art
This fucker outdoes himself every time. Like, seriously, Im always in awe of the art in this game. Progress on this side has spiked since Grogus epiphany in his dream (not gonna go through this again, but if youve been following this turbulent journey, you may have an idea of what I mean). But you know what happens when someone keeps delivering more and more each time? Some things start looking inconsistent. Which is why Grogus been going back to some scenes in Chapter 2 and re-doing some things here and there - something Id object to, but once you see the result, theres no arguing. Now don't get your panties in a twist, we're not talking about a full-on remaster here, it's more about tweaking some details that didn't sit quite well with us from the beginning, and now Grogu has better tools to get them to the place where he had always meant to.
Code
Just like with the writing, some things may come up in the code that well still be working on improving. Yeah, I say we, but its more like I come up with an idea of how a certain consequence could lead to this particular outcome which results in a headache for Grogu who has to code it but, hey, improved gameplay!
Bugs/Issues
The game seems to forget who my crush was at times. Or refuses to show us Grogus beautiful art because its just that selfish. Were working with a psychiatrist to help it get its proper meds and it will soon be ready to go out and play with some friends to work on its social skills, we think that will be good for its wellbeing.
PS: I ALMOST FORGOT, IVE GOT ANOTHER ANNOUNCEMENT! Heh.
While the first two chapters of Strangers on Paper will be released simutaneously on Steam, it's been now decided - after a lot of back and forth - that the game will consist of FOUR chapters, as opposed to the original three we had planned. The thing is, the more I write, the more I realize it would feel rushed to take all characters to where they need to be in just three chapters. Both Grogu and I share the same mixed feelings on this: Were happy to have more of our beloved characters to discover, we want to be truthful to our story and tell it in a way that feels organic, but this also means more work in the same project (hopefully not so damn slow and without as many setbacks as we had this goddamn year).
[ 2024-06-01 15:30:50 CET ] [ Original post ]
We are happy to announce that we are in the final stages of developing the first 2 chapters of Strangers on Paper for the Steam release!
We had some technical difficulties in the way, but we are slowly catching up on lost time.
What are we doing?:
Final stage rendering and corrections. Writing adjustments. Music, copyright, and preparation for a smooth and quick upload to Steam if possible.
Although we don't have a specific date, we can say that the release is really soon.
Thank everyone for the support and love .
Gloomy Ghost
[ 2024-04-19 03:24:04 CET ] [ Original post ]
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Strangers On Paper is a story-driven visual novel where your choices will dictate how you navigate reconnecting with people from your past and helping each other towards a better present and future.
Tony has the perfect cure for your writer's block: Go work at his bar, meet some strangers, write about them. Turns out the people you find the most interesting there are not strangers at all, and the front they put up may be hiding a lot more than you initially thought.
On the one hand there's Becca, your best friend's sister and your past debatably unhealthy crush, who is back in town and as detached as always, yet trying to reach out for some reason.
On the other hand, Amy, that popular girl from high school, has chosen to spend her Saturday at a bar that is far away from her seemingly perfect life, on a race to drink her night away.
In every crisis there’s an opportunity, it's up to you to make the best of it.
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